Chris Danford
e83bbc40da
fix ActorFrame ZTest propogation
2004-05-15 18:35:03 +00:00
Chris Danford
9ec4c6be91
add "draw on z fail" mode
2004-05-15 09:26:21 +00:00
Glenn Maynard
3119833bae
types
2004-05-11 21:08:13 +00:00
Glenn Maynard
33a04b79de
beginning GPL->X11 license transition
...
The conventions I'm using are to put the entire copyright notice at the bottom
of each file, and to put the summary of the source file's use at the top of the
header.
Putting the license text in each file avoids confusion, and is normal practice
for many projects. Putting it at the bottom gets it out of the way; it's a
ton of clutter to put at the top.
The description is in the header. People who don't know what a class is for,
or how to use it, are probably looking at the header to see the interface,
not the implementation, so let's put the description in there. Keep it brief
(one line); any substantial implementation notes should go in the source file.
2004-05-06 00:42:06 +00:00
Glenn Maynard
c046875db1
fix warnings
2004-04-26 05:26:52 +00:00
Chris Danford
3963ee8501
use same zbias in D3D as OpenGL
2004-04-25 18:52:27 +00:00
Chris Danford
11c7a06e23
fix multitexture in d3d
2004-04-25 12:14:21 +00:00
Chris Danford
cd7a87cfdd
fix VC7 warning
2004-04-22 04:36:04 +00:00
Chris Danford
7de8269a67
pack all geometry for a Model into one set of vertex buffers
2004-04-16 05:09:02 +00:00
Chris Danford
3dc41e5d94
move rendundant renderer code to be shared by all
2004-04-15 05:24:28 +00:00
Glenn Maynard
8c8e449922
add DrawQuadStrip
2004-04-13 07:28:25 +00:00
Chris Danford
3597e45bbc
add hardware vertex buffers for OpenGL renderer
2004-04-12 03:07:44 +00:00
Glenn Maynard
e540237288
fix crashes due to there being two RageModelVertexArraySW classes
2004-04-09 04:28:37 +00:00
Chris Danford
ef998e5e84
move vertex buffers into a separate object in perparation for HW vertex buffers
2004-04-08 08:35:38 +00:00
Glenn Maynard
f7a9946cac
fix d3d screenshot crashes
2004-02-25 04:48:46 +00:00
Chris Danford
871a1a9c63
add JPEG screenshots
2004-02-12 06:49:13 +00:00
Chris Danford
3ca8601390
add front face culling
2004-02-04 11:05:33 +00:00
Chris Danford
9502f1c262
draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
2004-02-04 09:55:18 +00:00
Manu Evans
c87e9ada30
fixed some warnings
2004-01-31 02:17:47 +00:00
Manu Evans
173d4c2c84
Still tryig to get xbox building..
...
DeleteObject needed replacing with CloseHandle for xbox (and maybe PC too?)
RageDisplay_D3D was creating dynamic links to the wrong .lib's ..
they are only in the windows build now ..
libs are included in the project file for xbox ..
2004-01-31 01:57:33 +00:00
Chris Danford
b3ff1ef883
re-add mipmapping, support it in OpenGL (D3D unimplemented)
2004-01-23 06:20:28 +00:00
Chris Danford
034fcb6bad
clean up parameter types
2004-01-06 21:25:46 +00:00
Chris Danford
882406afe8
add spherical environment mapping
2004-01-06 19:54:13 +00:00
Glenn Maynard
c1522bff10
s/ ;/;/g
2003-12-30 07:24:03 +00:00
Glenn Maynard
f276aaa08c
missing headers
2003-12-21 02:06:40 +00:00
Glenn Maynard
1a23e5dea9
fix d3d screenshots
2003-12-13 05:21:46 +00:00
Glenn Maynard
cac44ec303
don't use GL_UNSIGNED_SHORT_1_5_5_5_REV for movie textures
...
if it'll require an additional conversion
2003-11-29 17:56:09 +00:00
Glenn Maynard
e21f149d3b
separate Z-write and Z-test flags
2003-11-18 20:33:18 +00:00
Glenn Maynard
0d1966c2f6
Bias depth values when drawing in BLEND_NO_EFFECT.
2003-11-18 04:03:58 +00:00
Chris Danford
47def7d3dc
xbox updates
2003-11-13 00:39:36 +00:00
Chris Danford
412abd7389
add logging to RageDisplay_D3D::RageDisplay_D3D to try and find point of crash
2003-11-01 06:50:12 +00:00
Chris Danford
aa50c93791
fix BLEND_ADD bug
2003-10-22 01:47:40 +00:00
Chris Danford
70446551a9
add half-finished screen centering code (necessary for arcade and Xbox)
2003-10-11 01:51:36 +00:00
Chris Danford
e63eb9bdfa
don't throw fatal if CreateDevice or Reset fails so that the resolution fallback logic has a chance
2003-10-08 07:12:48 +00:00
Glenn Maynard
5117e94742
Use the "unused" bit in SDL palettes for alpha.
2003-10-08 01:24:53 +00:00
Glenn Maynard
f611e2461e
namespace cleanup
2003-10-03 21:38:38 +00:00
Chris Danford
babe533a9e
fix D3D lighting
2003-09-21 18:54:54 +00:00
Chris Danford
eebb417840
clean up perspective
...
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford
c8f7c02036
Split ModelView matrix stack into View and World stacks.
...
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard
28971334d1
Remove loud log
2003-09-03 03:55:39 +00:00
Glenn Maynard
8e4dd81b8a
Remove unneeded check.
2003-09-03 03:44:08 +00:00
Glenn Maynard
98c7c09cc7
Work on improving error messages when video init fails
2003-08-27 23:36:09 +00:00
Glenn Maynard
1913fddee0
Change progressive -> interlaced. Not Xbox-only. (Avoid making
...
RageDisplay interfaces arch-specific.)
2003-08-12 19:08:07 +00:00
Glenn Maynard
75c83d8429
minor cleanup
2003-08-06 07:08:02 +00:00
Manu Evans
1735ddb47c
no message
2003-08-04 10:18:06 +00:00
Manu Evans
135103a4e9
PAL and Progressive Scan support for XBox ..
2003-08-03 06:41:52 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Glenn Maynard
3d34e3a8e8
Don't take a reference to a pointer in CreateTexture.
...
It might be useful to save some conversions--that is, if a conversion to
a native format is needed, it'll be available to the caller--but it's confusing
and it's never helpful in practice. It was causing some banner-related
crashes, so let's just remove it.
2003-07-15 23:55:56 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00