fix warnings

This commit is contained in:
Glenn Maynard
2004-04-26 05:26:52 +00:00
parent a593763aac
commit c046875db1
+7 -7
View File
@@ -942,7 +942,7 @@ void RageDisplay_D3D::SetTexture( int iTextureUnitIndex, RageTexture* pTexture )
g_iCurrentTextureIndex = iTextureUnitIndex;
// g_DeviceCaps.MaxSimultaneousTextures = 1;
if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;
if( pTexture == NULL )
@@ -964,7 +964,7 @@ void RageDisplay_D3D::SetTexture( int iTextureUnitIndex, RageTexture* pTexture )
}
void RageDisplay_D3D::SetTextureModeModulate()
{
if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;
g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_COLORARG1, D3DTA_TEXTURE );
@@ -977,7 +977,7 @@ void RageDisplay_D3D::SetTextureModeModulate()
void RageDisplay_D3D::SetTextureModeGlow(GlowMode m)
{
if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;
g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_COLORARG1, D3DTA_TEXTURE );
@@ -990,7 +990,7 @@ void RageDisplay_D3D::SetTextureModeGlow(GlowMode m)
void RageDisplay_D3D::SetTextureModeAdd()
{
if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;
g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_COLORARG1, D3DTA_TEXTURE );
@@ -1003,7 +1003,7 @@ void RageDisplay_D3D::SetTextureModeAdd()
void RageDisplay_D3D::SetTextureFiltering( bool b )
{
if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;
g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_MINFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT );
@@ -1070,7 +1070,7 @@ void RageDisplay_D3D::ClearZBuffer()
void RageDisplay_D3D::SetTextureWrapping( bool b )
{
if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;
int mode = b ? D3DTADDRESS_WRAP : D3DTADDRESS_CLAMP;
@@ -1298,7 +1298,7 @@ RageMatrix RageDisplay_D3D::GetOrthoMatrix( float l, float r, float b, float t,
void RageDisplay_D3D::SetSphereEnironmentMapping( bool b )
{
if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;
// http://www.gamasutra.com/features/20000811/wyatt_03.htm