fix warnings
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@@ -942,7 +942,7 @@ void RageDisplay_D3D::SetTexture( int iTextureUnitIndex, RageTexture* pTexture )
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g_iCurrentTextureIndex = iTextureUnitIndex;
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// g_DeviceCaps.MaxSimultaneousTextures = 1;
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if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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return;
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if( pTexture == NULL )
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@@ -964,7 +964,7 @@ void RageDisplay_D3D::SetTexture( int iTextureUnitIndex, RageTexture* pTexture )
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}
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void RageDisplay_D3D::SetTextureModeModulate()
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{
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if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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return;
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g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_COLORARG1, D3DTA_TEXTURE );
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@@ -977,7 +977,7 @@ void RageDisplay_D3D::SetTextureModeModulate()
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void RageDisplay_D3D::SetTextureModeGlow(GlowMode m)
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{
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if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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return;
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g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_COLORARG1, D3DTA_TEXTURE );
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@@ -990,7 +990,7 @@ void RageDisplay_D3D::SetTextureModeGlow(GlowMode m)
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void RageDisplay_D3D::SetTextureModeAdd()
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{
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if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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return;
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g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_COLORARG1, D3DTA_TEXTURE );
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@@ -1003,7 +1003,7 @@ void RageDisplay_D3D::SetTextureModeAdd()
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void RageDisplay_D3D::SetTextureFiltering( bool b )
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{
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if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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return;
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g_pd3dDevice->SetTextureStageState( g_iCurrentTextureIndex, D3DTSS_MINFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT );
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@@ -1070,7 +1070,7 @@ void RageDisplay_D3D::ClearZBuffer()
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void RageDisplay_D3D::SetTextureWrapping( bool b )
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{
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if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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return;
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int mode = b ? D3DTADDRESS_WRAP : D3DTADDRESS_CLAMP;
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@@ -1298,7 +1298,7 @@ RageMatrix RageDisplay_D3D::GetOrthoMatrix( float l, float r, float b, float t,
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void RageDisplay_D3D::SetSphereEnironmentMapping( bool b )
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{
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if( g_iCurrentTextureIndex >= g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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if( g_iCurrentTextureIndex >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
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return;
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// http://www.gamasutra.com/features/20000811/wyatt_03.htm
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