Chris Danford
09b88acb0d
remove brightness quad. Add SSystemLayer overlay for doing hacks like that.
2006-03-22 23:00:58 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
06e389ecd2
load in Init()
2006-01-15 20:34:52 +00:00
Glenn Maynard
2b4c9e4516
Transition away from Screen(sName).
2006-01-15 19:49:02 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Chris Danford
7cb3a12722
move stats and skips into ScreenStatsOverlay
2005-10-04 06:02:18 +00:00
Chris Danford
e30fcd571d
add brightness overlay
2005-08-18 02:28:54 +00:00
Chris Danford
b2686a5473
add system message frame
2005-06-04 03:04:29 +00:00
Glenn Maynard
30c3578cdc
interface to allow more specific error messages
2005-04-22 05:48:52 +00:00
Glenn Maynard
2b54f34c39
cleanup
2005-03-01 15:22:15 +00:00
Glenn Maynard
8e0a6f505d
cache
2005-03-01 15:18:25 +00:00
Glenn Maynard
1d854909c6
generalize overlay screens; ScreenSystemLayer is no longer a special
...
case
2005-02-28 05:22:53 +00:00
Glenn Maynard
f9f5e0671c
actor messages for system messages
2005-02-28 05:10:08 +00:00
Glenn Maynard
7aef68aa7b
use a message to communicate credits line changes
2005-02-28 05:01:50 +00:00
Glenn Maynard
99a9693f32
cleanup
2005-02-26 07:43:22 +00:00
Glenn Maynard
aa86bb1fbc
split out ScreenSystemLayer::GetCreditsMessage
2005-02-26 07:20:38 +00:00
Glenn Maynard
713f87fa46
cleanup
2005-02-26 07:15:27 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
db04a5e89a
move ScreenSystemLayer to a separate file
2004-11-25 19:16:46 +00:00