Glenn Maynard
85ee2cfd41
fix skip when start is pressed on the title menu
2005-01-08 16:40:32 +00:00
Chris Danford
9415cea26a
fix duplicate start sounds
...
don't BeginFadingOut if the selected choice doesn't specify a screen
2005-01-08 09:50:59 +00:00
Chris Danford
5cbe07e450
allow screens to handle input from disabled players
2005-01-04 10:57:27 +00:00
Chris Danford
57e02f2b75
change BGALayer to use Actor's map of commands
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add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford
12d556c759
allow multiple, simultaneous prepared screens
2004-12-09 09:41:06 +00:00
Chris Danford
2b9d990e71
prefs name cleanup
2004-12-04 06:09:30 +00:00
Chris Danford
0493949aa9
registering screens
2004-11-27 06:10:33 +00:00
Charles Lohr
f84df92e13
Add: ScreenPackages
2004-11-26 07:20:03 +00:00
Charles Lohr
cccf06e7b0
Add: Abstraction for ScreenNetSelects... And the new room screen.
2004-11-16 23:12:58 +00:00
Chris Danford
8bead07713
disable ScreenEndlessBreak
2004-11-05 08:23:42 +00:00
Chris Danford
012ead80fd
fix compile error
2004-11-05 06:40:08 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Glenn Maynard
b66f2202dd
fix WITHOUT_NETWORKING
2004-09-10 23:21:56 +00:00
Glenn Maynard
649b3df153
handle IET_LEVEL_CHANGED
2004-09-09 22:21:50 +00:00
Glenn Maynard
09d9197e29
update
2004-09-09 17:48:25 +00:00
Charles Lohr
7434ab383b
Added the basis for ScreenNetEvaluation. It doesn't ACTUALLY do anything
...
yet, but this will make it easier to work on by committing it.
2004-08-31 15:44:19 +00:00
Charles Lohr
4fc0495423
Addition of ScreenNetSelectMusic.
2004-08-26 08:06:22 +00:00
Glenn Maynard
35070fe559
in May: "Disable ScreenSelectDifficultyEX; it was superseded by ScreenSelectMaster.
...
I don't think anything uses it (not sure if it still works); I'll wait a few snapshots
before removing it, though." It's been a few snapshots ...
2004-08-26 02:16:21 +00:00
Chris Danford
e435165014
clean up memory card logic:
...
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Chris Danford
4746ecbd51
remove ScreenAward
2004-06-29 03:25:22 +00:00
Glenn Maynard
0833aa66e4
fix F3 saying "home, free, free" in event mode
2004-06-20 02:14:44 +00:00
Chris Danford
5af7a99be2
add ScreenInsertCredit
2004-06-13 05:05:42 +00:00
Chris Danford
a266e00c93
force particular Premium and CoinMode values if bEventMode
2004-06-09 08:14:21 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Charles Lohr
8a265cf7cc
Modified to add ScreenNetworkOptions
2004-06-02 22:45:19 +00:00
Glenn Maynard
ea2c3d6260
Disable ScreenSelectDifficultyEX; it was superseded by ScreenSelectMaster.
...
I don't think anything uses it (not sure if it still works); I'll wait a few snapshots
before removing it, though.
2004-05-23 23:08:25 +00:00
Glenn Maynard
be2600df50
remove ScreenSelectCourse
2004-05-23 02:49:39 +00:00
Chris Danford
2fc1035d32
add ScreenClearBookkeepingData, ScreenResetToDefaults
2004-05-16 22:58:05 +00:00
Chris Danford
e1617a3104
add ScreenClearMachineStats
2004-05-16 20:04:30 +00:00
Glenn Maynard
5cebceafcf
Add Screen::HandleScreenMessage, to handle common screen
...
messages. (Most screens don't call this base function right now.)
2004-05-08 06:18:06 +00:00
Glenn Maynard
07fa62c417
move "join player" logic into GameState
...
add --player, --mode
2004-04-30 07:48:02 +00:00
Chris Danford
6928e8e864
ugly hack to fix "mem card name not updated if card left in between games"
2004-04-23 06:35:24 +00:00
Glenn Maynard
60432acc10
remove ScreenRaveOptions (same as ScreenOptionsMaster)
2004-04-10 01:40:14 +00:00
Chris Danford
d6e52f6aac
optimize profile loading
2004-03-29 06:47:10 +00:00
Glenn Maynard
593ff71a22
checkpoint delivered screen messages
2004-03-24 03:08:24 +00:00
Chris Danford
7807b0c703
don't use PlayOnce in performance critical places
2004-03-23 23:56:38 +00:00
Chris Danford
ca215bdc82
add ScreenTestLights
2004-03-23 06:33:01 +00:00
Chris Danford
b6bc1bf8ec
add ScreenSetTime
2004-03-14 06:39:39 +00:00
Chris Danford
89a8adef59
add ScreenDownloadMachineStats
2004-03-14 02:45:49 +00:00
Chris Danford
7fe28a6dae
add PerDifficulty and PeakCombo awards
2004-03-07 04:34:49 +00:00
Chris Danford
b12ea17458
fix local profile loading
2004-02-22 03:44:04 +00:00
Glenn Maynard
617850dbae
remove obsolete "ScreenCompany@ScreenAttract" behavior
2004-02-15 01:44:52 +00:00
Glenn Maynard
d6a8442a93
cleanup
2004-02-15 01:39:54 +00:00
Chris Danford
69fd514b68
add 3D scrolling to ActorScroller
...
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
2004-02-01 03:14:37 +00:00
Chris Danford
5580eccda5
add ScreenEnding to show stats
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add weight/calories to Profile
2004-01-07 02:56:47 +00:00
Chris Danford
97146abaaf
clean up memory card logic
2004-01-03 03:42:40 +00:00
Chris Danford
e36b7e0120
generalize branching screens with ScreenBranch
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Add ScreenRemoveMemoryCard
2003-12-24 20:29:26 +00:00
Chris Danford
90fcf5b7b3
remove unused ScreenMemoryCard
2003-12-24 12:59:38 +00:00
Chris Danford
eac836cc40
move many bookkeeping numbers to ProfileManager
2003-12-08 04:02:43 +00:00