add ScreenTestLights
This commit is contained in:
@@ -1303,6 +1303,7 @@ OKNumberP2X=410
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OKNumberP2Y=352
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OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
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OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
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MaxComboMaxDigits=4
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MaxComboLabelX=0
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MaxComboLabelY=0
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MaxComboLabelOnCommand=diffusealpha,0
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@@ -1598,6 +1599,7 @@ OKNumberP2X=410
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OKNumberP2Y=352
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OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
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OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
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MaxComboMaxDigits=4
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MaxComboLabelX=0
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MaxComboLabelY=0
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MaxComboLabelOnCommand=diffusealpha,0
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@@ -1900,6 +1902,7 @@ OKNumberP2X=410
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OKNumberP2Y=352
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OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
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OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
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MaxComboMaxDigits=4
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MaxComboLabelX=0
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MaxComboLabelY=0
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MaxComboLabelOnCommand=diffusealpha,0
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@@ -2113,6 +2116,7 @@ OKNumberP2X=410
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OKNumberP2Y=352
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OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
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OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
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MaxComboMaxDigits=4
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MaxComboLabelX=0
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MaxComboLabelY=0
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MaxComboLabelOnCommand=diffusealpha,0
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@@ -2326,6 +2330,7 @@ OKNumberP2X=410
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OKNumberP2Y=352
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OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
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OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
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MaxComboMaxDigits=4
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MaxComboLabelX=0
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MaxComboLabelY=0
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MaxComboLabelOnCommand=diffusealpha,0
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@@ -2566,6 +2571,7 @@ OKNumberP2X=410
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OKNumberP2Y=352
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OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
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OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
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MaxComboMaxDigits=4
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MaxComboLabelX=0
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MaxComboLabelY=0
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MaxComboLabelOnCommand=diffusealpha,0
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@@ -2895,6 +2901,12 @@ StyleIcon=0
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MemoryCardIcons=0
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TimerSeconds=0
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[ScreenTestLights]
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StyleIcon=0
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MemoryCardIcons=0
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TimerSeconds=0
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Fallback=ScreenTestInput
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[ScreenBookkeeping]
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StyleIcon=0
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MemoryCardIcons=0
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@@ -3764,7 +3776,7 @@ PrevScreen=ScreenTitleMenu
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# when using entries that change the screen; otherwise, the only way to
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# exit the screen when in arcade mode is "exit".
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
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OptionMenuFlags=together;forceallplayers;smnavigation
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# This NextScreen is only used for the "exit" choice.
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Line1=list,Appearance Options
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@@ -3783,7 +3795,8 @@ Line13=list,Profile Options
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Line14=list,Other Options
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Line15=list,Reload Songs/Courses
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Line16=list,Test Input
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Line17=list,Set Machine Time
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Line17=list,Test Lights
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Line18=list,Set Machine Time
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[TextBanner]
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TitleX=-90
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@@ -4248,6 +4261,9 @@ Reload Songs/Courses,1=screen,ScreenReloadSongs;name,ReloadSongs
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Test Input=1,together
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Test InputDefault=
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Test Input,1=screen,ScreenTestInput;name,TestInput
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Test Lights=1,together
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Test LightsDefault=
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Test Lights,1=screen,ScreenTestLights;name,TestLights
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Set Machine Time=1,together
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Set Machine TimeDefault=
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Set Machine Time,1=screen,ScreenSetTime;name,SetMachineTime
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@@ -139,6 +139,16 @@ void LightsManager::Update( float fDeltaTime )
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m_LightsState.m_bCabinetLights[cl] = true;
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}
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break;
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case LIGHTSMODE_TEST:
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{
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int iSec = (int)RageTimer::GetTimeSinceStart();
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FOREACH_CabinetLight( cl )
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{
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bool bOn = (iSec%NUM_CABINET_LIGHTS) == cl;
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m_LightsState.m_bCabinetLights[cl] = bOn;
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}
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}
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break;
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default:
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ASSERT(0);
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}
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@@ -183,6 +193,20 @@ void LightsManager::Update( float fDeltaTime )
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}
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}
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break;
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case LIGHTSMODE_TEST:
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{
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int iSec = (int)RageTimer::GetTimeSinceStart();
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FOREACH_GameController( gc )
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{
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FOREACH_GameButton( gb )
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{
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bool bOn = (iSec%MAX_GAME_BUTTONS)==gb;
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m_LightsState.m_bGameButtonLights[gc][gb] = bOn;
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}
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}
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}
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break;
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default:
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ASSERT(0);
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}
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@@ -61,7 +61,8 @@ ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.
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ScreenSetTime.cpp ScreenSetTime.h \
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ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \
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ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
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ScreenTestInput.h ScreenTestInput.cpp ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenTestInput.h ScreenTestInput.cpp ScreenTestLights.h ScreenTestLights.cpp \
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ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenUnlock.cpp ScreenUnlock.h
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@@ -294,6 +294,7 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
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#include "ScreenAward.h"
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#include "ScreenDownloadMachineStats.h"
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#include "ScreenSetTime.h"
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#include "ScreenTestLights.h"
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Screen* Screen::Create( CString sClassName )
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{
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@@ -359,6 +360,7 @@ Screen* Screen::Create( CString sClassName )
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IF_RETURN( ScreenAward );
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IF_RETURN( ScreenDownloadMachineStats );
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IF_RETURN( ScreenSetTime );
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IF_RETURN( ScreenTestLights );
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.c_str() );
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}
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@@ -0,0 +1,109 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenTestLights
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Desc: Where the player maps device input to pad input.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenTestLights.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "LightsManager.h"
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ScreenTestLights::ScreenTestLights( CString sClassName ) : Screen( sClassName )
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{
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LOG->Trace( "ScreenTestLights::ScreenTestLights()" );
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m_textInputs.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textInputs.SetText( "" );
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m_textInputs.SetXY( CENTER_X, CENTER_Y );
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m_textInputs.SetDiffuse( RageColor(1,1,1,1) );
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m_textInputs.SetZoom( 0.8f );
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this->AddChild( &m_textInputs );
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m_Menu.Load( "ScreenTestLights" );
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this->AddChild( &m_Menu );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenTestLights music") );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST );
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}
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ScreenTestLights::~ScreenTestLights()
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{
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LOG->Trace( "ScreenTestLights::~ScreenTestLights()" );
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}
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void ScreenTestLights::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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int iSec = (int)RageTimer::GetTimeSinceStart();
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CString s;
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s += ssprintf("cabinet light %d\n", iSec%NUM_CABINET_LIGHTS);
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FOREACH_GameController( gc )
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s += ssprintf("controller %d light %d\n", gc+1, iSec%MAX_GAME_BUTTONS);
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m_textInputs.SetText( s );
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}
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void ScreenTestLights::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenTestLights::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
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return; // ignore
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default handler
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}
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void ScreenTestLights::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToNextScreen:
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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break;
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}
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}
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void ScreenTestLights::MenuStart( PlayerNumber pn )
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{
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MenuBack(pn);
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}
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void ScreenTestLights::MenuBack( PlayerNumber pn )
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{
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if(!m_Menu.IsTransitioning())
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{
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SOUND->PlayOnce( THEME->GetPathToS("Common start") );
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m_Menu.StartTransitioning( SM_GoToPrevScreen );
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}
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}
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@@ -0,0 +1,40 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenTestLights
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Desc: Where the player maps device input to instrument buttons.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "PrefsManager.h"
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#include "InputMapper.h"
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#include "MenuElements.h"
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#include "RageInputDevice.h"
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class ScreenTestLights : public Screen
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{
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public:
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ScreenTestLights( CString sName );
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virtual ~ScreenTestLights();
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virtual void DrawPrimitives();
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virtual void Update( float fDelta );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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private:
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BitmapText m_textInputs;
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MenuElements m_Menu;
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};
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@@ -65,7 +65,7 @@ IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -142,7 +142,7 @@ IntDir=.\../Release6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -1226,6 +1226,10 @@ SOURCE=.\FontCharmaps.h
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# End Source File
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# Begin Source File
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SOURCE=.\ForeachEnum.h
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# End Source File
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# Begin Source File
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SOURCE=.\GameConstantsAndTypes.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -5834,6 +5838,25 @@ SOURCE=.\ScreenTestInput.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenTestLights.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenTestLights.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenTestSound.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -13,7 +13,7 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="./../Program"
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OutputDirectory="./../../itg/itg/Program"
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IntermediateDirectory="./../Debug"
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ConfigurationType="1"
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UseOfMFC="0"
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@@ -514,6 +514,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScreenTestInput.h">
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</File>
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<File
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RelativePath="ScreenTestLights.cpp">
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</File>
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<File
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RelativePath="ScreenTestLights.h">
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</File>
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<File
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RelativePath="ScreenTestSound.cpp">
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</File>
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Block a user