add ScreenDownloadMachineStats
This commit is contained in:
@@ -3788,7 +3788,7 @@ PrevScreen=ScreenTitleMenu
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# when using entries that change the screen; otherwise, the only way to
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# exit the screen when in arcade mode is "exit".
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
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OptionMenuFlags=together;forceallplayers;smnavigation
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# This NextScreen is only used for the "exit" choice.
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Line1=list,Appearance Options
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@@ -3797,15 +3797,16 @@ Line3=list,Bookkeeping
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Line4=list,Center Image
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Line5=list,Coin Options
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Line6=list,Config Key/Joy Mappings
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Line7=list,Input Options
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Line8=list,Gameplay Options
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Line9=list,Graphic Options
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Line10=list,Machine Options
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Line11=list,Sound Options
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Line12=list,Profile Options
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Line13=list,Other Options
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Line14=list,Reload Songs/Courses
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Line15=list,Test Input
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Line7=list,Download Machine Stats
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Line8=list,Input Options
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Line9=list,Gameplay Options
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Line10=list,Graphic Options
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Line11=list,Machine Options
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Line12=list,Sound Options
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Line13=list,Profile Options
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Line14=list,Other Options
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Line15=list,Reload Songs/Courses
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Line16=list,Test Input
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[TextBanner]
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TitleX=-90
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@@ -4243,6 +4244,9 @@ Coin Options,1=screen,ScreenCoinOptions;name,CoinOptions
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Config Key/Joy Mappings=1,together
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Config Key/Joy MappingsDefault=
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Config Key/Joy Mappings,1=screen,ScreenMapControllers;name,KeyJoyMappings
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Download Machine Stats=1,together
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Download Machine StatsDefault=
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Download Machine Stats,1=screen,ScreenDownloadMachineStats;name,DownloadMachineStats
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Input Options=1,together
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Input OptionsDefault=
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Input Options,1=screen,ScreenInputOptions;name,InputOptions
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@@ -4314,5 +4318,7 @@ Failed=E
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[HighScore]
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EmptyName=STEP
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[ScreenDownloadMachineStats]
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NextScreen=ScreenOptionsMenu
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@@ -37,7 +37,7 @@ $(srcdir)/libresample/libresample.a:
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Screens = \
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Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenAward.cpp ScreenAward.h ScreenBookkeeping.h ScreenBookkeeping.cpp \
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ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h ScreencenterImage.h ScreenCenterImage.cpp ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h \
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ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
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ScreenDimensions.h ScreenDownloadMachineStats.cpp ScreenDownloadMachineStats.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
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ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h \
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ScreenExit.cpp ScreenExit.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
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ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \
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@@ -292,6 +292,7 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
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#include "ScreenBranch.h"
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#include "ScreenEnding.h"
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#include "ScreenAward.h"
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#include "ScreenDownloadMachineStats.h"
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Screen* Screen::Create( CString sClassName )
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{
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@@ -355,6 +356,7 @@ Screen* Screen::Create( CString sClassName )
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IF_RETURN( ScreenBranch );
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IF_RETURN( ScreenEnding );
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IF_RETURN( ScreenAward );
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IF_RETURN( ScreenDownloadMachineStats );
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.c_str() );
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}
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@@ -0,0 +1,34 @@
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#include "global.h"
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#include "ScreenDownloadMachineStats.h"
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#include "ProfileManager.h"
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#include "ScreenManager.h"
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#include "MemoryCardManager.h"
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#include "ThemeManager.h"
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#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
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static void SaveMachineStatsToFirstMemCard()
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{
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FOREACH_PlayerNumber( pn )
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{
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if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
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continue; // skip
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CString sDir = MEM_CARD_MOUNT_POINT[pn];
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sDir += "MachineProfile/";
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PROFILEMAN->GetMachineProfile()->SaveAllToDir( sDir );
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SCREENMAN->SystemMessage( ssprintf("Machine stats saved to P%d card.",pn+1) );
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return;
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}
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SCREENMAN->SystemMessage( "Stats not saved - No memory cards ready." );
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}
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ScreenDownloadMachineStats::ScreenDownloadMachineStats( CString sName ): Screen( sName )
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{
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SaveMachineStatsToFirstMemCard();
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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@@ -0,0 +1,14 @@
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#ifndef ScreenDownloadMachineStats_H
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#define ScreenDownloadMachineStats_H
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#include "Screen.h"
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#include "RageTimer.h"
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class ScreenDownloadMachineStats: public Screen
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{
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public:
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ScreenDownloadMachineStats( CString sName );
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};
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#endif
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+56
-29
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\projects\stepmania\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -82,23 +82,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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# SUBTRACT LINK32 /incremental:no
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\../Debug_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -135,10 +139,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none /debug
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\projects\stepmania\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -156,24 +160,28 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Release_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# SUBTRACT LINK32 /pdb:none /debug
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\../Release_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -4850,6 +4858,25 @@ SOURCE=.\ScreenDemonstration.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenDownloadMachineStats.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenDownloadMachineStats.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenEdit.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -220,6 +220,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScreenDimensions.h">
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</File>
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<File
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RelativePath="ScreenDownloadMachineStats.cpp">
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</File>
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<File
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RelativePath="ScreenDownloadMachineStats.h">
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</File>
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<File
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RelativePath="ScreenEdit.cpp">
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</File>
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Block a user