add ScreenClearBookkeepingData, ScreenResetToDefaults
This commit is contained in:
@@ -30,12 +30,7 @@ const int COINS_DAT_VERSION = 1;
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Bookkeeper::Bookkeeper()
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{
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int i, j;
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m_iLastSeenTime = time(NULL);
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for( i=0; i<DAYS_IN_YEAR; i++ )
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for( j=0; j<HOURS_IN_DAY; j++ )
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m_iCoinsByHourForYear[i][j] = 0;
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ClearAll();
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ReadFromDisk();
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@@ -49,6 +44,14 @@ Bookkeeper::~Bookkeeper()
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#define WARN_AND_RETURN { LOG->Warn("Error parsing at %s:%d",__FILE__,__LINE__); return; }
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void Bookkeeper::ClearAll()
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{
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m_iLastSeenTime = time(NULL);
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for( int i=0; i<DAYS_IN_YEAR; i++ )
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for( int j=0; j<HOURS_IN_DAY; j++ )
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m_iCoinsByHourForYear[i][j] = 0;
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}
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void Bookkeeper::ReadFromDisk()
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{
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RageFile f;
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@@ -22,6 +22,8 @@ public:
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Bookkeeper();
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~Bookkeeper();
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void ClearAll();
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void CoinInserted();
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void UpdateLastSeenTime();
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@@ -23,7 +23,7 @@ Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenAward.cpp ScreenAwar
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ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h \
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ScreenCenterImage.cpp ScreenCenterImage.h ScreenCredits.cpp ScreenCredits.h \
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ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h \
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ScreenClearMachineStats.cpp ScreenClearMachineStats.h \
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ScreenClearBookkeepingData.cpp ScreenClearBookkeepingData.h ScreenClearMachineStats.cpp ScreenClearMachineStats.h \
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ScreenDownloadMachineStats.cpp ScreenDownloadMachineStats.h ScreenEdit.cpp ScreenEdit.h \
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ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h \
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ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenExit.cpp ScreenExit.h \
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@@ -36,7 +36,7 @@ ScreenNameEntry.cpp ScreenNameEntry.h ScreenNameEntryTraditional.cpp ScreenNameE
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ScreenOptions.cpp ScreenOptions.h ScreenOptionsMaster.cpp ScreenOptionsMaster.h \
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ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h \
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ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenPrompt.cpp ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h \
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ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenSandbox.cpp ScreenSandbox.h \
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ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenResetToDefaults.cpp ScreenResetToDefaults.h ScreenSandbox.cpp ScreenSandbox.h \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h \
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ScreenSelectCourse.cpp ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \
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ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGroup.cpp ScreenSelectGroup.h \
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@@ -32,6 +32,13 @@ const CString DEFAULT_LIGHTS_DRIVER = "Null";
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bool g_bAutoRestart = false;
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PrefsManager::PrefsManager()
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{
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Init();
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ReadGlobalPrefsFromDisk();
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ReadStaticPrefsFromDisk();
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}
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void PrefsManager::Init()
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{
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#ifdef DEBUG
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m_bWindowed = true;
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@@ -286,8 +293,6 @@ PrefsManager::PrefsManager()
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}
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m_sMemoryCardProfileSubdir = PRODUCT_NAME;
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ReadGlobalPrefsFromDisk();
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}
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PrefsManager::~PrefsManager()
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@@ -296,13 +301,20 @@ PrefsManager::~PrefsManager()
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void PrefsManager::ReadGlobalPrefsFromDisk()
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{
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IniFile ini;
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ini.SetPath( STEPMANIA_INI_PATH );
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ini.ReadFile();
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ReadPrefsFromFile( STEPMANIA_INI_PATH );
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}
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void PrefsManager::ReadStaticPrefsFromDisk()
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{
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/* Load this on top of the regular INI; if it exists, any settings listed
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* in it will override user settings. */
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ini.SetPath( STATIC_INI_PATH );
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ReadPrefsFromFile( STATIC_INI_PATH );
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}
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void PrefsManager::ReadPrefsFromFile( CString sIni )
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{
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IniFile ini;
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ini.SetPath( sIni );
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ini.ReadFile();
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ini.GetValue( "Options", "Windowed", m_bWindowed );
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@@ -763,3 +775,11 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.WriteFile();
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}
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void PrefsManager::ResetToFactoryDefaults()
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{
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Init();
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ReadStaticPrefsFromDisk();
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SaveGlobalPrefsToDisk();
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}
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@@ -20,6 +20,8 @@ public:
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PrefsManager();
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~PrefsManager();
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void Init();
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// GameOptions (ARE saved between sessions)
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bool m_bWindowed;
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int m_iDisplayWidth;
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@@ -266,9 +268,12 @@ public:
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void ReadGlobalPrefsFromDisk();
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void SaveGlobalPrefsToDisk() const;
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void ReadStaticPrefsFromDisk();
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void ReadGamePrefsFromDisk();
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void SaveGamePrefsToDisk();
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void ResetToFactoryDefaults();
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protected:
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void ReadPrefsFromFile( CString sIni );
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};
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/* This is global, because it can be accessed by crash handlers and error handlers
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@@ -309,6 +309,8 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
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#include "ScreenSetTime.h"
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#include "ScreenTestLights.h"
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#include "ScreenClearMachineStats.h"
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#include "ScreenResetToDefaults.h"
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#include "ScreenClearBookkeepingData.h"
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Screen* Screen::Create( CString sClassName )
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{
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@@ -375,6 +377,8 @@ Screen* Screen::Create( CString sClassName )
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IF_RETURN( ScreenSetTime );
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IF_RETURN( ScreenTestLights );
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IF_RETURN( ScreenClearMachineStats );
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IF_RETURN( ScreenResetToDefaults );
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IF_RETURN( ScreenClearBookkeepingData );
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.c_str() );
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}
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@@ -0,0 +1,19 @@
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#include "global.h"
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#include "ScreenClearBookkeepingData.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "Bookkeeper.h"
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#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
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ScreenClearBookkeepingData::ScreenClearBookkeepingData( CString sName ): Screen( sName )
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{
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BOOKKEEPER->ClearAll();
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BOOKKEEPER->WriteToDisk();
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SCREENMAN->SystemMessage( "Bookkeeping data cleared." );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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@@ -0,0 +1,14 @@
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#ifndef ScreenClearBookkeepingData_H
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#define ScreenClearBookkeepingData_H
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#include "Screen.h"
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#include "RageTimer.h"
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class ScreenClearBookkeepingData: public Screen
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{
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public:
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ScreenClearBookkeepingData( CString sName );
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};
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#endif
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@@ -3,9 +3,7 @@
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#include "ScreenClearMachineStats.h"
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#include "ProfileManager.h"
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#include "ScreenManager.h"
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#include "MemoryCardManager.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
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@@ -0,0 +1,19 @@
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#include "global.h"
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#include "ScreenResetToDefaults.h"
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#include "ProfileManager.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
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ScreenResetToDefaults::ScreenResetToDefaults( CString sName ): Screen( sName )
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{
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PREFSMAN->ResetToFactoryDefaults();
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SCREENMAN->SystemMessage( "All options reset to factory defaults." );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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@@ -0,0 +1,14 @@
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#ifndef ScreenResetToDefaults_H
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#define ScreenResetToDefaults_H
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#include "Screen.h"
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#include "RageTimer.h"
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class ScreenResetToDefaults: public Screen
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{
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public:
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ScreenResetToDefaults( CString sName );
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};
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#endif
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@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -99,6 +99,10 @@ XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\../Debug_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -135,10 +139,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none /debug
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -174,6 +178,10 @@ XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\../Release_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -4964,6 +4972,44 @@ SOURCE=.\ScreenCenterImage.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenClearBookkeepingData.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenClearBookkeepingData.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenClearMachineStats.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenClearMachineStats.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenCredits.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -5579,6 +5625,25 @@ SOURCE=.\ScreenReloadSongs.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenResetToDefaults.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenResetToDefaults.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenSandbox.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -205,6 +205,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScreenCenterImage.h">
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</File>
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<File
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RelativePath="ScreenClearBookkeepingData.cpp">
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</File>
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<File
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RelativePath="ScreenClearBookkeepingData.h">
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</File>
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<File
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RelativePath="ScreenClearMachineStats.cpp">
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</File>
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@@ -406,6 +412,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScreenReloadSongs.h">
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</File>
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<File
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RelativePath="ScreenResetToDefaults.cpp">
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</File>
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<File
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RelativePath="ScreenResetToDefaults.h">
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</File>
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<File
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RelativePath="ScreenSandbox.cpp">
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</File>
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Block a user