Commit Graph
76 Commits
Author SHA1 Message Date
AJ Kelly 4cdea7c9dc Add a few more Rave metrics, put in the Shared stuff for (likely) upcoming routine work 2010-05-23 23:51:26 -05:00
AJ Kelly cf631a8328 some fixes to make rave go a tiny bit further (still crashes) 2010-05-23 22:17:42 -05:00
AJ Kelly 97a1358475 forgot to remove the ShowSelectGroup preference in the metrics. 2010-05-22 22:11:12 -05:00
AJ Kelly 571928c89a add [HelpDisplay] TipSwitchTime metric 2010-05-22 10:26:41 -05:00
AJ Kelly 100798b535 slight cleanup 2010-05-18 20:32:33 -05:00
AJ Kelly 0c6e8bc360 back to cvs/3.9 grading [Midiman, though I also agreed to it and shake said the graphics were meant for the old grading]
change horizalign and vertalign to halign and valign, respectively
2010-05-18 17:54:49 -05:00
AJ Kelly 1167cb7a2f what the heck's this MifMiss stuff? 2010-05-17 13:29:26 -05:00
AJ Kelly 4afca75666 add SetSize as an alias for setsize 2010-05-17 13:28:47 -05:00
AJ Kelly dd5fa35ff0 The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on. 2010-05-15 15:56:45 -05:00
AJ Kelly 97749ff421 Even though these files can have separate graphics, most themers will expect the Random and Portal graphics to map to Roulette's by default. 2010-05-11 11:30:40 -05:00
AJ Kelly c8cfb97bf8 GradeTierForExtra# - The comment for this says you can get an AA or better, but the code checks for AAA or better; fix this to be AA as intended. 2010-05-08 17:05:52 -05:00
AJ Kelly 1bce8e686c Update CustomSpeedMods documentation 2010-05-05 23:43:54 -05:00
AJ Kelly 2ce2eff941 fix frame size errors with thai fonts 2010-05-05 10:06:22 -05:00
AJ Kelly 93b793d3db turns out we don't have _japanese 16px, nor _korean 16px. 2010-05-05 09:38:25 -05:00
AJ Kelly ca44cbe5fb Common default now falls back on _16px fonts (which imports japanese, korean, game chars, misc.) 2010-05-05 00:29:58 -05:00
AJ Kelly fb1e03cae8 add XMode to the theme [Midi] 2010-05-02 14:39:28 -05:00
AJ Kelly 105185d5b0 add missing SelectProfileKeys() (whoops!) 2010-05-02 11:59:57 -05:00
AJ Kelly 79d97e7fec re-add dance-threepanel now that the StepsDisplayList issue has been resolved. (Turns out that was the reason it wasn't working.) thanks to kurisu for the base code.
also update docs
2010-05-02 11:25:00 -05:00
AJ Kelly 027880c5d1 In dance mode, ScreenSelectProfile doesn't work; fix that. I assume this will have to happen a few more times with other gametypes. 2010-05-02 10:29:34 -05:00
AJ Kelly e0dd674444 ScreenGameplaySyncMachine metrics 2010-04-30 13:47:25 -05:00
AJ Kelly 8c132d3bab change Export Packages description text 2010-04-30 13:24:11 -05:00
AJ Kelly cb57878455 new metric [GameState] DisablePremiumInEventMode (bool) 2010-04-30 12:36:09 -05:00
AJ Kelly 4230852d4a fix routine noteskin snafu 2010-04-28 12:04:09 -05:00
AJ Kelly 1eb3a1b02e This file was pretty bad (and also unnecessarily taken from moonlight)... 2010-04-28 09:57:06 -05:00
AJ Kelly 9ac4737ea2 Tell Routine mode to use midi-routine-p1/p2 noteskins. 2010-04-28 09:50:33 -05:00
AJ Kelly 614cef0b87 Midi changed the player colors 2010-04-28 09:37:07 -05:00
AJ Kelly af5f17d79e various theme changes from Midiman 2010-04-26 12:47:27 -05:00
AJ Kelly 225b5a6af3 some Rave stuff 2010-04-26 02:14:27 -05:00
AJ Kelly 4ee0c0b41f add CombinedLifeMeterTug graphics to _fallback 2010-04-26 01:56:07 -05:00
AJ Kelly 90a90f45ff fixup from midi 2010-04-25 18:49:56 -05:00
AJ Kelly bf25127a2d scripts update + hierarchy.txt fleshed out some more 2010-04-25 18:49:32 -05:00
AJ Kelly 5ae0c493d2 NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman] 2010-04-23 12:05:06 -05:00
AJ Kelly 74fb6e58c0 Fix sizing of DeviceList and InputList 2010-04-21 20:15:29 -05:00
AJ Kelly 10cf233ed8 ...also forgot some fonts. 2010-04-19 00:21:41 -05:00
AJ Kelly 403bee7c41 whoops, forgot some metrics with that last commit. 2010-04-19 00:20:45 -05:00
AJ Kelly 80e5e985c1 Allow MusicWheelItem Random and Portal to have different graphics from Roulette. 2010-04-19 00:19:25 -05:00
AJ Kelly 05cdd2ab95 Fix a screen naming issue that's been bugging the main sm-ssc devs...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly 9a809545a0 Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics. 2010-04-17 13:33:28 -05:00
AJ Kelly b549260c75 various _fallback and default theme changes from Midi and myself 2010-04-14 18:47:38 -05:00
AJ Kelly 7d55600b78 fix function to use 16:9 instead of 16:10 as max, plus undo bogus value... yeah. :s 2010-04-09 23:38:05 -05:00
AJ Kelly 31dfd1847f replace old misc font page with new one 2010-03-30 13:11:23 -05:00
AJ Kelly feb3d5104d add [ScreenSelectMusic] TwoPartTimerSeconds metric 2010-03-28 13:46:42 -05:00
AJ Kelly bdeb114a09 [Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
Jason Felds 49babda8d1 New metric: allow the color combo to activate whenever.
If x <= 0, the color combo starts at the beginning.
If x >= 1, it doesn't show up at all.
2010-03-26 10:46:09 -04:00
AJ Kelly 50aa3e141e add BPMDisplay::VariousText to metrics 2010-03-26 00:55:41 -05:00
AJ Kelly 554336543e various theme changes 2010-03-24 18:44:35 -05:00
AJ Kelly 61013c373b sigh. 2010-03-21 20:11:01 -05:00
AJ Kelly e79835ee78 theme changes from Midiman 2010-03-20 23:45:18 -05:00
AJ Kelly 5ef1c42e3b ScoreKeeperNormal double shot.
1) convert toasty trigger from a single number to a Lua table. Only problem is, the toasty only triggers on the first one. Since this makes it equivalent to how it was set up before, I'm okay with this.
2) FSX submitted a patch that supposedly fixes the broken combo problem. I can't fully test this, so I'm committing it in the hopes that someone else tests it too.
----
Various theme fixes/changes as well.
2010-03-14 19:24:17 -05:00
AJ Kelly f38037b7a8 re-add the ability to reload a theme's Lua scripts, this time via Ctrl+F2. 2010-03-11 13:44:51 -06:00