Commit Graph
36 Commits
Author SHA1 Message Date
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Chris Danford 7a3ff956d0 fix splash window redraw problems 2003-09-13 19:09:01 +00:00
Chris Danford 8b610118c9 load splash graphic at runtime 2003-09-05 08:31:33 +00:00
Glenn Maynard 3fdc0ff8a4 Remove the disassembler. It's never been useful, and it's a lot of code--
a lot of extra room for error in code we really want to be robust (the error
handler).

Remove "crashdump.dat".  It was only useful for tracing crashes in
the disassembler.
2003-09-01 02:47:24 +00:00
Glenn Maynard c9cff43235 Fix & in loading screen triggering underlines 2003-07-14 23:24:55 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Glenn Maynard a0555dd687 add OK dialog with "stop bothering me" checkbox 2003-07-07 03:52:08 +00:00
Glenn Maynard 0df58830ab remove unused, empty dialogs 2003-07-07 02:49:35 +00:00
Kevin Slaughter c326898e34 Added new theme metric to ScreenTitleMenu to allow setting the horizontal alignment for the menu text there, allowing for more flexibility in title design 2003-05-12 08:01:13 +00:00
Andrew Livy 502f6fa0b6 Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Andrew Livy c71d8f8c9c Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do. 2003-05-01 23:40:12 +00:00
Chris Danford d77d1cc43c Little() now removes HoldNotes that don't start on a beat 2003-02-25 08:07:56 +00:00
Chris Danford 294144575c speed up editor beat bar drawing (frame rate is not 3x as fast!)
fixed inaccurate 2k/xp video card detection
2003-02-22 00:22:27 +00:00
Kevin Slaughter 1141e886b8 Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead 2003-02-19 10:58:32 +00:00
Glenn Maynard 7e02a6cd55 Remove accelerators; we do them by hand now. 2002-11-17 09:14:18 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 8669f05da3 Update. 2002-10-20 07:15:52 +00:00
Mig Reyes d9e41cb094 FINALLY! Finally fixed the darn alignment of the health bars. However, it may seem to "bounce" a bit much when the chamber is moving to the right, so you guys may wanna check into that. I have the default frames almost done as well.
Also changed ONI stage title from "Challenge Mode" to "Challenging Mode" as it is Challenging in the arcade.
2002-09-25 23:10:59 +00:00
Glenn Maynard ce2efdd9ea remove unused dialog 2002-09-13 18:36:09 +00:00
Glenn Maynard a0fb710580 ... stop asking me if you should send the crash dump and send the
crash dump ...
2002-09-12 23:01:52 +00:00
Chris Danford ccc43c8502 checking in SMMAX2 theme and small fixes to themes and smpackage 2002-09-09 05:22:02 +00:00
Glenn Maynard 6126abbeeb rename "View Log" resource.
(And a bunch of changes VC7 made; it still seems to load fine in VC6,
though.)
2002-09-07 21:14:13 +00:00
Glenn Maynard 307b50179a s/VirtualDub/StepMania/ (in display, anyway) 2002-08-27 23:16:52 +00:00
Glenn Maynard c2379b6a52 Resources for new crash dialog. 2002-08-27 22:00:03 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Andrew Livy f1e3334757 Ez2 Checkin. (No song select yet) 2002-06-23 11:43:53 +00:00
Chris Danford 1500459bb1 no message 2002-06-23 02:50:33 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 4acf0389d2 moved some things around in preparation for new game types 2002-03-19 07:09:49 +00:00
Chris Danford 044ac127da no message 2002-03-06 08:25:09 +00:00
Chris Danford 2949721b40 no message 2002-02-05 05:33:33 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 2f8cd4feb4 Messed a lot with BMS reading. See changelog.txt. 2002-01-24 08:01:24 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00