Chris Danford
4414561fe6
add default character so Rave/Battle is playable without character models
2003-09-25 04:22:51 +00:00
Chris Danford
7a3ff956d0
fix splash window redraw problems
2003-09-13 19:09:01 +00:00
Chris Danford
8b610118c9
load splash graphic at runtime
2003-09-05 08:31:33 +00:00
Glenn Maynard
3fdc0ff8a4
Remove the disassembler. It's never been useful, and it's a lot of code--
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a lot of extra room for error in code we really want to be robust (the error
handler).
Remove "crashdump.dat". It was only useful for tracing crashes in
the disassembler.
2003-09-01 02:47:24 +00:00
Glenn Maynard
c9cff43235
Fix & in loading screen triggering underlines
2003-07-14 23:24:55 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Glenn Maynard
a0555dd687
add OK dialog with "stop bothering me" checkbox
2003-07-07 03:52:08 +00:00
Glenn Maynard
0df58830ab
remove unused, empty dialogs
2003-07-07 02:49:35 +00:00
Kevin Slaughter
c326898e34
Added new theme metric to ScreenTitleMenu to allow setting the horizontal alignment for the menu text there, allowing for more flexibility in title design
2003-05-12 08:01:13 +00:00
Andrew Livy
502f6fa0b6
Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
...
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Andrew Livy
c71d8f8c9c
Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do.
2003-05-01 23:40:12 +00:00
Chris Danford
d77d1cc43c
Little() now removes HoldNotes that don't start on a beat
2003-02-25 08:07:56 +00:00
Chris Danford
294144575c
speed up editor beat bar drawing (frame rate is not 3x as fast!)
...
fixed inaccurate 2k/xp video card detection
2003-02-22 00:22:27 +00:00
Kevin Slaughter
1141e886b8
Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
2003-02-19 10:58:32 +00:00
Glenn Maynard
7e02a6cd55
Remove accelerators; we do them by hand now.
2002-11-17 09:14:18 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
8669f05da3
Update.
2002-10-20 07:15:52 +00:00
Mig Reyes
d9e41cb094
FINALLY! Finally fixed the darn alignment of the health bars. However, it may seem to "bounce" a bit much when the chamber is moving to the right, so you guys may wanna check into that. I have the default frames almost done as well.
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Also changed ONI stage title from "Challenge Mode" to "Challenging Mode" as it is Challenging in the arcade.
2002-09-25 23:10:59 +00:00
Glenn Maynard
ce2efdd9ea
remove unused dialog
2002-09-13 18:36:09 +00:00
Glenn Maynard
a0fb710580
... stop asking me if you should send the crash dump and send the
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crash dump ...
2002-09-12 23:01:52 +00:00
Chris Danford
ccc43c8502
checking in SMMAX2 theme and small fixes to themes and smpackage
2002-09-09 05:22:02 +00:00
Glenn Maynard
6126abbeeb
rename "View Log" resource.
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(And a bunch of changes VC7 made; it still seems to load fine in VC6,
though.)
2002-09-07 21:14:13 +00:00
Glenn Maynard
307b50179a
s/VirtualDub/StepMania/ (in display, anyway)
2002-08-27 23:16:52 +00:00
Glenn Maynard
c2379b6a52
Resources for new crash dialog.
2002-08-27 22:00:03 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Andrew Livy
f1e3334757
Ez2 Checkin. (No song select yet)
2002-06-23 11:43:53 +00:00
Chris Danford
1500459bb1
no message
2002-06-23 02:50:33 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
044ac127da
no message
2002-03-06 08:25:09 +00:00
Chris Danford
2949721b40
no message
2002-02-05 05:33:33 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
2f8cd4feb4
Messed a lot with BMS reading. See changelog.txt.
2002-01-24 08:01:24 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00