fix splash window redraw problems
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@@ -52,12 +52,13 @@ BEGIN
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SS_CENTERIMAGE
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CTEXT "line3",IDC_STATIC_MESSAGE3,0,65,310,10,SS_NOPREFIX |
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SS_CENTERIMAGE
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CONTROL "",IDC_SPLASH,"Static",SS_BITMAP,0,0,310,25
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END
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IDD_DISASM_CRASH DIALOGEX 0, 0, 399, 151
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
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CAPTION "StepMania Error"
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FONT 8, "MS Sans Serif"
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FONT 8, "MS Sans Serif", 0, 0, 0x1
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BEGIN
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DEFPUSHBUTTON "Close",IDC_BUTTON_CLOSE,348,135,50,15
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LTEXT "crash reason: programmer needs good whack on head",
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@@ -22,29 +22,13 @@ BOOL CALLBACK LoadingWindow_Win32::WndProc( HWND hWnd, UINT msg, WPARAM wParam,
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IMAGE_BITMAP,
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0, 0,
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LR_LOADFROMFILE );
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SendMessage(
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GetDlgItem(hWnd,IDC_SPLASH),
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STM_SETIMAGE,
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(WPARAM) IMAGE_BITMAP,
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(LPARAM) (HANDLE) g_hBitmap );
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break;
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case WM_PAINT:
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{
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if( g_hBitmap )
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{
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PAINTSTRUCT ps;
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HDC hdcDst = BeginPaint( hWnd, &ps );
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HDC hdcSrc = CreateCompatibleDC( NULL );
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SelectObject( hdcSrc, g_hBitmap );
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BOOL bSuccess = BitBlt(
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hdcDst,
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0, 0,
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1000, 1000, // let GDI do the clipping...
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hdcSrc,
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0, 0,
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SRCCOPY );
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// DWORD dwLastError = GetLastError();
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ASSERT( bSuccess );
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EndPaint( hWnd, &ps );
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}
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return FALSE;
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}
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break;
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case WM_DESTROY:
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DeleteObject( g_hBitmap );
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g_hBitmap = NULL;
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@@ -1,5 +1,5 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Microsoft Developer Studio generated include file.
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// Used by StepMania.RC
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//
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#define IDC_CRASH_SAVE 16
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@@ -32,6 +32,7 @@
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#define IDC_HUSH 1016
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#define IDC_MESSAGE 1017
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#define IDC_CHECK2 1019
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#define IDC_SPLASH 1020
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#define IDC_ASMBOX 1133
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#define IDC_REGDUMP 1283
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#define IDC_STATIC_BOMBREASON 1284
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@@ -44,7 +45,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 130
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#define _APS_NEXT_COMMAND_VALUE 40009
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#define _APS_NEXT_CONTROL_VALUE 1020
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#define _APS_NEXT_CONTROL_VALUE 1021
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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