Flameshadowxeroshin
f1b7f00d2a
i hate GetPath*
2011-11-21 03:02:03 +00:00
Flameshadowxeroshin
98c9515c37
Add a tobool meat ethos
2011-11-03 16:15:36 +00:00
AJ Kelly
28c1b3e70b
update scripts as a part of a cleanup
2011-10-27 18:56:23 -05:00
AJ Kelly
9e701d72d2
Cleaned up ProductivityHelpers (move some stuff from ProductivityHelpers to compat, among other things)
2011-08-20 19:51:05 -05:00
Colby Klein
9737b3f94f
Fix MaskSource. clearzbuffer likes to behave badly.
2011-06-10 23:43:21 -07:00
AJ Kelly
4d4b441492
rename Profile(pn) to GetPlayerOrMachineProfile(pn) so that the Profile class will show up in Lua.xml
2011-06-06 17:57:53 -05:00
AJ Kelly
59e45c45ca
add Profile(PlayerNumber) binding to productivity helpers
2011-06-03 00:37:04 -05:00
AJ Kelly
d7ba852eaf
XPerPlayer -> PositionPerPlayer
2011-04-23 16:14:24 -05:00
AJ Kelly
69f6fe04be
add XPerPlayer(player,p1X,p2X) to ProductivityHelpers and use it on SyncInfo
2011-04-23 16:12:28 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Flameshadowxeroshin
87cf842c28
Add math.round.
2010-12-12 15:34:47 -06:00
Jonathan Payne
839687ef49
Various changes
2010-10-17 05:54:56 -07:00
AJ Kelly
c48214a352
fix bug related to percent on selmusic when no song is displayed.
...
metrics edits (trying to get the percent score to not suck on eval; not really working out so well)
Midi updated themeinfo and productivtyhelpers recently, too
2010-09-07 11:15:26 -05:00
AJ Kelly
89a1672fb2
theme changes from midi
2010-09-02 00:26:16 -05:00
AJ Kelly
6f5ba5b732
let's start day -13 with some fallback changes from midi
2010-08-28 13:27:30 -05:00
AJ Kelly
eedc7e5082
add modulate blend to productivityhelpers
2010-08-25 01:42:37 -05:00
AJ Kelly
ccd2b4ae6d
various theme changes, mostly from midi
...
removes duplicate round() function in productivityhelpers
2010-08-14 19:22:44 -05:00
AJ Kelly
2512d5d8c3
lots of theme tweaks from midiman
2010-06-25 20:52:45 -05:00
AJ Kelly
8d160bdc56
expanding on Actor:Real() [shakesoda]
2010-06-24 01:37:34 -05:00
AJ Kelly
8168138b12
Add Actor:Real(), which makes graphics their true size at any resolution. [shakesoda]
2010-06-24 00:32:18 -05:00
AJ Kelly
2652371f26
tons of theme changes/additions from Midiman
2010-06-19 09:18:11 -05:00
AJ Kelly
7b3f8b2090
Script cleanup, add aliases for SCREEN_* (_screen.w, etc, check alias.lua). [shakesoda]
2010-06-07 23:24:19 -05:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
051f224ff1
various theme things
2010-02-20 16:44:59 -06:00
AJ Kelly
f9bfc80fa9
restore some stuff I had nuked; whoops. sorry wolfman.
2010-02-17 20:48:30 -06:00
AJ Kelly
dfc5f53134
various theme changes by Midiman and myself.
2010-02-17 19:47:36 -06:00
AJ Kelly
ca8f660c4f
syncing changes from ssc svn, mostly.
...
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds
81b4011423
View the list:
...
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.
Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
Jason Felds
d56cb505d0
More pump specific items.
...
Note: not all of them seem to be working.
Rolls in particular will always cause an NG right now.
Assistance will be required.
Dance mode should be unaffected.
2010-01-30 15:22:28 -05:00
AJ Kelly
7f2330d8d5
Theme changes to make other gametypes play nice
2010-01-29 21:16:55 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00