add XPerPlayer(player,p1X,p2X) to ProductivityHelpers and use it on SyncInfo
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@@ -141,6 +141,10 @@ function Actor:xy(actorX,actorY)
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self:y(actorY)
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end
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function XPerPlayer(player, p1X, p2X)
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return player == PLAYER_1 and p1X or p2X
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end
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-- MaskSource([clearzbuffer])
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-- Sets an actor up as the source for a mask. Clears zBuffer by default.
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function Actor:MaskSource(noclear)
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@@ -3813,7 +3813,7 @@ NextScreen="ScreenOptionsExtended"
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PlayerType="PlayerSyncMachine"
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AllowCenter1Player=false
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SyncInfoOnCommand=x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y;zoom,0;decelerate,0.5;zoom,0.6
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SyncInfoOnCommand=x,XPerPlayer(GAMESTATE:GetMasterPlayerNumber(),SCREEN_CENTER_X+160,SCREEN_CENTER_X-160);y,SCREEN_CENTER_Y;zoom,0;decelerate,0.5;zoom,0.6
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# hidden by default:
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LifeP1OnCommand=visible,false
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