Commit Graph

32226 Commits

Author SHA1 Message Date
AJ Kelly d544b50acc having all the music in the fallback theme is a bad idea imo 2011-12-06 01:14:16 -06:00
AJ Kelly 4d8762542f FUCK LINE ENDINGS 2011-12-06 01:02:58 -06:00
Jonathan Payne 99a83b870f forgot some things, display dumb user warning on MapControllers. 2011-12-05 13:28:30 -08:00
Flameshadowxeroshin 3e7f3bf81e i am the king of stupid 2011-12-04 17:07:56 +00:00
Flameshadowxeroshin e551cedfd6 tweaks. 2011-12-03 03:38:51 +00:00
Flameshadowxeroshin 89e53b5e6f add keymap guard 2011-12-02 21:28:55 -06:00
AJ Kelly f1e412e961 [PlayerState] Added GetSuperMeterLevel() Lua binding. 2011-11-30 00:44:27 -06:00
AJ Kelly a49044501e [PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings. 2011-11-30 00:35:06 -06:00
Jason Felds 1234afec1f Gotta stay caught up. 2011-11-30 00:32:46 -05:00
Jason Felds fd40fea9cb Remove PMSLoader.
The BPMSLoader now handles PMS files considering their
similarities.
2011-11-30 00:32:17 -05:00
AJ Kelly aabb060446 [LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit. 2011-11-28 22:13:30 -06:00
Jason Felds 2d3c3628a1 Add the SurvivalModOverride metric. 2011-11-28 19:13:15 -05:00
AJ Kelly 6a700d5cd8 added some alpha to the locked value 2011-11-27 22:33:34 -06:00
AJ Kelly c2f79eb423 very small formatting changes 2011-11-27 22:28:50 -06:00
AJ Kelly 06e54b3985 make this assert message more descriptive 2011-11-27 22:20:32 -06:00
AJ Kelly c2dcf56858 Endless is a separate option. Nonstop is a separate option. The only course selection screen that needs a sort menu is Oni (so people can play Survival). 2011-11-27 22:09:37 -06:00
AJ Kelly fb3ec10f16 commenting this out until Midiman uploads the file 2011-11-27 22:01:10 -06:00
AJ Kelly e10e2eed33 small changes to scoring 2011-11-27 21:53:57 -06:00
Jason Felds 5d26c474d9 Well, that was a doozy.
Allow inserting and removing of beats and timing changes
in increments other than 4th notes.
2011-11-27 18:33:34 -05:00
Jason Felds d8cfd1155b ...forgot the prototype.
Sorry all, you get to recompile.
2011-11-27 18:28:01 -05:00
Jason Felds c4e5cc16f8 Whoops: forgot _M. 2011-11-27 18:24:58 -05:00
Jason Felds 952297703a Add companion NoteTypeToRow function.
Time to try to get a use for this.
2011-11-27 18:14:37 -05:00
Jason Felds c566686aff Be direct. 2011-11-27 18:06:50 -05:00
Jason Felds 524bdfec81 And merge fun. 2011-11-27 17:27:23 -05:00
Jason Felds fb857fdc75 Welcome to committing Jousway. Now welcome hgeol. 2011-11-27 17:26:19 -05:00
Jason Felds fcbb15e79f The missing semicolon was annoying. 2011-11-27 17:25:52 -05:00
Jousway 30a3570247 You make this one little mistake, And part of the noteskin is invisable.
And you spent like an hour just to fix that small litle mistake.
Man I feel sorry for everyone that wants to try to make 3d noteskins.
Because it will piss you off, So children just stick to things you enjoy.
And just forget about making 3d noteskins because its just not worth it.
2011-11-27 23:19:09 +01:00
Jousway 594eaa0807 And adding the new one, Also adding Midi-Vivid-3d.
One little note tough, Midiman said he is making a new midi-note, So I might
update these with Midiman's edits in the future.
2011-11-27 21:25:42 +01:00
Jousway cd4cd80184 removing the old midi-note-3d 2011-11-27 21:23:09 +01:00
AJ Kelly f3a5cd28c5 whoever added PlayMusicPart didn't try validating the description 2011-11-27 05:05:34 -06:00
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
Flameshadowxeroshin 2f1ca80bac fun tweaking this file! 2011-11-27 05:51:42 +00:00
Jonathan Payne f4bb769c44 test commit; fix things. 2011-11-26 12:30:47 -08:00
Jason Felds 22487df03c New editor feature: Shift + F9/F10 for delays.
Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds 5a53bde988 Minor syntax adjustment. 2011-11-26 13:45:29 -05:00
Jason Felds f4ad43e2c9 Minor convenience issue that I wanted done with. 2011-11-26 13:40:14 -05:00
Jason Felds d0c3083251 It feels good to merge once more. 2011-11-26 13:33:42 -05:00
Jason Felds 40965d3c8d Restore F9/F10 for stops in the editor. 2011-11-26 13:33:21 -05:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00
Jason Felds 16a7d5bab7 I am an IDIOT. 2011-11-25 22:10:13 -05:00
AJ Kelly 805bd89b4d it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true 2011-11-25 17:31:51 -06:00
AJ Kelly d46db6e9c0 [PlayerStageStats] Hitting a mine no longer gives you full combo.
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly b141db3f55 small todo for later when I have time 2011-11-25 17:19:24 -06:00
AJ Kelly a589fecb5f [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. 2011-11-24 20:51:53 -06:00
Flameshadowxeroshin 9d8a95b51a eh 2011-11-21 03:04:09 +00:00
Flameshadowxeroshin f1b7f00d2a i hate GetPath* 2011-11-21 03:02:03 +00:00
Jason Felds 596ada95f4 Slightly more efficient kludge.
I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
AJ Kelly 81cd300e96 flip the fani ui options, fixes issue 634. 2011-11-17 21:57:29 -06:00
AJ Kelly 7b78e65a57 some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
Thai Pangsakulyanont f119c8cead add Paint() to SetProgress()
so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00