AJ Kelly
d544b50acc
having all the music in the fallback theme is a bad idea imo
2011-12-06 01:14:16 -06:00
AJ Kelly
4d8762542f
FUCK LINE ENDINGS
2011-12-06 01:02:58 -06:00
Jonathan Payne
99a83b870f
forgot some things, display dumb user warning on MapControllers.
2011-12-05 13:28:30 -08:00
Flameshadowxeroshin
3e7f3bf81e
i am the king of stupid
2011-12-04 17:07:56 +00:00
Flameshadowxeroshin
e551cedfd6
tweaks.
2011-12-03 03:38:51 +00:00
Flameshadowxeroshin
89e53b5e6f
add keymap guard
2011-12-02 21:28:55 -06:00
AJ Kelly
f1e412e961
[PlayerState] Added GetSuperMeterLevel() Lua binding.
2011-11-30 00:44:27 -06:00
AJ Kelly
a49044501e
[PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings.
2011-11-30 00:35:06 -06:00
Jason Felds
1234afec1f
Gotta stay caught up.
2011-11-30 00:32:46 -05:00
Jason Felds
fd40fea9cb
Remove PMSLoader.
...
The BPMSLoader now handles PMS files considering their
similarities.
2011-11-30 00:32:17 -05:00
AJ Kelly
aabb060446
[LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit.
2011-11-28 22:13:30 -06:00
Jason Felds
2d3c3628a1
Add the SurvivalModOverride metric.
2011-11-28 19:13:15 -05:00
AJ Kelly
6a700d5cd8
added some alpha to the locked value
2011-11-27 22:33:34 -06:00
AJ Kelly
c2f79eb423
very small formatting changes
2011-11-27 22:28:50 -06:00
AJ Kelly
06e54b3985
make this assert message more descriptive
2011-11-27 22:20:32 -06:00
AJ Kelly
c2dcf56858
Endless is a separate option. Nonstop is a separate option. The only course selection screen that needs a sort menu is Oni (so people can play Survival).
2011-11-27 22:09:37 -06:00
AJ Kelly
fb3ec10f16
commenting this out until Midiman uploads the file
2011-11-27 22:01:10 -06:00
AJ Kelly
e10e2eed33
small changes to scoring
2011-11-27 21:53:57 -06:00
Jason Felds
5d26c474d9
Well, that was a doozy.
...
Allow inserting and removing of beats and timing changes
in increments other than 4th notes.
2011-11-27 18:33:34 -05:00
Jason Felds
d8cfd1155b
...forgot the prototype.
...
Sorry all, you get to recompile.
2011-11-27 18:28:01 -05:00
Jason Felds
c4e5cc16f8
Whoops: forgot _M.
2011-11-27 18:24:58 -05:00
Jason Felds
952297703a
Add companion NoteTypeToRow function.
...
Time to try to get a use for this.
2011-11-27 18:14:37 -05:00
Jason Felds
c566686aff
Be direct.
2011-11-27 18:06:50 -05:00
Jason Felds
524bdfec81
And merge fun.
2011-11-27 17:27:23 -05:00
Jason Felds
fb857fdc75
Welcome to committing Jousway. Now welcome hgeol.
2011-11-27 17:26:19 -05:00
Jason Felds
fcbb15e79f
The missing semicolon was annoying.
2011-11-27 17:25:52 -05:00
Jousway
30a3570247
You make this one little mistake, And part of the noteskin is invisable.
...
And you spent like an hour just to fix that small litle mistake.
Man I feel sorry for everyone that wants to try to make 3d noteskins.
Because it will piss you off, So children just stick to things you enjoy.
And just forget about making 3d noteskins because its just not worth it.
2011-11-27 23:19:09 +01:00
Jousway
594eaa0807
And adding the new one, Also adding Midi-Vivid-3d.
...
One little note tough, Midiman said he is making a new midi-note, So I might
update these with Midiman's edits in the future.
2011-11-27 21:25:42 +01:00
Jousway
cd4cd80184
removing the old midi-note-3d
2011-11-27 21:23:09 +01:00
AJ Kelly
f3a5cd28c5
whoever added PlayMusicPart didn't try validating the description
2011-11-27 05:05:34 -06:00
AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
Flameshadowxeroshin
2f1ca80bac
fun tweaking this file!
2011-11-27 05:51:42 +00:00
Jonathan Payne
f4bb769c44
test commit; fix things.
2011-11-26 12:30:47 -08:00
Jason Felds
22487df03c
New editor feature: Shift + F9/F10 for delays.
...
Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds
5a53bde988
Minor syntax adjustment.
2011-11-26 13:45:29 -05:00
Jason Felds
f4ad43e2c9
Minor convenience issue that I wanted done with.
2011-11-26 13:40:14 -05:00
Jason Felds
d0c3083251
It feels good to merge once more.
2011-11-26 13:33:42 -05:00
Jason Felds
40965d3c8d
Restore F9/F10 for stops in the editor.
2011-11-26 13:33:21 -05:00
AJ Kelly
e78f25d6d3
update lua documentation
2011-11-26 05:37:14 -06:00
Jason Felds
16a7d5bab7
I am an IDIOT.
2011-11-25 22:10:13 -05:00
AJ Kelly
805bd89b4d
it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true
2011-11-25 17:31:51 -06:00
AJ Kelly
d46db6e9c0
[PlayerStageStats] Hitting a mine no longer gives you full combo.
...
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly
b141db3f55
small todo for later when I have time
2011-11-25 17:19:24 -06:00
AJ Kelly
a589fecb5f
[PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings.
2011-11-24 20:51:53 -06:00
Flameshadowxeroshin
9d8a95b51a
eh
2011-11-21 03:04:09 +00:00
Flameshadowxeroshin
f1b7f00d2a
i hate GetPath*
2011-11-21 03:02:03 +00:00
Jason Felds
596ada95f4
Slightly more efficient kludge.
...
I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
AJ Kelly
81cd300e96
flip the fani ui options, fixes issue 634.
2011-11-17 21:57:29 -06:00
AJ Kelly
7b78e65a57
some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
...
This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
Thai Pangsakulyanont
f119c8cead
add Paint() to SetProgress()
...
so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00