various theme changes, mostly from midi

removes duplicate round() function in productivityhelpers
This commit is contained in:
AJ Kelly
2010-08-14 19:22:44 -05:00
parent 5175499e08
commit ccd2b4ae6d
6 changed files with 54 additions and 52 deletions
+3 -3
View File
@@ -32,11 +32,11 @@ function ScreenSelectMusic:setupmusicstagemods()
local song, steps = SONGMAN:GetExtraStageInfo( bExtra2, style )
local po, so
if bExtra2 then
po = THEME:GetMetric("SongManager","ExtraStagePlayerModifiers");
so = THEME:GetMetric("SongManager","ExtraStageStageModifiers");
else
po = THEME:GetMetric("SongManager","OMESPlayerModifiers");
so = THEME:GetMetric("SongManager","OMESStageModifiers");
else
po = THEME:GetMetric("SongManager","ExtraStagePlayerModifiers");
so = THEME:GetMetric("SongManager","ExtraStageStageModifiers");
end
local difficulty = steps:GetDifficulty()
local Reverse = PlayerNumber:Reverse()
@@ -11,8 +11,8 @@ end
function IsHome()
local sPayMode = GAMESTATE:GetCoinMode();
local bIsArcade = (sPayMode == 'CoinMode_Home');
return bIsArcade;
local bIsHome = (sPayMode == 'CoinMode_Home');
return bIsHome;
end
function IsFreePlay()
@@ -51,30 +51,6 @@ Health = {
uglyfying my code just to handle rare cases). -shake
--]]
function Actor:Real()
-- normal
local theme = THEME:GetMetric("Common","ScreenHeight")
local res = PREFSMAN:GetPreference("DisplayHeight")
-- scale back down to real pixels.
self:basezoom(theme/res)
-- don't make this ugly
self:SetTextureFiltering(false)
end
-- Scale things back up after they have already been scaled down.
function Actor:RealInverse()
-- normal
local theme = THEME:GetMetric("Common","ScreenHeight")
local res = PREFSMAN:GetPreference("DisplayHeight")
-- scale back up to theme resolution
self:basezoom(res/theme)
self:SetTextureFiltering(true)
end
-- useful
function GetReal()
local theme = THEME:GetMetric("Common","ScreenHeight")
@@ -88,6 +64,20 @@ function GetRealInverse()
return res/theme
end
function Actor:Real()
-- scale back down to real pixels.
self:basezoom(GetReal())
-- don't make this ugly
self:SetTextureFiltering(false)
end
-- Scale things back up after they have already been scaled down.
function Actor:RealInverse()
-- scale back up to theme resolution
self:basezoom(GetRealInverse())
self:SetTextureFiltering(true)
end
--[[ Actor commands ]]
function Actor:CenterX()
self:x(SCREEN_CENTER_X)
@@ -204,10 +194,5 @@ function pname(pn)
return ToEnumShortString(pn)
end
-- from http://ardoris.wordpress.com/2008/11/07/rounding-to-a-certain-number-of-decimal-places-in-lua/
function round(what, precision)
return math.floor(what*math.pow(10,precision)+0.5) / math.pow(10,precision)
end
--[[ end helper functions ]]
-- this code is in the public domain.
+9 -8
View File
@@ -67,9 +67,9 @@ NumFixedProfiles=1
[SongManager]
# SSC: Determine what the ES/OMES Modifiers are
ExtraStagePlayerModifiers="default,1.5x,reverse"
ExtraStageStageModifiers="norecover"
ExtraStageStageModifiers="failimmediatecontinue,norecover"
OMESPlayerModifiers="default,1.5x,reverse"
OMESStageModifiers="suddendeath"
OMESStageModifiers="failimmediate,suddendeath"
# How many different colors you can have in the MusicWheel
NumSongGroupColors=10
@@ -2215,12 +2215,13 @@ BatLives,7="mod,7 lives;name,7"
BatLives,8="mod,8 lives;name,8"
BatLives,9="mod,9 lives;name,9"
BatLives,10="mod,10 lives;name,10"
Fail="4;together"
FailDefault=""
Fail,1="mod,failImmediate;name,Immediate"
Fail,2="mod,FailImmediateContinue;name,ImmediateContinue"
Fail,3="mod,FailAtEnd;name,FailAtEnd"
Fail,4="mod,failoff;name,Off"
Fail="5;together"
FailDefault="mod,faildefault"
Fail,1="mod,faildefault;name,Default"
Fail,2="mod,failimmediate;name,Immediate"
Fail,3="mod,failimmediatecontinue;name,ImmediateContinue"
Fail,4="mod,failatend;name,FailAtEnd"
Fail,5="mod,failoff;name,Off"
Assist="4;together"
AssistDefault=""
Assist,1="mod,no clap,no metronome;name,Off"
@@ -157,6 +157,13 @@ end
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra1" ) ) .. {
InitCommand=cmd(Center;draworder,105);
OnCommand=cmd(visible,GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
};
t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra2" ) ) .. {
InitCommand=cmd(Center;draworder,105);
OnCommand=cmd(visible,not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
};
return t
@@ -83,16 +83,23 @@ t[#t+1] = Def.ActorFrame {
end
end
-- we're safe, you can push the values
tTotalJudgments[#tTotalJudgments+1] = math.abs( param.TapNoteOffset );
local iTapNoteOffset = param.TapNoteOffset;
local fTapNoteOffset = param.TapNoteOffset;
if param.HoldNoteScore then
iTapNoteOffset = 1;
fTapNoteOffset = 1;
else
iTapNoteOffset = param.TapNoteOFfset;
fTapNoteOffset = param.TapNoteOffset;
end
if param.TapNoteScore == 'TapNoteScore_Miss' then
fTapNoteOffset = 1;
else
fTapNoteOffset = fTapNoteOffset;
end;
-- we're safe, you can push the values
tTotalJudgments[#tTotalJudgments+1] = math.abs( fTapNoteOffset );
self:playcommand("Reset");
c.Judgment:visible( not bShowProtiming );
@@ -100,11 +107,11 @@ t[#t+1] = Def.ActorFrame {
JudgeCmds[param.TapNoteScore](c.Judgment);
c.ProtimingDisplay:visible( bShowProtiming );
c.ProtimingDisplay:settextf("%i%%",100 - math.floor(math.abs(param.TapNoteOffset * 1000)) );
c.ProtimingDisplay:settextf("%i%%",clamp(100 - math.floor(math.abs(fTapNoteOffset * 1000)) ,0,100));
ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay);
c.ProtimingAverage:visible( bShowProtiming );
c.ProtimingAverage:settextf("%.2f%%",100 - MakeAverage( tTotalJudgments ) * 1000 );
c.ProtimingAverage:settextf("%.2f%%",clamp(100 - MakeAverage( tTotalJudgments ) * 1000 ,0,100));
AverageCmds['Pulse'](c.ProtimingAverage);
end;
};
@@ -3,9 +3,11 @@ return Def.ActorFrame {
local song = GAMESTATE:GetCurrentSong();
if song then
-- self:setaux(0);
self:finishtweening();
self:playcommand("TweenOn");
elseif not song then
elseif not song and self:GetZoomX() == 1 then
-- self:setaux(1);
self:finishtweening();
self:playcommand("TweenOff");
end;
end;