Kevin Slaughter
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d4c91605f3
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Cleaned out old SSDEX files
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2003-04-09 04:41:06 +00:00 |
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Chris Danford
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145cc4eea4
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don't load battle components unless PlayMode is battle
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2003-04-07 23:06:33 +00:00 |
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Chris Danford
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14cbdd2ce7
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working on player AI
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2003-04-07 22:07:44 +00:00 |
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Chris Danford
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02d72dea3d
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fix dizzy
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2003-04-07 21:31:45 +00:00 |
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Chris Danford
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0d9880c6a9
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working on Player AI
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2003-04-07 21:24:14 +00:00 |
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Glenn Maynard
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62cd0a7ac5
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link to ogg
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2003-04-07 19:37:37 +00:00 |
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Chris Danford
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149d213ae9
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make Rave a separate PlayMode
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2003-04-07 05:14:27 +00:00 |
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Glenn Maynard
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f63ab036de
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fix warning
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2003-04-07 04:05:38 +00:00 |
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Chris Danford
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9eac2856a0
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working on Disney Rave "Magic Dance" battle mode
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2003-04-07 03:25:44 +00:00 |
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Glenn Maynard
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d821c4f1b5
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add LowLevelWindow
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2003-04-07 00:54:32 +00:00 |
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Glenn Maynard
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21b2110864
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update
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2003-04-07 00:05:06 +00:00 |
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Glenn Maynard
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e8d958f170
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loud
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2003-04-07 00:03:00 +00:00 |
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Glenn Maynard
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1bfbc25bbf
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fix bSoundPreloadAll
(this makes the music wheel very slow; need a better mode, to only allow
streaming one file at a time)
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2003-04-07 00:00:46 +00:00 |
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Glenn Maynard
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ee6034ebeb
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remove magic constant
(these should probably be metrics)
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2003-04-06 23:59:35 +00:00 |
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Glenn Maynard
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0fbde25415
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reduce global SDLisms
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2003-04-06 23:30:58 +00:00 |
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Glenn Maynard
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aba0b5b3f9
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fix song.h
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2003-04-06 15:54:22 +00:00 |
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Glenn Maynard
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04d01d933e
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FIX TYPO
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2003-04-06 15:53:06 +00:00 |
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Glenn Maynard
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5b748a9a9e
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make sure the caption and icon are set
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2003-04-06 15:51:53 +00:00 |
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Glenn Maynard
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3c5c51ca54
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fix SetIcon when no SDL
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2003-04-06 15:48:42 +00:00 |
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Glenn Maynard
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17fdcaa0d2
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fix
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2003-04-06 15:07:21 +00:00 |
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Glenn Maynard
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681443260a
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add null loading window (not even SDL)
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2003-04-06 15:05:24 +00:00 |
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Chris Danford
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9d163b0273
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fix traits detection for surfaces with partial alpha, but no alpha=0 pixels
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2003-04-06 01:26:48 +00:00 |
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Glenn Maynard
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494dddce12
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Remove extra atexit() call.
Defer SDL_VIDEO_INIT as long as possible; remove extra call.
Make sure seticon() doesn't bomb if we havn't yet initialized video.
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2003-04-06 00:33:35 +00:00 |
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Chris Danford
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e8418d43bd
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make GroupList look nicer
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2003-04-05 21:47:32 +00:00 |
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Chris Danford
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6b6ecbbc60
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working on ScreenHowToPlay
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2003-04-05 21:18:31 +00:00 |
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Chris Danford
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d2a73edf35
|
fix HoldNote compile errors/warnings
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2003-04-05 21:18:18 +00:00 |
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Chris Danford
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0bb7164b91
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worked on Error diffusion dithering algorithm, but it doesn't end up looking much better than OrderedDither
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2003-04-05 21:17:51 +00:00 |
|
Chris Danford
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2cc91afd04
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no message
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2003-04-05 21:16:53 +00:00 |
|
Chris Danford
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18f5df31a3
|
SMMAX2 cleanup
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2003-04-05 04:44:35 +00:00 |
|
Chris Danford
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f37c429cad
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working on ScreenHowToPlay
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2003-04-05 03:50:01 +00:00 |
|
Chris Danford
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69d307a4bd
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working on ScreenHowToPlay
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2003-04-05 03:49:03 +00:00 |
|
Chris Danford
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0bd83b6e3e
|
no message
|
2003-04-04 05:08:18 +00:00 |
|
Chris Danford
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ce02e89f39
|
Guess sample start time even if it's read to be 0
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2003-04-03 22:52:17 +00:00 |
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Chris Danford
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cf8f069abd
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fix TweenOffScreen animation for GrooveRadar, MusicWheel
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2003-04-03 22:34:22 +00:00 |
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Chris Danford
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a798cc954c
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added ScreenEnding
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2003-04-03 22:10:40 +00:00 |
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Glenn Maynard
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c41ede209c
|
mumble
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2003-04-03 21:29:14 +00:00 |
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Glenn Maynard
|
f99f90cc32
|
update
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2003-04-03 00:06:30 +00:00 |
|
Glenn Maynard
|
20622be298
|
update
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2003-04-03 00:01:04 +00:00 |
|
Glenn Maynard
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8c51c293f4
|
change matrix multiplies to degrees
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2003-04-02 23:37:58 +00:00 |
|
Glenn Maynard
|
e473f337e4
|
make GetParam static
|
2003-04-02 21:58:56 +00:00 |
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Glenn Maynard
|
32da97588f
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Use NoteFieldPositioning.
ArrowGetXPos should probably be XOffset, now.
|
2003-04-02 21:58:27 +00:00 |
|
Glenn Maynard
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08ca2ff931
|
init NoteFieldPositioning
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2003-04-02 21:57:25 +00:00 |
|
Glenn Maynard
|
58c80f3177
|
Add NoteFieldPositioning to GameState.
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2003-04-02 21:57:05 +00:00 |
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Glenn Maynard
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6192f3da1d
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Add NoteFieldPositioning. This handles translating from the origin
of a note field to the position of each track. (No new functionality yet.)
|
2003-04-02 21:55:54 +00:00 |
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Glenn Maynard
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9caf4b7479
|
whoops, silly fix
|
2003-04-02 20:22:50 +00:00 |
|
Glenn Maynard
|
64bdcec8dc
|
Fix warning.
No need to push/pop the matrix when entering and exiting perspective;
it's done already.
No need to push/pop otherwise, either.
|
2003-04-02 18:24:00 +00:00 |
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Glenn Maynard
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f479b703e5
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add Z positioning
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2003-04-02 18:15:35 +00:00 |
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Chris Danford
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b2ba383f47
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Don't store multiple copies of idential files. Have all the BGAnimations reference the same copy one directory up
|
2003-04-02 08:03:04 +00:00 |
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Chris Danford
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b43c15154d
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Don't store multiple copies of idential files. Have all the BGAnimations reference the same copy one directory up
|
2003-04-02 07:32:18 +00:00 |
|
Glenn Maynard
|
d515fba524
|
change rotations to degrees
|
2003-04-02 07:24:40 +00:00 |
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