Commit Graph
2896 Commits
Author SHA1 Message Date
Kevin Slaughter d4c91605f3 Cleaned out old SSDEX files 2003-04-09 04:41:06 +00:00
Chris Danford 145cc4eea4 don't load battle components unless PlayMode is battle 2003-04-07 23:06:33 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 02d72dea3d fix dizzy 2003-04-07 21:31:45 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Glenn Maynard 62cd0a7ac5 link to ogg 2003-04-07 19:37:37 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Glenn Maynard f63ab036de fix warning 2003-04-07 04:05:38 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard d821c4f1b5 add LowLevelWindow 2003-04-07 00:54:32 +00:00
Glenn Maynard 21b2110864 update 2003-04-07 00:05:06 +00:00
Glenn Maynard e8d958f170 loud 2003-04-07 00:03:00 +00:00
Glenn Maynard 1bfbc25bbf fix bSoundPreloadAll
(this makes the music wheel very slow; need a better mode, to only allow
streaming one file at a time)
2003-04-07 00:00:46 +00:00
Glenn Maynard ee6034ebeb remove magic constant
(these should probably be metrics)
2003-04-06 23:59:35 +00:00
Glenn Maynard 0fbde25415 reduce global SDLisms 2003-04-06 23:30:58 +00:00
Glenn Maynard aba0b5b3f9 fix song.h 2003-04-06 15:54:22 +00:00
Glenn Maynard 04d01d933e FIX TYPO 2003-04-06 15:53:06 +00:00
Glenn Maynard 5b748a9a9e make sure the caption and icon are set 2003-04-06 15:51:53 +00:00
Glenn Maynard 3c5c51ca54 fix SetIcon when no SDL 2003-04-06 15:48:42 +00:00
Glenn Maynard 17fdcaa0d2 fix 2003-04-06 15:07:21 +00:00
Glenn Maynard 681443260a add null loading window (not even SDL) 2003-04-06 15:05:24 +00:00
Chris Danford 9d163b0273 fix traits detection for surfaces with partial alpha, but no alpha=0 pixels 2003-04-06 01:26:48 +00:00
Glenn Maynard 494dddce12 Remove extra atexit() call.
Defer SDL_VIDEO_INIT as long as possible; remove extra call.

Make sure seticon() doesn't bomb if we havn't yet initialized video.
2003-04-06 00:33:35 +00:00
Chris Danford e8418d43bd make GroupList look nicer 2003-04-05 21:47:32 +00:00
Chris Danford 6b6ecbbc60 working on ScreenHowToPlay 2003-04-05 21:18:31 +00:00
Chris Danford d2a73edf35 fix HoldNote compile errors/warnings 2003-04-05 21:18:18 +00:00
Chris Danford 0bb7164b91 worked on Error diffusion dithering algorithm, but it doesn't end up looking much better than OrderedDither 2003-04-05 21:17:51 +00:00
Chris Danford 2cc91afd04 no message 2003-04-05 21:16:53 +00:00
Chris Danford 18f5df31a3 SMMAX2 cleanup 2003-04-05 04:44:35 +00:00
Chris Danford f37c429cad working on ScreenHowToPlay 2003-04-05 03:50:01 +00:00
Chris Danford 69d307a4bd working on ScreenHowToPlay 2003-04-05 03:49:03 +00:00
Chris Danford 0bd83b6e3e no message 2003-04-04 05:08:18 +00:00
Chris Danford ce02e89f39 Guess sample start time even if it's read to be 0 2003-04-03 22:52:17 +00:00
Chris Danford cf8f069abd fix TweenOffScreen animation for GrooveRadar, MusicWheel 2003-04-03 22:34:22 +00:00
Chris Danford a798cc954c added ScreenEnding 2003-04-03 22:10:40 +00:00
Glenn Maynard c41ede209c mumble 2003-04-03 21:29:14 +00:00
Glenn Maynard f99f90cc32 update 2003-04-03 00:06:30 +00:00
Glenn Maynard 20622be298 update 2003-04-03 00:01:04 +00:00
Glenn Maynard 8c51c293f4 change matrix multiplies to degrees 2003-04-02 23:37:58 +00:00
Glenn Maynard e473f337e4 make GetParam static 2003-04-02 21:58:56 +00:00
Glenn Maynard 32da97588f Use NoteFieldPositioning.
ArrowGetXPos should probably be XOffset, now.
2003-04-02 21:58:27 +00:00
Glenn Maynard 08ca2ff931 init NoteFieldPositioning 2003-04-02 21:57:25 +00:00
Glenn Maynard 58c80f3177 Add NoteFieldPositioning to GameState. 2003-04-02 21:57:05 +00:00
Glenn Maynard 6192f3da1d Add NoteFieldPositioning. This handles translating from the origin
of a note field to the position of each track.  (No new functionality yet.)
2003-04-02 21:55:54 +00:00
Glenn Maynard 9caf4b7479 whoops, silly fix 2003-04-02 20:22:50 +00:00
Glenn Maynard 64bdcec8dc Fix warning.
No need to push/pop the matrix when entering and exiting perspective;
it's done already.

No need to push/pop otherwise, either.
2003-04-02 18:24:00 +00:00
Glenn Maynard f479b703e5 add Z positioning 2003-04-02 18:15:35 +00:00
Chris Danford b2ba383f47 Don't store multiple copies of idential files. Have all the BGAnimations reference the same copy one directory up 2003-04-02 08:03:04 +00:00
Chris Danford b43c15154d Don't store multiple copies of idential files. Have all the BGAnimations reference the same copy one directory up 2003-04-02 07:32:18 +00:00
Glenn Maynard d515fba524 change rotations to degrees 2003-04-02 07:24:40 +00:00