Glenn Maynard
d3ecba30a0
cleanup test
2005-09-26 19:08:45 +00:00
Glenn Maynard
163aa1366a
cleanup
2005-09-26 19:08:15 +00:00
Steve Checkoway
186ed0f0ac
It compiles but crashes with: Crash reason: ScreenNameEntry, ScreenMusicScroll, during ScreenNameEntry.
2005-09-26 08:10:04 +00:00
Josh Allen
0d6ae492e0
Update for InfoBbox move
2005-09-25 19:00:00 +00:00
Josh Allen
909c8e078a
Move all the InfoBox code into the RoomWheel
2005-09-25 18:58:01 +00:00
Josh Allen
4440d57ef6
Virtual and constant
2005-09-25 18:47:24 +00:00
Chris Danford
f78cee8988
add sound driver selection and logging toggle
2005-09-25 04:52:01 +00:00
Glenn Maynard
d504a9f798
update
2005-09-25 02:30:29 +00:00
Glenn Maynard
b6c84d5abb
do credits screen in XML (can almost remove this; just the announcer ...)
2005-09-25 01:45:37 +00:00
Glenn Maynard
a0da988918
GetRandomSongBackground
2005-09-25 01:41:26 +00:00
Glenn Maynard
3aa06cdf34
simplify
2005-09-24 23:54:24 +00:00
Glenn Maynard
3a185cc977
yuck. ActorScroller doesn't need UseScroller, but BGAnimation does. Move
...
the hack into BGAnimation, which is on its way out anyway.
2005-09-24 23:43:06 +00:00
Glenn Maynard
b389ded342
Remove UseScroller; it's a holdover from when ActorScroller was part of
...
ActorFrame. Now, if the class is ActorScroller, we always want a scroller.
2005-09-24 23:25:25 +00:00
Chris Danford
878c73d3c2
Write Catalog.xml even if FastLoad is on.
...
FastLoad just means "don't check files for changes", not "only use cache". New files that aren't already in cache are still loaded normally.
2005-09-24 20:39:48 +00:00
Chris Danford
790d3f2c65
add dialog to switch graphics API
2005-09-24 20:36:25 +00:00
Chris Danford
45cc63b84f
fix assert when parsing a line that contains only whitespace
2005-09-24 20:26:30 +00:00
Chris Danford
682f9aa379
fix Reverse for RTL can be applied multiple times to the same string
2005-09-24 20:23:15 +00:00
Glenn Maynard
a3bdc2e5ff
move SetSize to Actor
2005-09-24 06:57:03 +00:00
Glenn Maynard
718cf1787a
simplify
2005-09-24 04:04:01 +00:00
Glenn Maynard
dbbe3c8af1
Fix mask. Traditionally, quads have been a little unusual: they have a size
...
of 1x1, and are sized by zooming. That's unintuitive, commonly causes
problems when used in conjunction with other stretch effects, and all we have
to do is SetHeight/SetWidth to set the actual size, which will make it behave
exactly like any other sprite. This one didn't work because m_exprTransformFunction
overrides the zoom, usually resetting it to 1x1.
2005-09-24 04:02:27 +00:00
Glenn Maynard
4722e1ca2e
fix comment
2005-09-24 03:48:30 +00:00
Glenn Maynard
f9258c60b9
fix div/0 in LuaExpressionTransform::PositionItem
2005-09-24 03:29:02 +00:00
Glenn Maynard
40251903ec
legacy: bPosition is always true
2005-09-24 02:35:53 +00:00
Glenn Maynard
05514ab59e
unused
2005-09-24 02:34:34 +00:00
Glenn Maynard
c27ba8ca2f
Don't SetZ masks; it breaks things in 3d. It's up to the renderer to activate
...
z-bias in BLEND_NO_EFFECT.
2005-09-24 02:31:55 +00:00
Glenn Maynard
7dce50ffbc
simplify, don't store extra state
2005-09-24 02:18:09 +00:00
Chris Danford
155007bd3e
don't write CatalogXml if FastLoad
2005-09-24 01:05:16 +00:00
Chris Danford
6926b8c811
more complete text descriptions
2005-09-24 00:58:58 +00:00
Glenn Maynard
615c470354
cleanup
2005-09-24 00:54:31 +00:00
Glenn Maynard
0581e0b3d0
const fix
...
hide implementation
2005-09-24 00:51:35 +00:00
Glenn Maynard
8b9f7c2889
sLine is a string, not a vector
2005-09-23 02:27:23 +00:00
Glenn Maynard
6ea2f37a36
Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
2005-09-23 00:44:52 +00:00
Glenn Maynard
df8153cf7b
cleanup
2005-09-23 00:13:04 +00:00
Glenn Maynard
2f3905325d
style cleanup
2005-09-23 00:12:32 +00:00
Glenn Maynard
76e6382e7d
Fix up repeat logic: instead of waiting g_fTimeBeforeSlow for the first repeat,
...
it was waiting g_fTimeBeforeSlow+g_fTimeBetweenRepeats, ignoring the
first repeat). Adjust TIME_BEFORE_SLOW_REPEATS so the rate doesn't
actually change. Set correct timestamps for IET_REPEAT events.
2005-09-22 23:59:31 +00:00
Glenn Maynard
87a9243dc5
use fNewHoldTime here, not fOldHoldTime
2005-09-22 23:53:50 +00:00
Glenn Maynard
ee9fd1ecc2
remove fast repeat rate. It's the same as the slow rate, and nothing uses it. (IET_FAST_REPEAT kept for now, since some code uses it.)
2005-09-22 23:22:18 +00:00
Chris Danford
30c23a8129
fix AV if lose focus while initializing
2005-09-22 18:18:04 +00:00
Chris Danford
a19f0b492a
RTL cleanup
2005-09-22 16:49:51 +00:00
Chris Danford
1a7899e270
add support for Right to Left fonts
2005-09-22 09:08:11 +00:00
Glenn Maynard
eb8563ecd9
replace music (probably temps)
2005-09-22 05:47:26 +00:00
Glenn Maynard
86001c793c
fix warning
2005-09-22 03:10:47 +00:00
Glenn Maynard
5d450f7f57
ranking update
2005-09-22 03:03:05 +00:00
Dan Colardeau
dc07af3b36
Uploading the first release of the SM4 theme. Everything, and I mean, EVERYTHING in this folder is going to change. Not maybe. Not might. WILL
2005-09-22 02:43:10 +00:00
Glenn Maynard
465c2e71ff
pull out common code, prefer to set stuff up in Init, unfold conditionals; support
...
locked courses while we're at it
2005-09-22 01:49:07 +00:00
Glenn Maynard
602a62325c
use GenericTweenOn(). (Just make sure ActorUtil::LoadAllCommands is
...
called and the actor is added to the tree, and OnCommand will be played.)
2005-09-22 01:28:56 +00:00
Glenn Maynard
dae80d0805
add GenericTweenOn()
2005-09-22 01:27:00 +00:00
Glenn Maynard
b7d8a64199
unneeded; these are children of m_ListScoreRowItems
2005-09-22 01:22:16 +00:00
Glenn Maynard
701aff5ee8
avoid GetPathS during BeginScreen
2005-09-22 01:17:35 +00:00
Glenn Maynard
026f13f765
Load commands in the template, not later when we call ON_COMMAND
...
on the copies. This is a fairly major optimization: we only load the commands
once, rather than dozens of times, and we save memory, since the copies will
just take references to the generated Lua functions instead of making dozens
of functions.
2005-09-22 00:21:24 +00:00