Commit Graph
20733 Commits
Author SHA1 Message Date
Chris Danford d3bbde5f05 loop playback and record 2006-04-04 21:58:20 +00:00
Chris Danford fd5fc24083 fix broken basic usage 2006-04-04 21:55:46 +00:00
Chris Danford 0183226c72 allow disabling of autoplay in normal gameplay but enabling in edit gameplay 2006-04-04 21:55:06 +00:00
Chris Danford 27c7482556 hide songs loaded from AdditionalSongFolders 2006-04-04 21:52:54 +00:00
Chris Danford be3e197485 fix assert when row code not set 2006-04-04 21:50:35 +00:00
Chris Danford fe14635d12 fix sync overlay help sticks around between stages 2006-04-04 21:48:17 +00:00
Chris Danford 16ecd09b9b 400ms between NotesWillCross messages 2006-04-04 21:45:10 +00:00
Chris Danford 955ccd8699 Write radar values for edits. If the program loading them doesn't trust the values, then it can ignore the values 2006-04-04 21:42:21 +00:00
Chris Danford e3bd1698d3 fix wheel item colors still look locked if Roulette then back out from SPlayerOptions 2006-04-04 21:39:03 +00:00
Glenn Maynard 76f0346122 checkpoint paranoia 2006-03-30 08:10:11 +00:00
Chris Danford 8511eb2155 fix record aborts immediately 2006-03-30 04:46:01 +00:00
Chris Danford 1e368d63a3 Arrow color -> Arrow commands 2006-03-30 04:05:15 +00:00
Chris Danford 77e1f83a8c cleanup for debugging 2006-03-30 04:04:01 +00:00
Chris Danford 02d27d345d add "Dark" background brightness option 2006-03-30 02:48:40 +00:00
Glenn Maynard 033080e3cc Invert this: instead of "use menu if present, otherwise keyboard",
prefer keyboard.  That's gives more intuitive behavior if menu
inputs are mapped on alpha keys.
2006-03-30 00:19:19 +00:00
Glenn Maynard 63f59c1e60 missed commit 2006-03-29 23:49:11 +00:00
Chris Danford 99805145f2 add name entry by typing on the keyboard 2006-03-29 23:11:07 +00:00
Chris Danford b31d994fe0 updated strings 2006-03-29 18:43:06 +00:00
Chris Danford 5e37c8e779 better sync (hopefully) 2006-03-29 18:24:53 +00:00
Chris Danford a1270f74c7 add mappings for older Afterburners 2006-03-29 17:58:35 +00:00
Steve Checkoway 61363eff0b Use Frame*. 2006-03-29 11:21:44 +00:00
Glenn Maynard 788ad134f1 This broke beat alignment, and after that was fixed, other questions
came up (like how to align beat effects correctly).  Revert this and
fix assist tick differently.

Add GetBeatAndBPSFromElapsedTimeNoOffset, GetBeatFromElapsedTimeNoOffset,
GetElapsedTimeFromBeatNoOffset.  Use them to ignore GlobalOffsetSeconds.
2006-03-29 11:12:20 +00:00
Glenn Maynard 48063cef68 cleanup 2006-03-29 10:35:48 +00:00
Glenn Maynard cefac82d1c Ignore offset for beat alignment. This could use the offset, actually, but typical offsets are around a frame, so it's not actually noticable; and making it work reliably would be a pain. Only use the offset for judgements and arrow rendering. 2006-03-29 10:15:21 +00:00
Glenn Maynard 88f9590b9e ignore offset in skip check 2006-03-29 10:13:34 +00:00
Glenn Maynard 757c6f8a6a fix checkpoint 2006-03-29 10:12:24 +00:00
Glenn Maynard 92cfec6bba simplify (tracking down skips) 2006-03-29 10:10:54 +00:00
Glenn Maynard a99731d5d9 simplify (tracking down skips) 2006-03-29 10:09:10 +00:00
Glenn Maynard 002e1b99b2 unused 2006-03-29 08:49:57 +00:00
Glenn Maynard 0195ad338b fix merge 2006-03-29 08:37:54 +00:00
Glenn Maynard 31eb3ee344 Fix sample music doesn't always start. This depended on m_Out being
started first, which was brittle.
2006-03-29 08:14:29 +00:00
Glenn Maynard 32378f65ff fixup (oops) 2006-03-29 08:11:55 +00:00
Glenn Maynard 90b4af5947 cleanup 2006-03-29 08:11:07 +00:00
Glenn Maynard d939a15876 Don't list difficulties that don't exist in "Fill Steps" (ROW_SOURCE_STEPS_TYPE). 2006-03-29 07:56:39 +00:00
Glenn Maynard 7812a4ba47 cleanup 2006-03-29 07:55:53 +00:00
Steve Checkoway 8195572649 If we don't have gtk on linux, use the Null loading window, don't throw an exception. 2006-03-29 07:01:01 +00:00
Glenn Maynard 94886b6d06 clean up thread checkpoints output 2006-03-29 05:19:13 +00:00
Glenn Maynard 389e7e3da3 style cleanup 2006-03-29 04:59:28 +00:00
Glenn Maynard 84f87db44d Do include offset information for internal symbols (not just DLLs). They're helpful
for narrowing down exactly where we are in a function.
2006-03-29 04:48:39 +00:00
Glenn Maynard cec466b584 update 2006-03-29 04:45:58 +00:00
Glenn Maynard e7d45c189b Always include the "___ImageBase" symbol, so the first RVA entry
is always (hopefully) the base of the EXE.  That way, we can display
consistent offsets relative to that.
2006-03-29 04:45:12 +00:00
Glenn Maynard 6faf9b9b69 fix selecting an edit and moving to chance results in weird difficulty
selection behavior
2006-03-29 02:54:11 +00:00
Chris Danford 9c4dc961dd add spacing for easier merging 2006-03-29 02:53:43 +00:00
Chris Danford b1fdcabde7 debug logging 2006-03-29 02:53:01 +00:00
Glenn Maynard 2e0ff9d9c8 Change default BGBrightness to line up with BGBrightnessOrStatic. 2006-03-29 01:52:30 +00:00
Glenn Maynard ea298ce438 cleanup 2006-03-29 01:43:51 +00:00
Glenn Maynard 5d8a93c19a checkpoints 2006-03-29 01:43:18 +00:00
Chris Danford f261bdcaf7 fix "can hold roll without stepping on head", leading to weird graphics 2006-03-29 01:27:04 +00:00
Chris Danford 6b0f8879d8 fix crash in EditMode >= home 2006-03-29 01:26:21 +00:00
Chris Danford 691a0daae5 add description for Ignition/Afterburner 2006-03-28 22:32:54 +00:00