Chris Danford
d3bbde5f05
loop playback and record
2006-04-04 21:58:20 +00:00
Chris Danford
fd5fc24083
fix broken basic usage
2006-04-04 21:55:46 +00:00
Chris Danford
0183226c72
allow disabling of autoplay in normal gameplay but enabling in edit gameplay
2006-04-04 21:55:06 +00:00
Chris Danford
27c7482556
hide songs loaded from AdditionalSongFolders
2006-04-04 21:52:54 +00:00
Chris Danford
be3e197485
fix assert when row code not set
2006-04-04 21:50:35 +00:00
Chris Danford
fe14635d12
fix sync overlay help sticks around between stages
2006-04-04 21:48:17 +00:00
Chris Danford
16ecd09b9b
400ms between NotesWillCross messages
2006-04-04 21:45:10 +00:00
Chris Danford
955ccd8699
Write radar values for edits. If the program loading them doesn't trust the values, then it can ignore the values
2006-04-04 21:42:21 +00:00
Chris Danford
e3bd1698d3
fix wheel item colors still look locked if Roulette then back out from SPlayerOptions
2006-04-04 21:39:03 +00:00
Glenn Maynard
76f0346122
checkpoint paranoia
2006-03-30 08:10:11 +00:00
Chris Danford
8511eb2155
fix record aborts immediately
2006-03-30 04:46:01 +00:00
Chris Danford
1e368d63a3
Arrow color -> Arrow commands
2006-03-30 04:05:15 +00:00
Chris Danford
77e1f83a8c
cleanup for debugging
2006-03-30 04:04:01 +00:00
Chris Danford
02d27d345d
add "Dark" background brightness option
2006-03-30 02:48:40 +00:00
Glenn Maynard
033080e3cc
Invert this: instead of "use menu if present, otherwise keyboard",
...
prefer keyboard. That's gives more intuitive behavior if menu
inputs are mapped on alpha keys.
2006-03-30 00:19:19 +00:00
Glenn Maynard
63f59c1e60
missed commit
2006-03-29 23:49:11 +00:00
Chris Danford
99805145f2
add name entry by typing on the keyboard
2006-03-29 23:11:07 +00:00
Chris Danford
b31d994fe0
updated strings
2006-03-29 18:43:06 +00:00
Chris Danford
5e37c8e779
better sync (hopefully)
2006-03-29 18:24:53 +00:00
Chris Danford
a1270f74c7
add mappings for older Afterburners
2006-03-29 17:58:35 +00:00
Steve Checkoway
61363eff0b
Use Frame*.
2006-03-29 11:21:44 +00:00
Glenn Maynard
788ad134f1
This broke beat alignment, and after that was fixed, other questions
...
came up (like how to align beat effects correctly). Revert this and
fix assist tick differently.
Add GetBeatAndBPSFromElapsedTimeNoOffset, GetBeatFromElapsedTimeNoOffset,
GetElapsedTimeFromBeatNoOffset. Use them to ignore GlobalOffsetSeconds.
2006-03-29 11:12:20 +00:00
Glenn Maynard
48063cef68
cleanup
2006-03-29 10:35:48 +00:00
Glenn Maynard
cefac82d1c
Ignore offset for beat alignment. This could use the offset, actually, but typical offsets are around a frame, so it's not actually noticable; and making it work reliably would be a pain. Only use the offset for judgements and arrow rendering.
2006-03-29 10:15:21 +00:00
Glenn Maynard
88f9590b9e
ignore offset in skip check
2006-03-29 10:13:34 +00:00
Glenn Maynard
757c6f8a6a
fix checkpoint
2006-03-29 10:12:24 +00:00
Glenn Maynard
92cfec6bba
simplify (tracking down skips)
2006-03-29 10:10:54 +00:00
Glenn Maynard
a99731d5d9
simplify (tracking down skips)
2006-03-29 10:09:10 +00:00
Glenn Maynard
002e1b99b2
unused
2006-03-29 08:49:57 +00:00
Glenn Maynard
0195ad338b
fix merge
2006-03-29 08:37:54 +00:00
Glenn Maynard
31eb3ee344
Fix sample music doesn't always start. This depended on m_Out being
...
started first, which was brittle.
2006-03-29 08:14:29 +00:00
Glenn Maynard
32378f65ff
fixup (oops)
2006-03-29 08:11:55 +00:00
Glenn Maynard
90b4af5947
cleanup
2006-03-29 08:11:07 +00:00
Glenn Maynard
d939a15876
Don't list difficulties that don't exist in "Fill Steps" (ROW_SOURCE_STEPS_TYPE).
2006-03-29 07:56:39 +00:00
Glenn Maynard
7812a4ba47
cleanup
2006-03-29 07:55:53 +00:00
Steve Checkoway
8195572649
If we don't have gtk on linux, use the Null loading window, don't throw an exception.
2006-03-29 07:01:01 +00:00
Glenn Maynard
94886b6d06
clean up thread checkpoints output
2006-03-29 05:19:13 +00:00
Glenn Maynard
389e7e3da3
style cleanup
2006-03-29 04:59:28 +00:00
Glenn Maynard
84f87db44d
Do include offset information for internal symbols (not just DLLs). They're helpful
...
for narrowing down exactly where we are in a function.
2006-03-29 04:48:39 +00:00
Glenn Maynard
cec466b584
update
2006-03-29 04:45:58 +00:00
Glenn Maynard
e7d45c189b
Always include the "___ImageBase" symbol, so the first RVA entry
...
is always (hopefully) the base of the EXE. That way, we can display
consistent offsets relative to that.
2006-03-29 04:45:12 +00:00
Glenn Maynard
6faf9b9b69
fix selecting an edit and moving to chance results in weird difficulty
...
selection behavior
2006-03-29 02:54:11 +00:00
Chris Danford
9c4dc961dd
add spacing for easier merging
2006-03-29 02:53:43 +00:00
Chris Danford
b1fdcabde7
debug logging
2006-03-29 02:53:01 +00:00
Glenn Maynard
2e0ff9d9c8
Change default BGBrightness to line up with BGBrightnessOrStatic.
2006-03-29 01:52:30 +00:00
Glenn Maynard
ea298ce438
cleanup
2006-03-29 01:43:51 +00:00
Glenn Maynard
5d8a93c19a
checkpoints
2006-03-29 01:43:18 +00:00
Chris Danford
f261bdcaf7
fix "can hold roll without stepping on head", leading to weird graphics
2006-03-29 01:27:04 +00:00
Chris Danford
6b0f8879d8
fix crash in EditMode >= home
2006-03-29 01:26:21 +00:00
Chris Danford
691a0daae5
add description for Ignition/Afterburner
2006-03-28 22:32:54 +00:00