loop playback and record
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@@ -920,8 +920,12 @@ void ScreenEdit::Update( float fDeltaTime )
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fLastBeat = m_pSong->m_Timing.GetBeatFromElapsedTime( fSeconds + 0.5f );
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}
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if( GAMESTATE->m_fSongBeat > fLastBeat )
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TransitionEditState( STATE_EDITING );
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float fStopAtSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStopPlayingAt) ) + 1;
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if( GAMESTATE->m_fMusicSeconds > fStopAtSeconds )
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{
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// loop
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TransitionEditState( STATE_PLAYING );
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}
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}
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@@ -1831,7 +1835,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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case EDIT_BUTTON_RECORD_FROM_CURSOR:
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m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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m_iStopPlayingAt = m_NoteDataEdit.GetLastRow();
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m_iStopPlayingAt += BeatToNoteRow(4); // give a one measure lead out
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TransitionEditState( STATE_RECORDING );
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break;
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@@ -2039,6 +2042,8 @@ void ScreenEdit::TransitionEditState( EditState em )
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if( old == STATE_RECORDING_PAUSED && em == STATE_PLAYING )
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m_bReturnToRecordMenuAfterPlay = true;
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const bool bStateChanging = em != old;
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#if 0
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//
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// If switching out of record, open the menu.
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@@ -2062,28 +2067,31 @@ void ScreenEdit::TransitionEditState( EditState em )
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m_soundAssistTick.StopPlaying();
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GAMESTATE->m_bGameplayLeadIn.Set( true );
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switch( old )
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if( bStateChanging )
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{
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case STATE_EDITING:
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// If exiting EDIT mode, save the cursor position.
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m_fBeatToReturnTo = GAMESTATE->m_fSongBeat;
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break;
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switch( old )
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{
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case STATE_EDITING:
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// If exiting EDIT mode, save the cursor position.
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m_fBeatToReturnTo = GAMESTATE->m_fSongBeat;
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break;
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case STATE_PLAYING:
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if( AdjustSync::IsSyncDataChanged() )
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ScreenSaveSync::PromptSaveSync();
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break;
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case STATE_PLAYING:
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if( AdjustSync::IsSyncDataChanged() )
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ScreenSaveSync::PromptSaveSync();
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break;
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case STATE_RECORDING:
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SaveUndo();
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case STATE_RECORDING:
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SaveUndo();
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// delete old TapNotes in the range
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m_NoteDataEdit.ClearRange( m_iStartPlayingAt, m_iStopPlayingAt );
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m_NoteDataEdit.CopyRange( m_NoteDataRecord, m_iStartPlayingAt, m_iStopPlayingAt, m_iStartPlayingAt );
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m_NoteDataRecord.ClearAll();
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// delete old TapNotes in the range
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m_NoteDataEdit.ClearRange( m_iStartPlayingAt, m_iStopPlayingAt );
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m_NoteDataEdit.CopyRange( m_NoteDataRecord, m_iStartPlayingAt, m_iStopPlayingAt, m_iStartPlayingAt );
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m_NoteDataRecord.ClearAll();
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CheckNumberOfNotesAndUndo();
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break;
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CheckNumberOfNotesAndUndo();
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break;
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}
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}
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//
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@@ -2131,7 +2139,8 @@ void ScreenEdit::TransitionEditState( EditState em )
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case STATE_PLAYING:
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case STATE_RECORDING:
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{
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AdjustSync::ResetOriginalSyncData();
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if( bStateChanging )
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AdjustSync::ResetOriginalSyncData();
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/* Give a 1 second lead-in. If we're loading Player, this must be done first. */
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float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1;
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@@ -2642,7 +2651,6 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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{
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m_iStartPlayingAt = 0;
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m_iStopPlayingAt = m_NoteDataEdit.GetLastRow();
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m_iStopPlayingAt += BeatToNoteRow(4); // give a one measure lead out
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TransitionEditState( STATE_PLAYING );
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}
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break;
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@@ -2650,7 +2658,6 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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{
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m_iStartPlayingAt = m_NoteFieldEdit.m_iBeginMarker;
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m_iStopPlayingAt = m_NoteDataEdit.GetLastRow();
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m_iStopPlayingAt += BeatToNoteRow(4); // give a one measure lead out
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TransitionEditState( STATE_PLAYING );
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}
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break;
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@@ -2658,7 +2665,6 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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{
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m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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m_iStopPlayingAt = m_NoteDataEdit.GetLastRow();
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m_iStopPlayingAt += BeatToNoteRow(4); // give a one measure lead out
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TransitionEditState( STATE_PLAYING );
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}
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break;
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