Commit Graph

101 Commits

Author SHA1 Message Date
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Glenn Maynard 350d3771b8 dep fix 2004-08-19 01:18:11 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Glenn Maynard db75aa0255 simplify 2004-07-12 22:57:37 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Chris Danford 94f61972c8 move HowToPlay and Demonstration Style usage info into StyleDef 2004-06-27 02:16:12 +00:00
Thad Ward aa020f9351 style cleanup.
only turn lighting off if we turned it on.
2004-06-19 04:37:37 +00:00
Kevin Slaughter b3f1d8f874 Added GL cel shading option for models 2004-06-18 11:02:40 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Geoff Benson e34c02fbe3 Initial Techno Motion support - SINGLE8 and VERSUS8 2004-06-07 20:54:21 +00:00
Thad Ward 78d16a5f90 if we aren't using the notefield, don't bother trying to load notes... 2004-05-16 12:42:26 +00:00
Steve Checkoway 20a8bab45c Clean up includes. 2004-04-05 05:22:32 +00:00
Chris Danford f95254c1a9 turn off culling on dancing characters 2004-03-07 05:53:04 +00:00
Glenn Maynard 2a6e586a73 SOUND->HandleSongTimer() in SM_GainFocus, not ctor 2004-01-30 20:29:24 +00:00
Glenn Maynard 588836df07 generic beat sync 2003-12-18 08:53:38 +00:00
Glenn Maynard eb0620add8 pass TimingData to GameState::UpdateSongPosition 2003-12-18 06:14:47 +00:00
Glenn Maynard 11870a6072 continue phasing out BASE_PATH and SLASH 2003-12-10 09:26:05 +00:00
Chris Danford 143dc3ae5e tweak ScoreDisplayRave 2003-11-26 06:40:03 +00:00
Glenn Maynard 90dee42da0 Fix ScreenHowToPlay crash in non-Dance game types. 2003-11-01 19:50:43 +00:00
Chris Danford 9b111c9058 fix AV if character has no model 2003-10-12 20:00:22 +00:00
Andrew Livy 276a051904 Barebones Pop'n Music Theme / Noteskin 2003-10-07 17:57:52 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard ceefa6411d Fix dyslexic BeginnerHelper (how'd I miss that?) 2003-09-15 07:31:26 +00:00
Glenn Maynard a3edb8c9e3 More duplicated code, since I don't have time to work out how to merge
this stuff right now.
2003-09-12 00:47:20 +00:00
Glenn Maynard 077c5174f3 simplify (twice) 2003-09-12 00:39:40 +00:00
Glenn Maynard 0a17f01401 Cleanup; start aligning this with BeginnerHelper so we can merge some
duplicate code.
2003-09-12 00:30:18 +00:00
Glenn Maynard f49b417b49 No need to use SAFE_DELETE in dtors. 2003-09-12 00:23:54 +00:00
Glenn Maynard f948027667 Create an "Other" category for ScreenHowToPlay steps.sm, and other
files that don't really go anywhere else.

Fix possible ELEMENT_CATEGORY_STRING null pointer dereference.
2003-09-11 23:21:33 +00:00
Kevin Slaughter 6b84056a1c Addition to ThemeManager now prevents this screen from crashing if the SM file is not found in the current theme's dir so we can fall back onto the default theme's SM file. 2003-09-11 09:15:59 +00:00
Thad Ward a34f11b7a8 only need to call these if we are drawing the character or dancepad. 2003-09-08 18:20:59 +00:00
Thad Ward 226f34427b Update the lifebar if we are using it but not using the player object. 2003-09-08 18:05:00 +00:00
Thad Ward f61cf91601 allow any of the lifebar, notefield/player, character, or dancepad to be turned off by the metrics.
(still need to write code to update the lifebar if it is used and the player isn't)
2003-09-08 17:49:44 +00:00
Thad Ward 6d9228f4fa make the How To Play screen get its steps from an outside file rather than be hardcoded. 2003-09-08 17:11:52 +00:00
Chris Danford 0cd5766ba2 add Dance Maniax and Technomotion support 2003-09-03 04:30:29 +00:00
Thad Ward 29c7e41594 Handle a missing pad model gracefully 2003-09-01 11:21:52 +00:00
Glenn Maynard 6f3edb3cc9 Coordinates should almost always be floating-point (fixes warning) 2003-09-01 01:47:01 +00:00
Thad Ward b62a0c5726 add a UsePad metric to the HowToPlay screen. 2003-08-27 14:40:41 +00:00
Thad Ward dabb06dc42 change the PlayerOnCommand metric into a PlayerX metric, since we really only want to change the horizontal position the arrows are at. 2003-08-27 12:33:30 +00:00
Thad Ward 68908aa30a fixes for ScreenHowToPlay 2003-08-27 08:02:51 +00:00
Thad Ward 34e9989c56 clean up Update a bit 2003-08-26 14:57:37 +00:00
Thad Ward 4d86e92586 Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame. 2003-08-26 08:07:45 +00:00
Sean Burke 33bb6544d1 This should make the code a bit more readable. 2003-08-25 20:47:22 +00:00
Thad Ward 09e81919dd tweaked the character movement a bit. now reacts better and doesn't bounce so fast. still needs more work, though. 2003-08-25 20:24:44 +00:00
Andrew Wong b114026d40 varying lifebar amounts for HowToPlay screen 2003-08-25 19:07:53 +00:00
Thad Ward d720fd80ae ok. got rid of the first draw. (don't add an actor as a child if you are going to draw it manually, but make sure to update it manually too) 2003-08-25 18:53:19 +00:00
Thad Ward 449b98ffd4 re-add the second draw again, since it is needed for the lighting. 2003-08-25 18:46:20 +00:00