turn off culling on dancing characters

This commit is contained in:
Chris Danford
2004-03-07 05:53:04 +00:00
parent 2825bdc13c
commit f95254c1a9
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -155,6 +155,7 @@ DancingCharacters::DancingCharacters()
m_Character[p].LoadMilkshapeAsciiBones( "rest", pChar->GetRestAnimationPath() );
m_Character[p].LoadMilkshapeAsciiBones( "warmup", pChar->GetWarmUpAnimationPath() );
m_Character[p].LoadMilkshapeAsciiBones( "dance", pChar->GetDanceAnimationPath() );
m_Character[p].SetCullMode( CULL_NONE ); // many of the DDR PC character models have the vertex order flipped
}
}
+1
View File
@@ -127,6 +127,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
m_pmCharacter->m_bRevertToDefaultAnimation = true; // Stay bouncing after a step has finished animating.
m_pmCharacter->SetRotationX( 40 );
m_pmCharacter->SetCullMode( CULL_NONE ); // many of the DDR PC character models have the vertex order flipped
m_pmCharacter->Command( CHARACTERONCOMMAND );
}
}