Commit Graph
12114 Commits
Author SHA1 Message Date
Glenn Maynard d13e368d7d fix background loading not being aborted 2004-10-16 17:53:47 +00:00
Glenn Maynard 4b95ea731c remove SDL 2004-10-16 17:52:07 +00:00
Glenn Maynard b610556a7e small helpers 2004-10-16 16:59:17 +00:00
Chris Danford 722941a646 add monkey scripting input driver for longevity testing 2004-10-16 15:04:10 +00:00
Andrew Arsenault b3f472ae8c Ym2413a: Here are two files of a new feature I've wrote.
It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard 2c40b80080 force song backgrounds to effectclock,timer by default 2004-10-16 02:57:18 +00:00
Glenn Maynard 384cdef3a6 drive the movie timer from DecodeSeconds(), instead of an internal
clock; this helps keep things synced to the music, and gives us more
control
2004-10-16 02:52:30 +00:00
Glenn Maynard a99debf223 call DecodeSeconds 2004-10-16 02:48:59 +00:00
Glenn Maynard 02cf55863f add DecodeSeconds() overload for movies 2004-10-16 02:47:57 +00:00
Glenn Maynard b5ef800386 little hack to allow forcing propagation of commands to children that
normally aren't
2004-10-16 02:46:10 +00:00
Glenn Maynard 12b777c12a Sprites now follow the effect clock; you can sync an animated sprite
to the beat.  This can be used to implement things like the receptor
row in .sprites.  (This is minor; it's actually just a tangent of another
change which I havn't committed yet ...)
2004-10-16 02:15:18 +00:00
Glenn Maynard 3fed6a3a6e warnings 2004-10-16 01:37:54 +00:00
Glenn Maynard 799a5898dd Add bgm-time effect mode. This is roughly equivalent to the default, except
it's tightly synced with the music; it stays synced over music skips, and follows
the music rate, like everything else that uses GAMESTATE->m_fMusicSeconds.
2004-10-16 01:29:25 +00:00
Glenn Maynard e1ae2d4f4b fix crash at loop 2004-10-16 00:42:41 +00:00
Glenn Maynard cf381e0812 make the BGM time available to actors 2004-10-15 22:10:27 +00:00
Glenn Maynard c31bae20cc cleanup 2004-10-15 21:45:52 +00:00
Glenn Maynard 433827c2de remove ProtAllocator hack 2004-10-15 21:44:23 +00:00
Chris Danford a9fb4cc62a don't blink menu lights 2004-10-15 14:37:33 +00:00
Chris Danford c23c0bec17 improve mapping from scsi index to scsi device 2004-10-15 13:47:54 +00:00
Charles Lohr f212eeb458 Update. 2004-10-13 21:10:30 +00:00
Charles Lohr 336e758732 Added metrics for user display in SMLAN. 2004-10-13 06:44:01 +00:00
Charles Lohr f53bd9a2f7 Added necessiary code for sending user info, and addition for SMOnline support (But no SMOnline yet). Do not put in 3.9 branch. 2004-10-13 06:42:53 +00:00
Charles Lohr e84c666854 Added user info; do not put in the 3.9 branch. 2004-10-13 06:41:28 +00:00
Chris Danford caab80f188 call PlayersFinalized only after applying the mode choice to both players, or else P2's preferred difficulty gets clobbered by the mode choice. 2004-10-13 02:56:29 +00:00
Chris Danford bb5ea1f864 fix leap year 2004-10-13 02:11:01 +00:00
Charles Lohr 3c821677e0 MSVC6 doesn't like .clear(); I think = "" would be better for now. 2004-10-12 04:42:45 +00:00
Chris Danford d906bc83e7 don't allow Iomega micro drives 2004-10-12 01:36:37 +00:00
Glenn Maynard 945e662041 fix crash when portal is used with no open sections 2004-10-10 15:06:15 +00:00
Glenn Maynard 8e947c7d0f clean up IsEasy logic 2004-10-10 14:36:11 +00:00
Glenn Maynard 161b9f3f9a more portable? 2004-10-10 14:14:29 +00:00
Josh Allen 72501cf4de Fixed bug in /kick and /ban commands. 2004-10-10 04:45:57 +00:00
Chris Danford 79beff5e26 revert timeout length 2004-10-09 16:56:29 +00:00
Glenn Maynard af7a0cf3a2 fix off-by-one 2004-10-09 15:41:10 +00:00
Glenn Maynard 39c30e2f37 fix stage count problems 2004-10-09 15:18:42 +00:00
Chris Danford 299ab2cf1a whoops. Unpause the mount thread after resetting. 2004-10-09 10:36:28 +00:00
Chris Danford f4f02e23a2 show a different string for "card inserted, but we don't yet know the name on the card" 2004-10-09 09:57:12 +00:00
Chris Danford 269768f856 HACK: Don't do the temp mount and the write test in the mount thread. 2004-10-09 09:34:30 +00:00
Chris Danford 47e2e2d48d increase mutex timeout 2004-10-09 09:00:24 +00:00
Chris Danford bc39cb5079 serialize all memory card operations since mount operations hang if we're doing lsusb or reading USB mass storage descriptors in another thread 2004-10-09 08:16:48 +00:00
Charles Lohr f8a8294588 Automap to LevelSix USB Ignition V3 2004-10-09 07:03:15 +00:00
Chris Danford e1a8aa0fbb add more to whitelist 2004-10-08 07:29:51 +00:00
Chris Danford 332dd17b41 fix compile error 2004-10-07 23:44:12 +00:00
Chris Danford 68fcb42954 add more devices to whitelist 2004-10-07 23:17:16 +00:00
Chris Danford eb1d517cc9 don't hard-code course colors 2004-10-07 22:20:52 +00:00
Chris Danford c37df8cc69 readability 2004-10-07 22:16:04 +00:00
Chris Danford 5c5ac50b82 Load from LastGood if the main profile is tampered/corrupt.
Don't write new data on a load fail - it doesn't give the user a change to correct the load failure.
2004-10-07 19:57:51 +00:00
Chris Danford c47b7fb124 clean up whitelist, add entry for Creative Labs MuVo 2004-10-07 19:48:24 +00:00
Chris Danford 44e46c74de const 2004-10-07 19:24:22 +00:00
Glenn Maynard 8b9a8f432d some late character additions 2004-10-07 18:19:22 +00:00
Glenn Maynard 0874f47f0a update 2004-10-07 18:13:02 +00:00