Glenn Maynard
d13e368d7d
fix background loading not being aborted
2004-10-16 17:53:47 +00:00
Glenn Maynard
4b95ea731c
remove SDL
2004-10-16 17:52:07 +00:00
Glenn Maynard
b610556a7e
small helpers
2004-10-16 16:59:17 +00:00
Chris Danford
722941a646
add monkey scripting input driver for longevity testing
2004-10-16 15:04:10 +00:00
Andrew Arsenault
b3f472ae8c
Ym2413a: Here are two files of a new feature I've wrote.
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It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard
2c40b80080
force song backgrounds to effectclock,timer by default
2004-10-16 02:57:18 +00:00
Glenn Maynard
384cdef3a6
drive the movie timer from DecodeSeconds(), instead of an internal
...
clock; this helps keep things synced to the music, and gives us more
control
2004-10-16 02:52:30 +00:00
Glenn Maynard
a99debf223
call DecodeSeconds
2004-10-16 02:48:59 +00:00
Glenn Maynard
02cf55863f
add DecodeSeconds() overload for movies
2004-10-16 02:47:57 +00:00
Glenn Maynard
b5ef800386
little hack to allow forcing propagation of commands to children that
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normally aren't
2004-10-16 02:46:10 +00:00
Glenn Maynard
12b777c12a
Sprites now follow the effect clock; you can sync an animated sprite
...
to the beat. This can be used to implement things like the receptor
row in .sprites. (This is minor; it's actually just a tangent of another
change which I havn't committed yet ...)
2004-10-16 02:15:18 +00:00
Glenn Maynard
3fed6a3a6e
warnings
2004-10-16 01:37:54 +00:00
Glenn Maynard
799a5898dd
Add bgm-time effect mode. This is roughly equivalent to the default, except
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it's tightly synced with the music; it stays synced over music skips, and follows
the music rate, like everything else that uses GAMESTATE->m_fMusicSeconds.
2004-10-16 01:29:25 +00:00
Glenn Maynard
e1ae2d4f4b
fix crash at loop
2004-10-16 00:42:41 +00:00
Glenn Maynard
cf381e0812
make the BGM time available to actors
2004-10-15 22:10:27 +00:00
Glenn Maynard
c31bae20cc
cleanup
2004-10-15 21:45:52 +00:00
Glenn Maynard
433827c2de
remove ProtAllocator hack
2004-10-15 21:44:23 +00:00
Chris Danford
a9fb4cc62a
don't blink menu lights
2004-10-15 14:37:33 +00:00
Chris Danford
c23c0bec17
improve mapping from scsi index to scsi device
2004-10-15 13:47:54 +00:00
Charles Lohr
f212eeb458
Update.
2004-10-13 21:10:30 +00:00
Charles Lohr
336e758732
Added metrics for user display in SMLAN.
2004-10-13 06:44:01 +00:00
Charles Lohr
f53bd9a2f7
Added necessiary code for sending user info, and addition for SMOnline support (But no SMOnline yet). Do not put in 3.9 branch.
2004-10-13 06:42:53 +00:00
Charles Lohr
e84c666854
Added user info; do not put in the 3.9 branch.
2004-10-13 06:41:28 +00:00
Chris Danford
caab80f188
call PlayersFinalized only after applying the mode choice to both players, or else P2's preferred difficulty gets clobbered by the mode choice.
2004-10-13 02:56:29 +00:00
Chris Danford
bb5ea1f864
fix leap year
2004-10-13 02:11:01 +00:00
Charles Lohr
3c821677e0
MSVC6 doesn't like .clear(); I think = "" would be better for now.
2004-10-12 04:42:45 +00:00
Chris Danford
d906bc83e7
don't allow Iomega micro drives
2004-10-12 01:36:37 +00:00
Glenn Maynard
945e662041
fix crash when portal is used with no open sections
2004-10-10 15:06:15 +00:00
Glenn Maynard
8e947c7d0f
clean up IsEasy logic
2004-10-10 14:36:11 +00:00
Glenn Maynard
161b9f3f9a
more portable?
2004-10-10 14:14:29 +00:00
Josh Allen
72501cf4de
Fixed bug in /kick and /ban commands.
2004-10-10 04:45:57 +00:00
Chris Danford
79beff5e26
revert timeout length
2004-10-09 16:56:29 +00:00
Glenn Maynard
af7a0cf3a2
fix off-by-one
2004-10-09 15:41:10 +00:00
Glenn Maynard
39c30e2f37
fix stage count problems
2004-10-09 15:18:42 +00:00
Chris Danford
299ab2cf1a
whoops. Unpause the mount thread after resetting.
2004-10-09 10:36:28 +00:00
Chris Danford
f4f02e23a2
show a different string for "card inserted, but we don't yet know the name on the card"
2004-10-09 09:57:12 +00:00
Chris Danford
269768f856
HACK: Don't do the temp mount and the write test in the mount thread.
2004-10-09 09:34:30 +00:00
Chris Danford
47e2e2d48d
increase mutex timeout
2004-10-09 09:00:24 +00:00
Chris Danford
bc39cb5079
serialize all memory card operations since mount operations hang if we're doing lsusb or reading USB mass storage descriptors in another thread
2004-10-09 08:16:48 +00:00
Charles Lohr
f8a8294588
Automap to LevelSix USB Ignition V3
2004-10-09 07:03:15 +00:00
Chris Danford
e1a8aa0fbb
add more to whitelist
2004-10-08 07:29:51 +00:00
Chris Danford
332dd17b41
fix compile error
2004-10-07 23:44:12 +00:00
Chris Danford
68fcb42954
add more devices to whitelist
2004-10-07 23:17:16 +00:00
Chris Danford
eb1d517cc9
don't hard-code course colors
2004-10-07 22:20:52 +00:00
Chris Danford
c37df8cc69
readability
2004-10-07 22:16:04 +00:00
Chris Danford
5c5ac50b82
Load from LastGood if the main profile is tampered/corrupt.
...
Don't write new data on a load fail - it doesn't give the user a change to correct the load failure.
2004-10-07 19:57:51 +00:00
Chris Danford
c47b7fb124
clean up whitelist, add entry for Creative Labs MuVo
2004-10-07 19:48:24 +00:00
Chris Danford
44e46c74de
const
2004-10-07 19:24:22 +00:00
Glenn Maynard
8b9a8f432d
some late character additions
2004-10-07 18:19:22 +00:00
Glenn Maynard
0874f47f0a
update
2004-10-07 18:13:02 +00:00