Glenn Maynard
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d0fb3959ef
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Unpremultiply shader
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2007-02-24 23:31:26 +00:00 |
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Glenn Maynard
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8ae6f53bfb
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CopySrc blend mode
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2007-02-24 23:30:29 +00:00 |
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Glenn Maynard
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138b96a3b0
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Unpremultiply shader
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2007-02-24 23:20:25 +00:00 |
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Glenn Maynard
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45cff83b71
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glBlendFuncSeparateEXT (since that's waht we test for)
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2007-02-24 23:19:07 +00:00 |
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Glenn Maynard
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4af53a0de9
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RageDisplay::GetTexture, mostly for debugging for now
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2007-02-24 23:17:34 +00:00 |
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Glenn Maynard
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dbd40a9da4
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save alpha, if present
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2007-02-24 23:09:56 +00:00 |
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Glenn Maynard
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d5542f24cf
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use glBlendFuncSeparate for 50% correct dest alpha
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2007-02-24 13:03:35 +00:00 |
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Glenn Maynard
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033becc25f
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support GL_ARB_texture_float
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2007-02-24 12:58:31 +00:00 |
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Vecais Dumais Laacis
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a93dbf3778
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StyleType_OnePlayerTwoSides for One player, two-sides styles cost extra
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2007-02-24 12:48:16 +00:00 |
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Glenn Maynard
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d866e18ca3
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support GL_ARB_texture_float
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2007-02-24 12:33:16 +00:00 |
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Chris Danford
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0160e23705
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style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency
The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
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2007-02-23 22:29:42 +00:00 |
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Chris Danford
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808a5d2b2c
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GetCurThreadName -> GetCurrentThreadName
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2007-02-23 22:02:26 +00:00 |
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Chris Danford
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74cc43ad46
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move stage logic out of SongManager
allow selecting between multiple StepsTypes on ScreenSelectMusic (ala Pump's combined single/double list)
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2007-02-23 21:45:33 +00:00 |
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Chris Danford
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9061e2c1c1
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move stage logic out of SongManager
allow selecting between multiple StepsTypes on ScreenSelectMusic (ala Pump's combined single/double list)
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2007-02-23 21:13:45 +00:00 |
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Chris Danford
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b407c58176
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m_iStagesForSong -> m_iMaxStagesForSong
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2007-02-23 19:31:42 +00:00 |
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Steve Checkoway
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2bfc4f77e5
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Up to date libraries. Also link ffmpeg against the zlib we build.
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2007-02-23 12:40:56 +00:00 |
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Steve Checkoway
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ac17e6c8af
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I do not know what it cannot just use the same file, but it cannot, so stick in the copy.
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2007-02-23 12:07:03 +00:00 |
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Steve Checkoway
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090cf465e2
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Update README.
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2007-02-23 12:00:56 +00:00 |
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Steve Checkoway
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a1764ff913
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Use static zlib. I could have it only use this for the ppc build and use the system one for i386 since that one is new enough, but I can't test that so I won't.
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2007-02-23 11:58:33 +00:00 |
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Steve Checkoway
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5dc3c39603
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Build zlib since the 10.2.8 sdk has a version that is too old.
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2007-02-23 11:56:58 +00:00 |
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Steve Checkoway
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a06dc00e7a
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Simplify.
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2007-02-23 11:32:54 +00:00 |
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Steve Checkoway
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2faaa7518a
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GetCurThreadName -> GetCurrentThreadName to match GetCurrentThreadID.
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2007-02-23 10:35:00 +00:00 |
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Steve Checkoway
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03ee27cf21
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We can't throw exceptions except on the main thread.
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2007-02-23 10:25:53 +00:00 |
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Steve Checkoway
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6ed2dcf230
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Export GetInvalidThreadID() through RageThreads.h, rather than arch/Threads/Thread.h (via GetInvalidThreadId(), lowercase d).
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2007-02-23 10:24:51 +00:00 |
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Steve Checkoway
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3b2e02d5fe
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Error() reinits the Dialog. Shut it down afterward.
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2007-02-23 10:12:56 +00:00 |
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Glenn Maynard
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41521eeb2e
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reenable RageFileObjInflate::Copy. 3+ years is long enough to give
people to upgrade zlib ...
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2007-02-23 09:53:01 +00:00 |
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Steve Checkoway
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a7cadaa835
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Simplify.
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2007-02-23 09:01:11 +00:00 |
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Steve Checkoway
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7ca0f5996b
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Unused.
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2007-02-23 08:35:48 +00:00 |
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Steve Checkoway
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3c3fc0aaac
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Unused.
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2007-02-23 08:09:49 +00:00 |
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Glenn Maynard
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46effdd2e6
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remove unused
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2007-02-22 21:18:07 +00:00 |
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Steve Checkoway
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65b279ce89
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Misclick.
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2007-02-22 19:36:58 +00:00 |
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Steve Checkoway
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dca5f7a223
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Add files.
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2007-02-22 19:34:57 +00:00 |
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Chris Danford
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f6afe68843
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Let ActorFrame propagate the message instead of sending it to each individual child
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2007-02-22 18:35:27 +00:00 |
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Glenn Maynard
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7c30f3d7fe
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Sprite cruft
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2007-02-22 09:53:15 +00:00 |
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Chris Danford
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85cdc48c85
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name cleanup: difficulty -> frame
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2007-02-22 07:22:44 +00:00 |
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Chris Danford
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f77647b5ad
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enum name cleanup: DIFFICULTY_* -> Difficulty_*
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2007-02-22 07:18:05 +00:00 |
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Chris Danford
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59df866348
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add TODO comments
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2007-02-22 07:09:29 +00:00 |
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Chris Danford
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23851388b9
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style cleanup:
use bool instead of a bit field
DontAutogen -> AllowAutogen (don't use negatives in names)
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2007-02-22 07:06:21 +00:00 |
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Chris Danford
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491ab6eaf5
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StyleType enum name cleanup
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2007-02-22 06:56:17 +00:00 |
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Chris Danford
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93e93a0fa6
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rename difficulty -> frame since it's treated as a generic Actor
Add pSteps and pTrail parameters to DifficultyMeter::Set*
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2007-02-22 06:34:42 +00:00 |
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Glenn Maynard
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74e550d75a
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ScreenTestFonts fix
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2007-02-22 01:18:30 +00:00 |
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Chris Danford
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28ca7c6151
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remove m_bAutoColorTicks. It's no longer useful now that the coloring is done with actor commands
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2007-02-22 01:12:20 +00:00 |
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Chris Danford
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d3a41a43b1
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add StepsType param to DifficultyList::Set*
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2007-02-22 01:09:13 +00:00 |
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Chris Danford
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177ba89cb8
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name cleanup: bar|feet -> ticks
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2007-02-22 00:52:25 +00:00 |
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Glenn Maynard
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136eb055b0
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typo
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2007-02-22 00:52:09 +00:00 |
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Glenn Maynard
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0ae8641ce7
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reader fixes
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2007-02-22 00:51:48 +00:00 |
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Glenn Maynard
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12af4ad131
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fix up tests
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2007-02-22 00:49:26 +00:00 |
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Chris Danford
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2b65bb5066
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Add StepsType parameter to Set*
name cleanup: bar|feet -> ticks
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2007-02-22 00:39:52 +00:00 |
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Chris Danford
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16d3561d08
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Message sCommandName -> Message msg
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2007-02-22 00:38:05 +00:00 |
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Glenn Maynard
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60785f8ed4
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maybe fix compile problems
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2007-02-21 22:36:18 +00:00 |
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