Commit Graph
18604 Commits
Author SHA1 Message Date
Renaud Lepage 4cf9334b9f Xbox : Correct the path correction routine. We are now back. 2005-08-26 19:02:10 +00:00
Glenn Maynard db92df2fe1 FontPageSettings is a complex type; avoid unneeded copying 2005-08-26 18:33:42 +00:00
Chris Danford 9b307b198c add list of scores and judgments to multiplayer gameplay 2005-08-26 17:39:53 +00:00
Chris Danford 2d5e08f288 hack for testing all 8 players w/ only one joystick 2005-08-26 17:37:30 +00:00
Chris Danford b9f82be7a9 add separate MultiPlayer value. index = enabled player index (max num joined players). multiPlayer = MultiPlayer value for this player (max NUM_MultiPlayer) 2005-08-26 17:34:42 +00:00
Chris Danford b54323f917 move all translations for an input event into one structure. Have screens pass this around instead of passing around 5 separate input structures 2005-08-26 17:33:02 +00:00
Chris Danford 89482ce6ba add PlayerScoreList 2005-08-26 17:32:11 +00:00
Glenn Maynard e840759d97 LoadAllCommands 2005-08-25 23:07:42 +00:00
Glenn Maynard 6f864d9a6b LoadAllCommands needs to be called in Init(), not BeginScreen() 2005-08-25 23:03:30 +00:00
Renaud Lepage 380b5cdfcf Xbox debug. 2005-08-25 22:11:14 +00:00
Renaud Lepage 0f25223aec Debug 2005-08-25 22:10:20 +00:00
Renaud Lepage b663fc735f Debug on Xbox. 2005-08-25 22:08:33 +00:00
Renaud Lepage 98734b8046 Xbox debug enabled. 2005-08-25 22:04:51 +00:00
Renaud Lepage 1f46be668f Xbox Debugging enabled. 2005-08-25 22:04:13 +00:00
Renaud Lepage 4f85b8572e New approach to the xbox debug version : same as the release version, but with debug symbols. no "sm debug features" activated. pure code debugging :) 2005-08-25 19:58:59 +00:00
Glenn Maynard 4b17b13683 Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen. 2005-08-25 18:12:23 +00:00
Glenn Maynard b6d428d37c Make Lua type checks optional. They add a lot of overhead to Lua dispatches. 2005-08-25 17:51:00 +00:00
Glenn Maynard 74c83953cc optimize 2005-08-25 02:31:07 +00:00
Glenn Maynard 34dbae291f const 2005-08-25 01:27:55 +00:00
Glenn Maynard fe25ff3595 cleanup 2005-08-25 01:26:59 +00:00
Glenn Maynard b58c5c072a cleanup, remove old comment 2005-08-25 01:17:26 +00:00
Glenn Maynard 1c81bcc5fc EarlyAbortDraw() const 2005-08-25 00:57:53 +00:00
Glenn Maynard a774629f4e cleanup. (hate this fade logic ...) 2005-08-25 00:47:10 +00:00
Charles Lohr b4482a42a7 Fix: Use SMOnline Login properly 2005-08-25 00:22:32 +00:00
Glenn Maynard 402b93f3d8 remove old brainstorming: I'm not sure that using a real font renderer
would be a good idea (too slow), and if I do implement it I probably won't
use this ancient design.  (BitmapText needs to be faster and use less memory;
currently it uses about 256 bytes per character--too much--and it should use
compiled geometry if possible.)
2005-08-24 23:20:32 +00:00
Glenn Maynard c488702f90 unneeded 2005-08-24 23:16:34 +00:00
Glenn Maynard 682b3c94db old comment 2005-08-24 23:15:05 +00:00
Glenn Maynard 68467654c3 remove unused metrics 2005-08-24 21:32:22 +00:00
Glenn Maynard 1d7fcfb5f6 unused 2005-08-24 21:31:34 +00:00
Glenn Maynard b4874c0646 do this in the overlay 2005-08-24 21:31:06 +00:00
Glenn Maynard 9247e9b17b register type 2005-08-24 21:30:34 +00:00
Glenn Maynard 1e033bfff5 auto-update MusicSortDisplay 2005-08-24 21:24:29 +00:00
Glenn Maynard 8ebdf38c71 Message_SortOrderChanged
no deque
2005-08-24 20:46:39 +00:00
Glenn Maynard 42e27c06ab cleanup 2005-08-24 20:45:57 +00:00
Glenn Maynard c85554fce8 simplify 2005-08-24 20:44:15 +00:00
Glenn Maynard c136cf3a9e fix "warning C4213: nonstandard extension used : cast on l-value" 2005-08-24 20:43:05 +00:00
Glenn Maynard 56817d9490 broadcast m_SortOrder 2005-08-24 20:42:14 +00:00
Glenn Maynard 833903e7ef branch optimization to reduce the cost of asserts 2005-08-24 17:42:01 +00:00
Renaud Lepage e670de04e6 New screen in town. 2005-08-24 12:02:09 +00:00
Renaud Lepage 0e94804827 We're not ready for ffmpeg on Xbox... yet :) 2005-08-24 11:57:58 +00:00
Renaud Lepage fb73ee5684 Missing, New and old, blahblahblah. 2005-08-24 11:49:51 +00:00
Glenn Maynard da269be1a2 minor optimization 2005-08-24 02:26:36 +00:00
Renaud Lepage 8a64df1865 Remove the Xbox libs, as they are XDK-compiled binaries. How did they get up there anyway? 2005-08-24 02:03:38 +00:00
Ben Anderson ac9d86f54d Remove dupe ScreenGameplayMultiplayer 2005-08-24 01:02:21 +00:00
Renaud Lepage b239c0047c Missing mod for HAVE_XDK 2005-08-23 23:55:23 +00:00
Chris Danford dd907dd19c VC7 compile fix 2005-08-23 23:48:23 +00:00
Renaud Lepage eb0704bf41 Big defines patch : replace HAVE_XBOX with HAVE_XDK. In some cases where HAVE_DIRECTX was ambiguous, clarification was added. Another bug surfaced here : Who said FFMPEG was needed on xbox? In any case, investigation of ffmpeg-xbox will commence as soon as we can get SMX to boot again :) 2005-08-23 22:51:21 +00:00
Renaud Lepage 9783942cdc Updated for code clarity 2005-08-23 22:16:29 +00:00
Chris Danford 5710c5bb5e merge Multiplayer into ScreenGameplay 2005-08-23 21:43:32 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00