Big defines patch : replace HAVE_XBOX with HAVE_XDK. In some cases where HAVE_DIRECTX was ambiguous, clarification was added. Another bug surfaced here : Who said FFMPEG was needed on xbox? In any case, investigation of ffmpeg-xbox will commence as soon as we can get SMX to boot again :)
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@@ -13,7 +13,7 @@
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#elif defined(HAVE_WIN32) // XXX: Better name for this API?
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#include "ArchHooks_Win32.h"
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#elif defined(HAVE_XBOX) // XXX: Better name for this API?
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#elif defined(HAVE_XDK)
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#include "ArchHooks_Xbox.h"
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#else
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@@ -4,7 +4,7 @@
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#include "arch/arch_platform.h"
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/* InputHandler drivers selector. */
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#if defined(HAVE_DIRECTX) && !defined(XBOX)
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#if defined(HAVE_DIRECTX) && !defined(HAVE_XDK)
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#include "InputHandler_DirectInput.h"
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#endif
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@@ -29,7 +29,7 @@
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#include "InputHandler_Win32_MIDI.h"
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#endif
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#ifdef HAVE_XBOX
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#ifdef HAVE_XDK
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#include "InputHandler_Xbox.h"
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#endif
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@@ -24,7 +24,7 @@ namespace avcodec
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#endif
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};
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#if defined(_MSC_VER)
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#if defined(_MSC_VER) && !defined(XBOX)
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#pragma comment(lib, "ffmpeg/lib/avcodec.lib")
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#pragma comment(lib, "ffmpeg/lib/avformat.lib")
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#endif
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@@ -4,7 +4,7 @@
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#include "arch/arch_platform.h"
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/* MovieTexture driver selector. */
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#if defined(HAVE_DIRECTX) && !defined(HAVE_XBOX)
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#if defined(HAVE_DIRECTX) && !defined(HAVE_XDK)
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#include "MovieTexture_DShow.h"
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#endif
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@@ -9,9 +9,9 @@
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* InputHandler_SDL to be used.) */
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/* InputHandler drivers */
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#if defined (HAVE_XBOX)
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#if defined (HAVE_XDK)
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#define DEFAULT_INPUT_DRIVER_LIST "Xbox"
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#elif defined(HAVE_DIRECTX)
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#elif defined(HAVE_DIRECTX) && !defined(HAVE_XDK)
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#define DEFAULT_INPUT_DRIVER_LIST "DirectInput,Pump,Para"
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#elif defined(HAVE_X11) // Prefer X11 over SDL
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#define DEFAULT_INPUT_DRIVER_LIST "X11,Joystick"
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@@ -21,7 +21,7 @@
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#endif
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#if defined(_XBOX)
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#define HAVE_DIRECTX
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#define HAVE_XBOX // XXX: Better name for this API?
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#define HAVE_XDK
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#endif
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#if defined(LINUX)
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#define HAVE_UNIX // Here just to be explicit.
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