Glenn Maynard
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e11914d4bb
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LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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2006-10-09 08:24:10 +00:00 |
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Glenn Maynard
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f1ca420069
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use ActorUtil::GetWhere
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2006-10-09 08:08:59 +00:00 |
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Glenn Maynard
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c690fdcfe4
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unify registration
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2006-09-29 00:01:32 +00:00 |
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Glenn Maynard
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153bcedd40
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simpler Lua boilerplate
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2006-09-27 20:03:31 +00:00 |
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Steve Checkoway
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6ea2a41b00
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Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
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2006-09-17 01:19:19 +00:00 |
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Glenn Maynard
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e206261b80
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ARRAYSIZE -> ARRAYLEN
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2006-09-13 03:11:38 +00:00 |
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Steve Checkoway
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a07e194cf1
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Revert. Fixes Linux build.
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2006-07-18 05:51:37 +00:00 |
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Jason Felds
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366c3440d4
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Fix VC8 macro redef warning. (more to come)
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2006-07-18 03:56:37 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Chris Danford
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fa2a5bddc3
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Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats. It's not really a per-player value.
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2005-10-01 00:18:13 +00:00 |
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Glenn Maynard
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b452163c3a
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cleanup: don't keep extra source data around; use vector
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2005-09-11 23:40:11 +00:00 |
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Glenn Maynard
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d27c554ef1
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don't update every frame, only on initial load
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2005-09-11 23:30:44 +00:00 |
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Glenn Maynard
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eec7c6255b
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update the rendered data, not the source data (fixes one-frame glitch)
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2005-09-11 23:30:11 +00:00 |
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Glenn Maynard
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f780036ca0
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fix off-by-one
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2005-09-11 23:04:49 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Chris Danford
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b1f742f69b
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fix for VC6 that can't initialize statics in the class definiton
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2005-09-01 04:26:23 +00:00 |
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Glenn Maynard
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ea13fb6379
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draw directly; too many vertices to generate this stuff on the fly
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2005-08-30 18:06:21 +00:00 |
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Glenn Maynard
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7afe0254ba
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reverse m_Slices; this is intended to be used as a mask
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2005-08-29 23:25:50 +00:00 |
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Glenn Maynard
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7c9740df17
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GraphDisplay with XML
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2005-08-29 22:51:35 +00:00 |
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Glenn Maynard
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1fe993e3f7
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cleanup
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2005-08-29 10:29:03 +00:00 |
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Glenn Maynard
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ce50477dfe
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cleanup
remove fInitialHeight tween
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2005-08-29 10:27:46 +00:00 |
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Glenn Maynard
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a41cfb8b43
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fix annoying long-standing bug: fix life graph turns white when we happen to be
left in glow mode (eg. when disqualified)
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2005-08-27 03:42:45 +00:00 |
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Glenn Maynard
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fcbd6dda76
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not a null texture anymore
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2005-07-07 11:00:45 +00:00 |
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Glenn Maynard
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b4ba450d64
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fix "just barely" misaligned
- compute in the same way as the graph itself
- don't round (quantize(1)); this tries to snap to a pixel, but the graph is
usually zoomed
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2005-05-25 04:58:45 +00:00 |
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Glenn Maynard
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a49bfd5e74
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cleanup
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2005-05-25 04:44:32 +00:00 |
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Chris Danford
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f217e5f0f4
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track whether player gave up, hide Barely if gave up
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2005-05-09 10:12:03 +00:00 |
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Chris Danford
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082c38688f
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draw boundaries underneath "just barely"
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2005-05-07 16:47:48 +00:00 |
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Ben Anderson
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0ca2dd7540
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Fix case (fixes compilation on POSIX systems)
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2005-05-02 01:07:15 +00:00 |
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Steve Checkoway
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5096cb77d2
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Fix warning
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2005-04-28 17:10:16 +00:00 |
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Chris Danford
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395d6488a8
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don't show JustBarely when hitting 0 life with fail off
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2005-04-28 00:11:30 +00:00 |
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Chris Danford
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5d398f4ad3
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add song boundary marker
add "just barely"
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2005-04-27 21:46:35 +00:00 |
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Chris Danford
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d5b7e5650c
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only save life and combo for the range of time between the first and last step
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2005-04-23 02:50:26 +00:00 |
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Chris Danford
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f57e898966
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show life and combo graphs over the whole song/course - not just over the time the player was alive
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2005-04-20 06:13:06 +00:00 |
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Chris Danford
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4a2499b0fb
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fix Model doesn't obey m_bTextureWrapping
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2005-02-27 08:31:41 +00:00 |
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Chris Danford
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e01f6ed77e
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cleanup
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2004-12-23 23:12:25 +00:00 |
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Chris Danford
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09d018444e
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split StageStats into player-specific and non-player-specific structs
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2004-12-20 10:47:41 +00:00 |
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Chris Danford
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03fbb915f3
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remove VC6 scoping hacks
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2004-09-21 07:53:39 +00:00 |
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Glenn Maynard
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3798245ce6
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license update
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2004-06-07 21:14:03 +00:00 |
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Steve Checkoway
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43ef336eea
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Fix warning.
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2004-05-16 08:11:41 +00:00 |
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Chris Danford
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a8882ff9d0
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don't clamp super meter
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2004-05-16 05:06:58 +00:00 |
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Chris Danford
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9502f1c262
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draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
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2004-02-04 09:55:18 +00:00 |
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Glenn Maynard
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aad110f8e8
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reduce dependency
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2003-12-22 23:27:54 +00:00 |
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Glenn Maynard
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05784ee0dc
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GetSourceWidth, not GetTextureHeight
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2003-10-23 06:18:14 +00:00 |
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Glenn Maynard
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0041b31a7b
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add GraphDisplay
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2003-10-22 22:02:26 +00:00 |
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