Commit Graph
20710 Commits
Author SHA1 Message Date
Glenn Maynard cefac82d1c Ignore offset for beat alignment. This could use the offset, actually, but typical offsets are around a frame, so it's not actually noticable; and making it work reliably would be a pain. Only use the offset for judgements and arrow rendering. 2006-03-29 10:15:21 +00:00
Glenn Maynard 88f9590b9e ignore offset in skip check 2006-03-29 10:13:34 +00:00
Glenn Maynard 757c6f8a6a fix checkpoint 2006-03-29 10:12:24 +00:00
Glenn Maynard 92cfec6bba simplify (tracking down skips) 2006-03-29 10:10:54 +00:00
Glenn Maynard a99731d5d9 simplify (tracking down skips) 2006-03-29 10:09:10 +00:00
Glenn Maynard 002e1b99b2 unused 2006-03-29 08:49:57 +00:00
Glenn Maynard 0195ad338b fix merge 2006-03-29 08:37:54 +00:00
Glenn Maynard 31eb3ee344 Fix sample music doesn't always start. This depended on m_Out being
started first, which was brittle.
2006-03-29 08:14:29 +00:00
Glenn Maynard 32378f65ff fixup (oops) 2006-03-29 08:11:55 +00:00
Glenn Maynard 90b4af5947 cleanup 2006-03-29 08:11:07 +00:00
Glenn Maynard d939a15876 Don't list difficulties that don't exist in "Fill Steps" (ROW_SOURCE_STEPS_TYPE). 2006-03-29 07:56:39 +00:00
Glenn Maynard 7812a4ba47 cleanup 2006-03-29 07:55:53 +00:00
Steve Checkoway 8195572649 If we don't have gtk on linux, use the Null loading window, don't throw an exception. 2006-03-29 07:01:01 +00:00
Glenn Maynard 94886b6d06 clean up thread checkpoints output 2006-03-29 05:19:13 +00:00
Glenn Maynard 389e7e3da3 style cleanup 2006-03-29 04:59:28 +00:00
Glenn Maynard 84f87db44d Do include offset information for internal symbols (not just DLLs). They're helpful
for narrowing down exactly where we are in a function.
2006-03-29 04:48:39 +00:00
Glenn Maynard cec466b584 update 2006-03-29 04:45:58 +00:00
Glenn Maynard e7d45c189b Always include the "___ImageBase" symbol, so the first RVA entry
is always (hopefully) the base of the EXE.  That way, we can display
consistent offsets relative to that.
2006-03-29 04:45:12 +00:00
Glenn Maynard 6faf9b9b69 fix selecting an edit and moving to chance results in weird difficulty
selection behavior
2006-03-29 02:54:11 +00:00
Chris Danford 9c4dc961dd add spacing for easier merging 2006-03-29 02:53:43 +00:00
Chris Danford b1fdcabde7 debug logging 2006-03-29 02:53:01 +00:00
Glenn Maynard 2e0ff9d9c8 Change default BGBrightness to line up with BGBrightnessOrStatic. 2006-03-29 01:52:30 +00:00
Glenn Maynard ea298ce438 cleanup 2006-03-29 01:43:51 +00:00
Glenn Maynard 5d8a93c19a checkpoints 2006-03-29 01:43:18 +00:00
Chris Danford f261bdcaf7 fix "can hold roll without stepping on head", leading to weird graphics 2006-03-29 01:27:04 +00:00
Chris Danford 6b0f8879d8 fix crash in EditMode >= home 2006-03-29 01:26:21 +00:00
Chris Danford 691a0daae5 add description for Ignition/Afterburner 2006-03-28 22:32:54 +00:00
Chris Danford 865dcb072b remove unnecessary CLAMP in RandomGen 2006-03-28 21:52:10 +00:00
Chris Danford cb39a7d093 fix assert b/c rowCode not set when navigating mini menu with P2 2006-03-28 21:29:32 +00:00
Chris Danford 7a87b1f7ef fix noteskin not set on playback 2006-03-28 21:28:56 +00:00
Chris Danford efbb6cfe52 allow control from P2, fix P2 input doesn't work after exiting the screen 2006-03-28 20:44:27 +00:00
Chris Danford f9d50da5e1 cleanup for easier debugging 2006-03-28 19:15:44 +00:00
Steve Checkoway 1a240d3b6c Cleanup. 2006-03-28 14:37:40 +00:00
Steve Checkoway 79fdd16a55 Add CrashHandlerInternal.cpp, remove libresample. 2006-03-28 14:31:14 +00:00
Steve Checkoway 5e898497d2 Add file. 2006-03-28 14:26:35 +00:00
Steve Checkoway 81afe152ec Oops, two changes in that last commit. Don't have the child kill the parent any longer. This doesn't work when gdb is tracing. Why is the parent waiting for the child anyway? It shouldn't really matter that much if the child is signaled.
Also, why doesn't RunCrashHandler call _exit()? ForceDeadlock() calls _exit() after RunCrashHandler(), but ForceCrash does not, it has to go back to sm_crash() before _exit() is called. It's all very mysterious at 6:30 am.
2006-03-28 14:26:22 +00:00
Steve Checkoway 746261d8bd Split out itoa, SignalName, and SignalCodeName. All of these are macros, so testing for them directly is okay (at least on OS X and linux). If some other system doesn't implement them as macros, then checks for them can be added to the configure.ac script.
All of these can be called under crash conditions.
2006-03-28 14:20:57 +00:00
Steve Checkoway 6d001dc761 Leave Save in Application Support, put Cache and Logs in Library, and put screenshots in Documents/PRODUCT_ID Screenshots. 2006-03-28 14:16:56 +00:00
Glenn Maynard 514dd69f13 temp revert: this returns [0,n), not [0,n] (fixes crashes) 2006-03-28 12:47:54 +00:00
Glenn Maynard 8d6c634d1e clear these; they're global (though we won't create two RageDisplay_D3D
objects in one run)
2006-03-28 12:24:00 +00:00
Glenn Maynard 800ec64460 remove old 2006-03-28 10:19:47 +00:00
Glenn Maynard 3e20c357ad fix wrong options positions when memory cards inserted 2006-03-28 10:18:45 +00:00
Glenn Maynard 71a4067948 rename 2006-03-28 10:10:44 +00:00
Glenn Maynard 4306178913 sOsMountDir can be long--a mountpoint in Linux and OSX. (It can also
be in NT, but we don't support that yet.)  Move it to a separate text.
2006-03-28 10:03:22 +00:00
Steve Checkoway 30624ab737 No optimizations in any Debug builds. 2006-03-28 10:02:19 +00:00
Glenn Maynard 626cee92af comment 2006-03-28 09:57:31 +00:00
Glenn Maynard d58f58bd88 Fix ScreenOptions::RestartOptions doesn't call AfterChangeRow.
(AfterChangeRow calls AfterChangeValueOrRow.)
2006-03-28 09:56:31 +00:00
Glenn Maynard b02e382975 style 2006-03-28 09:34:10 +00:00
Glenn Maynard ee9c292b09 Implement GlobalOffsetSeconds in GameState::UpdateSongPosition,
not TimingData.  TimingData is a simple data structure, and shouldn't
be affected by hardware tweaks.  This is also easier to bypass in cases
we don't want GlobalOffsetSeconds.

Don't adjust assist tick by GlobalOffsetSeconds.
2006-03-28 09:28:55 +00:00
Glenn Maynard 8d3253442c remove GetBeatAndBPSFromElapsedTime compat 2006-03-28 08:58:30 +00:00