Glenn Maynard
cefac82d1c
Ignore offset for beat alignment. This could use the offset, actually, but typical offsets are around a frame, so it's not actually noticable; and making it work reliably would be a pain. Only use the offset for judgements and arrow rendering.
2006-03-29 10:15:21 +00:00
Glenn Maynard
88f9590b9e
ignore offset in skip check
2006-03-29 10:13:34 +00:00
Glenn Maynard
757c6f8a6a
fix checkpoint
2006-03-29 10:12:24 +00:00
Glenn Maynard
92cfec6bba
simplify (tracking down skips)
2006-03-29 10:10:54 +00:00
Glenn Maynard
a99731d5d9
simplify (tracking down skips)
2006-03-29 10:09:10 +00:00
Glenn Maynard
002e1b99b2
unused
2006-03-29 08:49:57 +00:00
Glenn Maynard
0195ad338b
fix merge
2006-03-29 08:37:54 +00:00
Glenn Maynard
31eb3ee344
Fix sample music doesn't always start. This depended on m_Out being
...
started first, which was brittle.
2006-03-29 08:14:29 +00:00
Glenn Maynard
32378f65ff
fixup (oops)
2006-03-29 08:11:55 +00:00
Glenn Maynard
90b4af5947
cleanup
2006-03-29 08:11:07 +00:00
Glenn Maynard
d939a15876
Don't list difficulties that don't exist in "Fill Steps" (ROW_SOURCE_STEPS_TYPE).
2006-03-29 07:56:39 +00:00
Glenn Maynard
7812a4ba47
cleanup
2006-03-29 07:55:53 +00:00
Steve Checkoway
8195572649
If we don't have gtk on linux, use the Null loading window, don't throw an exception.
2006-03-29 07:01:01 +00:00
Glenn Maynard
94886b6d06
clean up thread checkpoints output
2006-03-29 05:19:13 +00:00
Glenn Maynard
389e7e3da3
style cleanup
2006-03-29 04:59:28 +00:00
Glenn Maynard
84f87db44d
Do include offset information for internal symbols (not just DLLs). They're helpful
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for narrowing down exactly where we are in a function.
2006-03-29 04:48:39 +00:00
Glenn Maynard
cec466b584
update
2006-03-29 04:45:58 +00:00
Glenn Maynard
e7d45c189b
Always include the "___ImageBase" symbol, so the first RVA entry
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is always (hopefully) the base of the EXE. That way, we can display
consistent offsets relative to that.
2006-03-29 04:45:12 +00:00
Glenn Maynard
6faf9b9b69
fix selecting an edit and moving to chance results in weird difficulty
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selection behavior
2006-03-29 02:54:11 +00:00
Chris Danford
9c4dc961dd
add spacing for easier merging
2006-03-29 02:53:43 +00:00
Chris Danford
b1fdcabde7
debug logging
2006-03-29 02:53:01 +00:00
Glenn Maynard
2e0ff9d9c8
Change default BGBrightness to line up with BGBrightnessOrStatic.
2006-03-29 01:52:30 +00:00
Glenn Maynard
ea298ce438
cleanup
2006-03-29 01:43:51 +00:00
Glenn Maynard
5d8a93c19a
checkpoints
2006-03-29 01:43:18 +00:00
Chris Danford
f261bdcaf7
fix "can hold roll without stepping on head", leading to weird graphics
2006-03-29 01:27:04 +00:00
Chris Danford
6b0f8879d8
fix crash in EditMode >= home
2006-03-29 01:26:21 +00:00
Chris Danford
691a0daae5
add description for Ignition/Afterburner
2006-03-28 22:32:54 +00:00
Chris Danford
865dcb072b
remove unnecessary CLAMP in RandomGen
2006-03-28 21:52:10 +00:00
Chris Danford
cb39a7d093
fix assert b/c rowCode not set when navigating mini menu with P2
2006-03-28 21:29:32 +00:00
Chris Danford
7a87b1f7ef
fix noteskin not set on playback
2006-03-28 21:28:56 +00:00
Chris Danford
efbb6cfe52
allow control from P2, fix P2 input doesn't work after exiting the screen
2006-03-28 20:44:27 +00:00
Chris Danford
f9d50da5e1
cleanup for easier debugging
2006-03-28 19:15:44 +00:00
Steve Checkoway
1a240d3b6c
Cleanup.
2006-03-28 14:37:40 +00:00
Steve Checkoway
79fdd16a55
Add CrashHandlerInternal.cpp, remove libresample.
2006-03-28 14:31:14 +00:00
Steve Checkoway
5e898497d2
Add file.
2006-03-28 14:26:35 +00:00
Steve Checkoway
81afe152ec
Oops, two changes in that last commit. Don't have the child kill the parent any longer. This doesn't work when gdb is tracing. Why is the parent waiting for the child anyway? It shouldn't really matter that much if the child is signaled.
...
Also, why doesn't RunCrashHandler call _exit()? ForceDeadlock() calls _exit() after RunCrashHandler(), but ForceCrash does not, it has to go back to sm_crash() before _exit() is called. It's all very mysterious at 6:30 am.
2006-03-28 14:26:22 +00:00
Steve Checkoway
746261d8bd
Split out itoa, SignalName, and SignalCodeName. All of these are macros, so testing for them directly is okay (at least on OS X and linux). If some other system doesn't implement them as macros, then checks for them can be added to the configure.ac script.
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All of these can be called under crash conditions.
2006-03-28 14:20:57 +00:00
Steve Checkoway
6d001dc761
Leave Save in Application Support, put Cache and Logs in Library, and put screenshots in Documents/PRODUCT_ID Screenshots.
2006-03-28 14:16:56 +00:00
Glenn Maynard
514dd69f13
temp revert: this returns [0,n), not [0,n] (fixes crashes)
2006-03-28 12:47:54 +00:00
Glenn Maynard
8d6c634d1e
clear these; they're global (though we won't create two RageDisplay_D3D
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objects in one run)
2006-03-28 12:24:00 +00:00
Glenn Maynard
800ec64460
remove old
2006-03-28 10:19:47 +00:00
Glenn Maynard
3e20c357ad
fix wrong options positions when memory cards inserted
2006-03-28 10:18:45 +00:00
Glenn Maynard
71a4067948
rename
2006-03-28 10:10:44 +00:00
Glenn Maynard
4306178913
sOsMountDir can be long--a mountpoint in Linux and OSX. (It can also
...
be in NT, but we don't support that yet.) Move it to a separate text.
2006-03-28 10:03:22 +00:00
Steve Checkoway
30624ab737
No optimizations in any Debug builds.
2006-03-28 10:02:19 +00:00
Glenn Maynard
626cee92af
comment
2006-03-28 09:57:31 +00:00
Glenn Maynard
d58f58bd88
Fix ScreenOptions::RestartOptions doesn't call AfterChangeRow.
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(AfterChangeRow calls AfterChangeValueOrRow.)
2006-03-28 09:56:31 +00:00
Glenn Maynard
b02e382975
style
2006-03-28 09:34:10 +00:00
Glenn Maynard
ee9c292b09
Implement GlobalOffsetSeconds in GameState::UpdateSongPosition,
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not TimingData. TimingData is a simple data structure, and shouldn't
be affected by hardware tweaks. This is also easier to bypass in cases
we don't want GlobalOffsetSeconds.
Don't adjust assist tick by GlobalOffsetSeconds.
2006-03-28 09:28:55 +00:00
Glenn Maynard
8d3253442c
remove GetBeatAndBPSFromElapsedTime compat
2006-03-28 08:58:30 +00:00