clear these; they're global (though we won't create two RageDisplay_D3D

objects in one run)
This commit is contained in:
Glenn Maynard
2006-03-28 12:24:00 +00:00
parent 800ec64460
commit 8d6c634d1e
+6
View File
@@ -282,10 +282,16 @@ RageDisplay_D3D::~RageDisplay_D3D()
LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
if( g_pd3dDevice )
{
g_pd3dDevice->Release();
g_pd3dDevice = NULL;
}
if( g_pd3d )
{
g_pd3d->Release();
g_pd3d = NULL;
}
#if !defined(XBOX)
if( g_D3D8_Module )