Chris Danford
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e8ca958503
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remove hard-coded cursor tween seconds
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2005-04-20 23:02:37 +00:00 |
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Chris Danford
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6640b3fed6
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allow negative mod percentages
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2005-04-20 09:08:22 +00:00 |
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Chris Danford
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7caea1e41a
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add HiddenOffset, SuddenOffset mods
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2005-04-20 08:54:12 +00:00 |
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Chris Danford
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f57e898966
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show life and combo graphs over the whole song/course - not just over the time the player was alive
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2005-04-20 06:13:06 +00:00 |
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Chris Danford
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a09bf4042e
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separate roll window
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2005-04-20 06:10:30 +00:00 |
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Chris Danford
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8ec01b7cb3
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add TapNote SubType instead of a bool for rolls
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2005-04-20 01:53:41 +00:00 |
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Chris Danford
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43ea0f0205
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implement rolls in gameplay
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2005-04-20 01:52:55 +00:00 |
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Chris Danford
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674fc0ebc0
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fix bogus goal complete with GOAL_NONE
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2005-04-19 22:31:35 +00:00 |
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Chris Danford
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cbc962dc8a
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add missing PlayMusic
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2005-04-19 21:47:01 +00:00 |
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Chris Danford
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cb168f791a
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add optional QuantizePixels
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2005-04-19 19:17:03 +00:00 |
|
Chris Danford
|
dd19df0ed4
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don't clamp menu timer to 99
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2005-04-19 19:16:08 +00:00 |
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Chris Danford
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79b8a76844
|
add missing break
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2005-04-19 15:58:08 +00:00 |
|
Chris Danford
|
6bf007e02b
|
fix metrics sometime accessed too early
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2005-04-19 15:56:00 +00:00 |
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Chris Danford
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72edfd5d61
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fix name entry wheel score rounded up instead of truncated
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2005-04-19 04:26:10 +00:00 |
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Chris Danford
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5b9ab7244b
|
fix GCC errors
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2005-04-19 04:11:33 +00:00 |
|
Chris Danford
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3c247ff138
|
fix edit elements drawing way off screen in boomerang causing artifacts on some hardware
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2005-04-19 04:04:37 +00:00 |
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Chris Danford
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1f483158f7
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fix edit elements drawing way off screen in boomerang causing artifacts on some hardware
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2005-04-19 03:56:00 +00:00 |
|
Glenn Maynard
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5926618f8c
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fix warning
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2005-04-19 03:31:06 +00:00 |
|
Glenn Maynard
|
37b3705ffa
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fix OneChoiceForAllPlayers options not being imported when only p2 is active
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2005-04-19 03:30:30 +00:00 |
|
Chris Danford
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d47c4da1cf
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fix scrollBPM doesn't approach target
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2005-04-19 03:22:53 +00:00 |
|
Charles Lohr
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3b84c9024b
|
Fix: Don't let BitmapText spill outside it's wrap area. Is this a good way to do it? anyone have a better idea?
|
2005-04-19 02:14:43 +00:00 |
|
Charles Lohr
|
814878efba
|
Fix: Don't let BitmapText spill outside it's wrap area.
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2005-04-19 02:13:07 +00:00 |
|
Chris Danford
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fafac28e85
|
only show tutorial in EDIT_MODE_FULL
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2005-04-19 01:50:40 +00:00 |
|
Chris Danford
|
6053783a4c
|
make EDIT_MODE less fragile by using switches
don't allow going past last beat in practice
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2005-04-19 01:44:22 +00:00 |
|
Chris Danford
|
ba1300dea5
|
don't show unlocks in practice mode
|
2005-04-18 23:46:20 +00:00 |
|
Chris Danford
|
92e7d97481
|
fix swapped rolls/holds
|
2005-04-18 21:42:48 +00:00 |
|
Chris Danford
|
413e8e73b3
|
fix combo awards given when no steps attempted
|
2005-04-18 21:14:55 +00:00 |
|
Chris Danford
|
137ea07f3d
|
add missing elements
|
2005-04-18 07:29:13 +00:00 |
|
Chris Danford
|
6569f90746
|
remove redundant element
|
2005-04-18 07:26:16 +00:00 |
|
Chris Danford
|
5452cd4851
|
warn loudly when trying to load a texture that doesn't exist
|
2005-04-18 07:24:23 +00:00 |
|
Chris Danford
|
6f588aa7d8
|
add saving/loading/editing of rolls
|
2005-04-18 01:23:57 +00:00 |
|
Chris Danford
|
abac6af93b
|
store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath()
|
2005-04-18 01:19:56 +00:00 |
|
Steve Checkoway
|
299e0a8f1a
|
update
|
2005-04-17 03:05:23 +00:00 |
|
Chris Danford
|
c9e561f6cd
|
fix "Overhead" showing for every attack
|
2005-04-17 00:55:12 +00:00 |
|
Chris Danford
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b914be8a8f
|
move NOTE_COLOR_IMAGES into a struct so that it's not duplicated
|
2005-04-17 00:39:09 +00:00 |
|
Glenn Maynard
|
86d86a477e
|
update
|
2005-04-16 23:21:08 +00:00 |
|
Glenn Maynard
|
f0b50dd5b9
|
Put everything in OptionRow inside a frame, and use the frame to tween
Y, to fix smooth scrolling.
|
2005-04-16 23:19:06 +00:00 |
|
Chris Danford
|
e225a77763
|
don't show snap type in practice
|
2005-04-16 20:43:26 +00:00 |
|
Glenn Maynard
|
6883063bbd
|
Screen provides SM_GoToNextScreen and SM_GoToPrevScreen; use them
|
2005-04-16 05:05:25 +00:00 |
|
Chris Danford
|
7b2adcd066
|
fix difficulties not themed
fix difficulty and meter shouldn't be editable in practice
|
2005-04-16 04:55:50 +00:00 |
|
Chris Danford
|
1c63287f45
|
fix AV in demonstration
|
2005-04-16 04:50:56 +00:00 |
|
Josh Allen
|
69779f76e8
|
Fix definition of CircularShift
|
2005-04-16 04:23:46 +00:00 |
|
Glenn Maynard
|
cab6da1d82
|
Pause the music on start if game paused during song switch. (Re #475)
|
2005-04-16 03:46:14 +00:00 |
|
Chris Danford
|
616776cff1
|
add Lua GetCourseSongIndex
|
2005-04-15 13:41:02 +00:00 |
|
Chris Danford
|
812943886b
|
fix aborted attacks continue to show in the active attack list
|
2005-04-15 13:00:30 +00:00 |
|
Chris Danford
|
7578fed39a
|
add SetMaxHeight
|
2005-04-15 12:25:59 +00:00 |
|
Chris Danford
|
2f29fef780
|
add Lua method Reset
|
2005-04-15 11:51:13 +00:00 |
|
Chris Danford
|
81b4a45445
|
fix bogus assert
|
2005-04-15 11:50:48 +00:00 |
|
Chris Danford
|
1469f8ffd7
|
add ClampOutputPercent for displays that can't display the full range of brightness
|
2005-04-15 11:03:04 +00:00 |
|
Chris Danford
|
c8636e1728
|
add Lua method PlayerIsUsingModifier
|
2005-04-15 09:07:57 +00:00 |
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