add Lua GetCourseSongIndex
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@@ -1954,10 +1954,11 @@ public:
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}
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static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; }
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static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; }
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static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; }
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static int GetSortOrder( T* p, lua_State *L ) { lua_pushnumber(L, p->m_SortOrder ); return 1; }
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static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
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static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; }
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static int GetSortOrder( T* p, lua_State *L ) { lua_pushnumber(L, p->m_SortOrder ); return 1; }
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static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
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static int PlayerIsUsingModifier( T* p, lua_State *L ) { lua_pushboolean(L, p->PlayerIsUsingModifier((PlayerNumber)IArg(1),SArg(2)) ); return 1; }
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static int GetCourseSongIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCourseSongIndex() ); return 1; }
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static void Register(lua_State *L)
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{
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@@ -1983,6 +1984,7 @@ public:
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ADD_METHOD( GetSortOrder )
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ADD_METHOD( IsGoalComplete )
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ADD_METHOD( PlayerIsUsingModifier )
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ADD_METHOD( GetCourseSongIndex )
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Luna<T>::Register( L );
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