Chris Danford
58d63cb476
make draw order separate from Z value
...
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford
6590bd2d48
don't load multiple copies of "common start" or "common invalid" sound
2004-05-01 23:28:53 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Chris Danford
dfba0c0c46
move screen flow logic into branches, not PlayMode specific metrics
2004-04-18 05:15:22 +00:00
Chris Danford
817976ff1f
add SortByZ to many screens
2004-02-13 05:39:15 +00:00
Glenn Maynard
884488732d
reduce MenuTimer dependencies
2003-11-07 20:10:38 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
8f5d2cc52d
Fix ScreenSelectCharacter crash.
2003-09-25 04:49:22 +00:00
Chris Danford
4414561fe6
add default character so Rave/Battle is playable without character models
2003-09-25 04:22:51 +00:00
Aaron VonderHaar
86fcd7e75a
Comment out some misleading code
2003-09-15 05:35:39 +00:00
Aaron VonderHaar
5fc1b3faaa
Need to return after SCREENMAN->Prompt
2003-09-14 17:52:27 +00:00
Thad Ward
3bca704638
Make the character icons tween on and off properly.
2003-09-08 18:57:12 +00:00
Thad Ward
f00db4ef5a
add missing if statement
2003-09-08 18:26:06 +00:00
Chris Danford
b48d78b866
fix Dancing Characters option setting "Select"
2003-09-07 23:35:48 +00:00
Glenn Maynard
5b17149520
Fix warning.
...
WRAP is only safe for the int range, since it needs to cast to int to
negate; so only allow int.
When possible, use a (possibly templated) inline function instead of
a #define.
2003-09-01 02:04:16 +00:00
Chris Danford
4263957f6c
add character icons to SelectCharacter screen
2003-08-31 22:45:07 +00:00
Thad Ward
1a6d60a6f1
make the character select screen optional for modes that don't require a character.
2003-08-27 02:48:32 +00:00
Thad Ward
b5553c9ab5
fix up ScreenSelectCharacter a bit and enable it for normal game mode.
2003-08-26 14:58:41 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
...
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
145cc4eea4
don't load battle components unless PlayMode is battle
2003-04-07 23:06:33 +00:00
Glenn Maynard
f63ab036de
fix warning
2003-04-07 04:05:38 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00