Commit Graph
20086 Commits
Author SHA1 Message Date
Glenn Maynard 7e2fd6296a fix conversion 2006-04-24 16:46:55 +00:00
Glenn Maynard b654138064 fix escaping 2006-04-24 16:46:30 +00:00
Glenn Maynard 95ecac26fa fix incorrect warning with intentionally blank strings 2006-04-24 16:38:24 +00:00
Glenn Maynard 2c33835ba4 check for obsolete translations 2006-04-24 16:36:35 +00:00
Glenn Maynard e0ab9e73ab cleanup text 2006-04-24 16:15:09 +00:00
Glenn Maynard 668a958fa2 add encoding check 2006-04-24 16:08:39 +00:00
Glenn Maynard d11ed7b8bf split out DumpList 2006-04-24 16:08:04 +00:00
Glenn Maynard 407c2dd420 revert (goofy FOREACH macro scoping needs fixing first) 2006-04-24 15:44:49 +00:00
Glenn Maynard 374c6cc3ea spacing changes only 2006-04-24 15:39:54 +00:00
Chris Danford ab363bd1fc localizable prompt answer text 2006-04-24 12:21:37 +00:00
Chris Danford 66143a97d2 fix bogus assert 2006-04-24 12:16:31 +00:00
Chris Danford 5749dbb258 add "joystick with keyboard" button for Back 2006-04-21 00:46:36 +00:00
Chris Danford bead3edf0e add multiplayer status 2006-04-21 00:43:32 +00:00
Chris Danford 63989c4aee don't run InitCommand until fonts are loaded 2006-04-21 00:42:56 +00:00
Chris Danford 603a13e520 tab cleanup 2006-04-21 00:42:01 +00:00
Chris Danford 5c9bc7259b remove unused ControllerStateDisplay 2006-04-21 00:41:47 +00:00
Chris Danford c44f80eede remove ControllerStateDisplay 2006-04-21 00:37:27 +00:00
Chris Danford 1189805ada 32 player messages 2006-04-21 00:34:36 +00:00
Chris Danford e8cbdd860b keep track of last judgment(for XML Judgment 2006-04-21 00:33:55 +00:00
Chris Danford a6272ec9ca tab cleanup
remove unfinished multiplayer stuff
2006-04-21 00:17:48 +00:00
Chris Danford 82c56f6589 hack for testing 32 joysticks 2006-04-21 00:15:35 +00:00
Chris Danford 8c31297dac 32 joysticks 2006-04-21 00:13:46 +00:00
Chris Danford 4ab7a3764b tab cleanup 2006-04-21 00:12:59 +00:00
Chris Danford bef9815537 add lua binding 2006-04-21 00:12:44 +00:00
Chris Danford 8526e621ea remove unfinished, crufty multiplayer stuff 2006-04-21 00:11:20 +00:00
Chris Danford 21efde7a06 add Lua/Xml bindings 2006-04-21 00:07:27 +00:00
Charles Lohr 5015edd19f Add support for realtime mod activation. 2006-04-19 05:29:47 +00:00
Josh Allen 90121ba0f7 Comment, is it still needed? 2006-04-14 13:26:22 +00:00
Glenn Maynard 5f3fe4ec4f fix RemoveSimultaneousNotes never removes hold notes 2006-04-14 12:44:34 +00:00
Glenn Maynard fad6a6e4c1 cleanup 2006-04-14 12:27:58 +00:00
Glenn Maynard 3e036ff06a Apply m_ColumnInfo->fXOffset in GetXPos. Doing this in BeginDrawTrack makes
it hard to apply effects in the right order.  (This might also be able to
simplify Flip, but that's for later ...)

Fix Mini scaling doesn't apply to mod adjustments.  Fixes weird "Mini+Flip"
and probably other combinations.

(This also eliminates the need for NoteFieldMode entirely, which I've wanted
to remove for a long time.)
2006-04-14 12:21:34 +00:00
Josh Allen 6131ab52c0 Apparently this was needed, grades show all the time not just sometimes. 2006-04-11 05:19:53 +00:00
Josh Allen 14a86de093 Fix grade display on MusicWheel. Setting the hidden values makes more sence than setting the diffuse alpha values. 2006-04-10 23:31:02 +00:00
Glenn Maynard 7a94b959c9 Destroy D3D after destroying the window. Fixes another DestroyWindow
crash: start in fullscreen, change to a window, close the game.

This is sort of trial-and-error: there seems to be no documentation about
the proper order of shutting down a window.  Shutting down D3D first
makes sense: restore the window to normal, then destroy it, so we don't
kill the window while D3D is still using it.  But this seems to work, and
it's how we did it in 3.9.

(I think releasing D3D first is leaving traces behind in the window, which
then cause stale dereferences; the previous FreeLibrary() change was for
the same problem, and this seems to just be another incarnation of that.)

7c918fea: ntdll!RtlpWaitForCriticalSection [7c900000+18f8f+5b]
77d48bd9: USER32!GetWindowThreadProcessId [77d40000+8a80+159]
77d4b3cc: USER32!DefWindowProcW [77d40000+b33c+90]
7c90104b: ntdll!RtlEnterCriticalSection [7c900000+1005+46]
6d9ab228: D3D8!CheckFullscreen [6d9a0000+b060+1c8]
77d48734: USER32!GetDC [77d40000+86c7+6d]
77d4b4c0: USER32!DefWindowProcW [77d40000+b33c+184]
7c90eae3: ntdll!KiUserCallbackDispatcher [7c900000+ead0+13]
77d4daf6: USER32!DestroyWindow [77d40000+daea+c]
00539971: void GraphicsWindow::DestroyGraphicsWindow(void) [00400000+1398d1+a0]
2006-04-10 15:08:04 +00:00
Josh Allen 8032080a0e On command for the background 2006-04-09 23:01:26 +00:00
Josh Allen 4e70de013d Hide server option field if there are no servers found 2006-04-09 21:50:19 +00:00
Josh Allen da5b02d2b6 Fix crashing if there are zero profiles defined 2006-04-09 21:49:42 +00:00
Glenn Maynard 46c1b2ac05 oops. Do keep the non-offset beat around, and use it for actor effects.
(This should probably be used for more than this; this stuff needs a
cleanup ...)

(test case: pick a song with a stop near the beginning of the sample music,
eg. Fly With Me; no matter what the offset is set to, it should always show
the same pause on beat effects.  This could do so while honoring the offset,
but getting that right in GameSoundManager is very tricky, and it's usually
not important for non-gameplay cosmetics.)
2006-04-09 15:54:53 +00:00
Josh Allen 5843cb2f06 Fix MusicWheel 2006-04-09 05:52:25 +00:00
Glenn Maynard f486609781 if eip is NULL, don't put a NULL into the frame list and terminate it prematurely 2006-04-08 12:44:40 +00:00
Chris Danford f5f05d8e54 undo last 2006-04-08 01:52:37 +00:00
Chris Danford 7800b50fb6 hush debug logging 2006-04-08 01:36:40 +00:00
Chris Danford 3132f177f3 show standard deviation 2006-04-06 19:54:07 +00:00
Chris Danford 2f7286bf57 localize sync text 2006-04-06 19:34:26 +00:00
Glenn Maynard 62312463cb Remove old API restriction. (I've had this sitting in my WC for so long
I don't remember why I needed it, but it's an arbitrary restriction, anyway.)
2006-04-06 09:43:44 +00:00
Glenn Maynard fe00ec613c move out of PrefsManager 2006-04-06 09:39:29 +00:00
Steve Checkoway c7131c1b8c Use ~/Library/Preferences instead of ~/Library/Application Support. 2006-04-06 05:55:58 +00:00
Chris Danford c4b75aee2a print number of overwritten strings 2006-04-06 03:10:00 +00:00
Glenn Maynard 663d6cc787 typo 2006-04-05 22:19:10 +00:00
Glenn Maynard be5ff68d58 Fix race condition: thread->ThreadId is not necessarily assigned before
StartThread is run.
2006-04-05 06:45:03 +00:00