typo
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@@ -296,7 +296,7 @@ RageDisplay_D3D::~RageDisplay_D3D()
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GraphicsWindow::Shutdown();
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/* Even after we call Release(), D3D may still affect our window. It seems to subclass
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* the window, and never release it. Free the window after destroying the window. */
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* the window, and never release it. Free the DLL after destroying the window. */
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#if !defined(XBOX)
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if( g_D3D8_Module )
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{
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