show standard deviation

This commit is contained in:
Chris Danford
2006-04-06 19:54:07 +00:00
parent 16d20ab55e
commit 3132f177f3
3 changed files with 8 additions and 0 deletions
+4
View File
@@ -10,6 +10,7 @@ TimingData *AdjustSync::s_pTimingDataOriginal = NULL;
float AdjustSync::s_fGlobalOffsetSecondsOriginal = 0;
int AdjustSync::s_iAutosyncOffsetSample = 0;
float AdjustSync::s_fAutosyncOffset[SAMPLE_COUNT];
float AdjustSync::s_fStandardDeviation = 0;
void AdjustSync::ResetOriginalSyncData()
{
@@ -45,6 +46,7 @@ void AdjustSync::SaveSyncChanges()
if( s_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
PREFSMAN->SavePrefsToDisk();
ResetOriginalSyncData();
s_fStandardDeviation = 0;
}
void AdjustSync::RevertSyncChanges()
@@ -53,6 +55,7 @@ void AdjustSync::RevertSyncChanges()
return;
PREFSMAN->m_fGlobalOffsetSeconds.Set( s_fGlobalOffsetSecondsOriginal );
GAMESTATE->m_pCurSong->m_Timing = *s_pTimingDataOriginal;
s_fStandardDeviation = 0;
}
static LocalizedString AUTOSYNC_CORRECTION_APPLIED ( "AdjustSync", "Autosync: Correction applied." );
@@ -108,6 +111,7 @@ void AdjustSync::HandleAutosync( float fNoteOffBySeconds )
}
s_iAutosyncOffsetSample = 0;
s_fStandardDeviation = stddev;
}
+1
View File
@@ -20,6 +20,7 @@ public:
static float s_fAutosyncOffset[SAMPLE_COUNT];
static int s_iAutosyncOffsetSample;
static float s_fStandardDeviation;
};
#endif
@@ -100,13 +100,16 @@ void ScreenGameplaySyncMachine::ResetAndRestartCurrentSong()
static LocalizedString OLD_OFFSET ( "ScreenGameplaySyncMachine", "Old offset" );
static LocalizedString NEW_OFFSET ( "ScreenGameplaySyncMachine", "New offset" );
static LocalizedString COLLECTING_SAMPLE( "ScreenGameplaySyncMachine", "Collecting sample" );
static LocalizedString STANDARD_DEVIATION( "ScreenGameplaySyncMachine", "Standard deviation" );
void ScreenGameplaySyncMachine::RefreshText()
{
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
float fStdDev = AdjustSync::s_fStandardDeviation;
RString s;
s += OLD_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fOld );
s += NEW_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fNew );
s += STANDARD_DEVIATION.GetValue() + ssprintf( ": %0.3f\n", fStdDev );
s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, SAMPLE_COUNT );
m_textSyncInfo.SetText( s );