Chris Danford
00a08603a9
consolidate sync change strings and logic
2006-03-18 23:53:13 +00:00
Chris Danford
280bf4513f
quantize values before comparing them. Fixes goofy messages like "sync changed from +0.010 to +0.010".
2006-03-09 06:38:24 +00:00
Chris Danford
cce97c40b8
move autosync logic out of Player and GameState, into a separate file
2006-02-06 01:23:25 +00:00
Chris Danford
8d584de037
push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
2006-02-04 20:14:04 +00:00
Chris Danford
ae1bf0dcd8
add ScreenGameplaySyncMachine
2006-02-04 18:39:37 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
ced8fd4561
Transition away from Screen(sName).
2006-01-15 19:04:34 +00:00
Chris Danford
74749a19bb
move localized string to separate file
2005-12-22 03:10:04 +00:00
Chris Danford
28959facb3
make prompt strings localizable
2005-12-21 09:56:16 +00:00
Chris Danford
cd9cf4c1e2
move some service menu actions from GameCommand into ScreenServiceAction
2005-11-29 23:15:11 +00:00
Chris Danford
e87df3bc5e
fix SaveSync prompt. Make it a Screen again so that it can be used in branching and doesn't need to be integrated into an already-complicated ScreenGameplay.
2005-11-08 17:51:40 +00:00
Glenn Maynard
1bbde2a17e
run SaveSync by calling ScreenPrompt normally (Load() is going away)
2005-08-14 02:00:51 +00:00
Glenn Maynard
cc00fbb7ef
simplify
2005-07-18 02:45:40 +00:00
Glenn Maynard
a49aecd774
pull ScreenPrompt init into a separate function, so it's slightly less of a special
...
case; maybe this class's instances can be made reusable ...
2005-07-03 03:49:19 +00:00
Chris Danford
75bc1eea92
don't show "you have changed song %s" of only the global offset changed
2005-06-15 02:02:46 +00:00
Chris Danford
d95fb8cc83
say in sync message whether notes are earlier or later
2005-06-02 21:48:06 +00:00
Chris Danford
41becb56a4
GetFullDisplayTitle -> GetDisplayFullTitle
2005-05-23 00:38:09 +00:00
Glenn Maynard
98003393df
warnings
2005-05-20 01:16:46 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00