a49aecd774
case; maybe this class's instances can be made reusable ...
154 lines
4.1 KiB
C++
154 lines
4.1 KiB
C++
#include "global.h"
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#include "ScreenSaveSync.h"
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#include "GameState.h"
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#include "song.h"
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#include "PrefsManager.h"
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static CString GetPromptText()
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{
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CString s;
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{
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float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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float fDelta = fNew - fOld;
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if( fabs(fDelta) > 0.00001 )
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{
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s += ssprintf(
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"You have changed the Global Offset\nfrom %+.3f to %+.3f (change of %+.3f, notes %s).\n\n",
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fOld,
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fNew,
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fDelta,
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fDelta > 0 ? "earlier":"later" );
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}
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}
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vector<CString> vsSongChanges;
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{
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float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
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float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
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float fDelta = fNew - fOld;
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if( fabs(fDelta) > 0.00001 )
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{
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vsSongChanges.push_back( ssprintf(
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"The song offset changed from %+.3f to %+.3f (change of %+.3f, notes %s).\n\n",
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fOld,
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fNew,
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fDelta,
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fDelta > 0 ? "earlier":"later" ) );
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}
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}
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for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
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{
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float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
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float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
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float fDelta = fNew - fOld;
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if( fabs(fDelta) > 0.00001 )
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{
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vsSongChanges.push_back( ssprintf(
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"The %s BPM segment changed from %+.3f BPS to %+.3f BPS (change of %+.3f).\n\n",
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FormatNumberAndSuffix(i+1).c_str(),
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fOld,
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fNew,
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fDelta ) );
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}
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}
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for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_StopSegments.size(); i++ )
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{
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float fOld = GAMESTATE->m_pTimingDataOriginal->m_StopSegments[i].m_fStopSeconds;
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float fNew = GAMESTATE->m_pCurSong->m_Timing.m_StopSegments[i].m_fStopSeconds;
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float fDelta = fNew - fOld;
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if( fabs(fDelta) > 0.00001 )
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{
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vsSongChanges.push_back( ssprintf(
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"The %s Stop segment changed from %+.3f seconds to %+.3f seconds (change of %+.3f).\n\n",
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FormatNumberAndSuffix(i+1).c_str(),
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fOld,
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fNew,
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fDelta ) );
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}
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}
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if( !vsSongChanges.empty() )
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{
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s += ssprintf(
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"You have changed the timing of\n"
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"%s:\n"
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"\n",
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GAMESTATE->m_pCurSong->GetDisplayFullTitle().c_str() );
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s += join( "\n", vsSongChanges );
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}
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s +="\n\n"
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"Would you like to save these changes to the song file?\n"
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"Choosing NO will discard your changes.";
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return s;
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}
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static void SaveSyncChanges( void* pThrowAway )
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{
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GAMESTATE->SaveSyncChanges();
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}
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static void RevertSyncChanges( void* pThrowAway )
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{
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GAMESTATE->RevertSyncChanges();
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}
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REGISTER_SCREEN_CLASS( ScreenSaveSync );
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ScreenSaveSync::ScreenSaveSync( const CString &sScreenName ) :
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ScreenPrompt( sScreenName )
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{
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}
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void ScreenSaveSync::Init()
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{
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ScreenPrompt::Init();
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Load(
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SM_None,
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GetPromptText(),
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PROMPT_YES_NO,
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ANSWER_YES,
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SaveSyncChanges,
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RevertSyncChanges,
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NULL );
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}
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/*
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* (c) 2001-2005 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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