Glenn Maynard
7b995b8487
remove unused
2006-08-20 20:01:53 +00:00
Glenn Maynard
20909ff1dc
cleanup
2006-03-01 10:21:12 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
9f2ef19aa6
Change ShowMissCombo bool to MissComboCommand
2005-10-22 09:00:27 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
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add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
7191258c0a
clean up enum Message names so that they match the corresponding strings
2005-08-14 07:29:48 +00:00
Chris Danford
f91cbdb746
smaller combo milestone so that large flash plays more often
2005-06-16 21:51:04 +00:00
Chris Danford
f04b18b602
fix 1000 milestone should play on "1000"
2005-05-02 04:04:24 +00:00
Chris Danford
beac79e4f3
separate milestones for 500 and 1000
2005-05-02 03:31:53 +00:00
Chris Danford
f858e3a5b6
send message on beat crossed
2005-05-01 22:59:00 +00:00
Chris Danford
c9401b9c92
add combo milestone graphic
2005-04-29 03:04:16 +00:00
Chris Danford
9539e03bdc
combo metrics cleanup
2005-04-28 22:32:06 +00:00
Glenn Maynard
a1dcbca654
Combo cleanup
2005-02-26 05:45:51 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
544dd78497
change elements to have format "<name> <piece>"
2005-02-06 03:06:42 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
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(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
09d018444e
split StageStats into player-specific and non-player-specific structs
2004-12-20 10:47:41 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
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Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
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This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford
5127ceef4d
remove CachedThemeMetrics in favor of ThemeMetric<T>
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fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Chris Danford
6c053e6fff
show miss combo
2004-07-31 21:26:11 +00:00
Chris Danford
504ba6c163
GetPath*N->GetPath*F
2004-07-25 06:29:50 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
3cadf4c5d5
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
2004-05-30 23:23:39 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
b866e921c5
song.h
2004-03-13 01:47:52 +00:00
Chris Danford
441f341a53
color the combo when full combo in progress
2004-03-10 07:59:52 +00:00
Chris Danford
1536146bf3
color the combo when full combo in progress
2004-03-10 07:54:12 +00:00
Glenn Maynard
7a4a324bc9
fix tween overflow
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triggers in MAX3000 in autoplay
2003-06-13 03:08:39 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Glenn Maynard
afb98a2e29
make sure it's mostly harmless to call Combo redundantly
2003-03-26 21:32:28 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
71d2fadb46
Change Toasty:
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- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
2003-03-16 19:11:51 +00:00
Jared Roberts
929c012b23
compile fix
2003-03-10 02:56:16 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
d77d1cc43c
Little() now removes HoldNotes that don't start on a beat
2003-02-25 08:07:56 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
ae2c4f779c
make toasty rare (having it come up once every few days is amusing;
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having it come up twice in one song is annoying)
(easter eggs should be rare anyway, or they become distracting ...)
2003-02-13 21:58:33 +00:00
Chris Gomez
c0c225806b
let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff)
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o.o how'd I manage to forget this one?
2003-02-08 10:56:55 +00:00
Chris Danford
fa75b5200b
fixed generous Toasty
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CHANGE: Simplified NoteSkin format. Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
2003-01-13 08:31:34 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00