combo metrics cleanup
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@@ -2710,20 +2710,17 @@ NGCommand=shadowlength,4;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;l
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OKCommand=shadowlength,4;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0;diffusealpha,0
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[Combo]
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ShowComboAt=4
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LabelX=SCREEN_CENTER_X-314
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LabelY=SCREEN_CENTER_Y-220
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LabelHorizAlign=0
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LabelVertAlign=2
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LabelOnCommand=HorizAlign,left;VertAlign,bottom
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NumberX=0
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NumberY=SCREEN_CENTER_Y-220
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NumberHorizAlign=2
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NumberVertAlign=2
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ShowComboAt=4
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NumberOnCommand=HorizAlign,right;VertAlign,bottom
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NumberMinZoom=0.5
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NumberMaxZoom=0.9
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NumberMaxZoomAt=300
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PulseZoom=1.2
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TweenSeconds=0.05
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PulseCommand=%function(self) local origZoom=self:GetZoom(); self:zoom(1.2*origZoom); self:linear(0.05); self:zoom(origZoom); end
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FullComboGreatsCommand=
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FullComboPerfectsCommand=
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FullComboMarvelousesCommand=
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+9
-18
@@ -17,20 +17,17 @@ void Combo::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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SHOW_COMBO_AT.Load(m_sName,"ShowComboAt");
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LABEL_X.Load(m_sName,"LabelX");
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LABEL_Y.Load(m_sName,"LabelY");
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LABEL_HORIZ_ALIGN.Load(m_sName,"LabelHorizAlign");
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LABEL_VERT_ALIGN.Load(m_sName,"LabelVertAlign");
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LABEL_ON_COMMAND.Load(m_sName,"LabelOnCommand");
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NUMBER_X.Load(m_sName,"NumberX");
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NUMBER_Y.Load(m_sName,"NumberY");
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NUMBER_HORIZ_ALIGN.Load(m_sName,"NumberHorizAlign");
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NUMBER_VERT_ALIGN.Load(m_sName,"NumberVertAlign");
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SHOW_COMBO_AT.Load(m_sName,"ShowComboAt");
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NUMBER_ON_COMMAND.Load(m_sName,"NumberOnCommand");
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NUMBER_MIN_ZOOM.Load(m_sName,"NumberMinZoom");
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NUMBER_MAX_ZOOM.Load(m_sName,"NumberMaxZoom");
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NUMBER_MAX_ZOOM_AT.Load(m_sName,"NumberMaxZoomAt");
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PULSE_ZOOM.Load(m_sName,"PulseZoom");
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C_TWEEN_SECONDS.Load(m_sName,"TweenSeconds");
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PULSE_COMMAND.Load(m_sName,"PulseCommand");
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FULL_COMBO_GREATS_COMMAND.Load(m_sName,"FullComboGreatsCommand");
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FULL_COMBO_PERFECTS_COMMAND.Load(m_sName,"FullComboPerfectsCommand");
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FULL_COMBO_MARVELOUSES_COMMAND.Load(m_sName,"FullComboMarvelousesCommand");
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@@ -41,23 +38,20 @@ void Combo::Load( PlayerNumber pn )
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m_sprComboLabel.SetShadowLength( 4 );
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m_sprComboLabel.StopAnimating();
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m_sprComboLabel.SetXY( LABEL_X, LABEL_Y );
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m_sprComboLabel.SetHorizAlign( (Actor::HorizAlign)(int)LABEL_HORIZ_ALIGN );
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m_sprComboLabel.SetVertAlign( (Actor::VertAlign)(int)LABEL_VERT_ALIGN );
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m_sprComboLabel.RunCommands( LABEL_ON_COMMAND );
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m_sprComboLabel.SetHidden( true );
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m_sprMissesLabel.Load( THEME->GetPathG(m_sName,"misses") );
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m_sprMissesLabel.SetShadowLength( 4 );
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m_sprMissesLabel.StopAnimating();
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m_sprMissesLabel.SetXY( LABEL_X, LABEL_Y );
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m_sprMissesLabel.SetHorizAlign( (Actor::HorizAlign)(int)LABEL_HORIZ_ALIGN );
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m_sprMissesLabel.SetVertAlign( (Actor::VertAlign)(int)LABEL_VERT_ALIGN );
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m_sprMissesLabel.RunCommands( LABEL_ON_COMMAND );
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m_sprMissesLabel.SetHidden( true );
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m_textNumber.LoadFromFont( THEME->GetPathF(m_sName,"numbers") );
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m_textNumber.SetShadowLength( 4 );
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m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
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m_textNumber.SetHorizAlign( (Actor::HorizAlign)(int)NUMBER_HORIZ_ALIGN );
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m_textNumber.SetVertAlign( (Actor::VertAlign)(int)NUMBER_VERT_ALIGN );
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m_textNumber.RunCommands( NUMBER_ON_COMMAND );
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m_textNumber.SetHidden( true );
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}
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@@ -87,16 +81,13 @@ void Combo::SetCombo( int iCombo, int iMisses )
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float fNumberZoom = SCALE(iNum,0.f,(float)NUMBER_MAX_ZOOM_AT,(float)NUMBER_MIN_ZOOM,(float)NUMBER_MAX_ZOOM);
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CLAMP( fNumberZoom, (float)NUMBER_MIN_ZOOM, (float)NUMBER_MAX_ZOOM );
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m_textNumber.StopTweening();
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m_textNumber.SetZoom( fNumberZoom * (float)PULSE_ZOOM );
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m_textNumber.BeginTweening( C_TWEEN_SECONDS );
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m_textNumber.SetZoom( fNumberZoom );
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m_textNumber.RunCommands( PULSE_COMMAND );
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Sprite &sprLabel = bMisses ? m_sprMissesLabel : m_sprComboLabel;
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sprLabel.StopTweening();
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sprLabel.SetZoom( PULSE_ZOOM );
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sprLabel.BeginTweening( C_TWEEN_SECONDS );
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sprLabel.SetZoom( 1 );
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sprLabel.RunCommands( PULSE_COMMAND );
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// don't show a colored combo until 1/4 of the way through the song
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bool bPastMidpoint = GAMESTATE->GetCourseSongIndex()>0 ||
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+14
-15
@@ -21,25 +21,24 @@ public:
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void SetCombo( int iCombo, int iMisses );
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protected:
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ThemeMetric<float> LABEL_X;
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ThemeMetric<float> LABEL_Y;
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ThemeMetric<int> LABEL_HORIZ_ALIGN;
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ThemeMetric<int> LABEL_VERT_ALIGN;
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ThemeMetric<float> NUMBER_X;
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ThemeMetric<float> NUMBER_Y;
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ThemeMetric<int> NUMBER_HORIZ_ALIGN;
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ThemeMetric<int> NUMBER_VERT_ALIGN;
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ThemeMetric<int> SHOW_COMBO_AT;
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ThemeMetric<float> NUMBER_MIN_ZOOM;
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ThemeMetric<float> NUMBER_MAX_ZOOM;
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ThemeMetric<float> NUMBER_MAX_ZOOM_AT;
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ThemeMetric<float> PULSE_ZOOM;
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ThemeMetric<float> C_TWEEN_SECONDS;
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ThemeMetric<int> SHOW_COMBO_AT;
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ThemeMetric<float> LABEL_X;
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ThemeMetric<float> LABEL_Y;
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ThemeMetric<apActorCommands> LABEL_ON_COMMAND;
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ThemeMetric<float> NUMBER_X;
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ThemeMetric<float> NUMBER_Y;
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ThemeMetric<apActorCommands> NUMBER_ON_COMMAND;
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ThemeMetric<float> NUMBER_MIN_ZOOM;
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ThemeMetric<float> NUMBER_MAX_ZOOM;
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ThemeMetric<float> NUMBER_MAX_ZOOM_AT;
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ThemeMetric<apActorCommands> PULSE_COMMAND;
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ThemeMetric<float> TWEEN_SECONDS;
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ThemeMetric<apActorCommands> FULL_COMBO_GREATS_COMMAND;
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ThemeMetric<apActorCommands> FULL_COMBO_PERFECTS_COMMAND;
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ThemeMetric<apActorCommands> FULL_COMBO_MARVELOUSES_COMMAND;
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ThemeMetric<apActorCommands> FULL_COMBO_BROKEN_COMMAND;
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ThemeMetric<bool> SHOW_MISS_COMBO;
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ThemeMetric<bool> SHOW_MISS_COMBO;
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PlayerNumber m_PlayerNumber;
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