Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
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fix editor background change functionality
2005-05-31 01:17:37 +00:00
Glenn Maynard
b8bb5890f9
cleanup
2005-05-05 20:06:47 +00:00
Ben Anderson
3edfc9bf2b
Partial revert; I didn't know that dialog code already does logging
2005-05-05 01:08:28 +00:00
Ben Anderson
ec1d229339
Make sure there actually is a texture before calling methods on it. Also, use Log instead of dialog; dialog isn't available on some platforms (Linux)
2005-05-05 00:36:14 +00:00
Chris Danford
f747eb4ab1
fix warnings
2005-05-01 08:05:50 +00:00
Chris Danford
b1075cc513
support loading Sprite frames from xml (deprecates .sprite files)
2005-04-30 07:49:14 +00:00
Chris Danford
1ab61d7dde
don't warn about Sprite having the wrong number of states
2005-03-20 05:51:44 +00:00
Glenn Maynard
0750a8ea4c
register Sprite, so we can construct sprites in XML like other objects
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(Type="sprite") without setting a File, and then load the texture later.
2005-03-18 22:49:00 +00:00
Chris Danford
4a2499b0fb
fix Model doesn't obey m_bTextureWrapping
2005-02-27 08:31:41 +00:00
Chris Danford
68dd253720
use templated classes instead of macros for easier debugging
2005-01-31 08:05:27 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
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(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
cd9c48d645
LuaHelpers -> LuaManager
2005-01-24 02:26:55 +00:00
Glenn Maynard
66d39dd65c
Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
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Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there. Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Chris Danford
5c5363598f
fix VC7 warnings
2005-01-10 07:04:44 +00:00
Glenn Maynard
b67e3c6ebd
wrap texture coordinates when in texture animation mode
2005-01-09 21:19:09 +00:00
Glenn Maynard
8a29cc0459
remove separate glow modes
2005-01-08 22:14:08 +00:00
Glenn Maynard
ba19b3b979
fading fixes
2005-01-03 11:21:02 +00:00
Glenn Maynard
35c718b990
Removing "fadecolor". Fading is useful, but being able to fade with a factor
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other than #FFFFFF00 has never been useful, and it complicates the code.
Note that "diffuse" and fading do combine, so a sprite with diffuse,#FF0000
will still fade out correctly.
2005-01-01 21:59:35 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
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Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
6c855f0c93
"ParsedCommand" -> "ActorCommand"
2004-11-06 20:42:09 +00:00
Chris Danford
2c314df898
HandleParams -> BeginHandleParams
2004-11-06 03:09:29 +00:00
Glenn Maynard
45d3bb5809
sprite fixes (yuck, this is tricky)
2004-10-18 18:18:57 +00:00
Glenn Maynard
3cf87f8ac0
"play" and "pause" are now synonymous with animate,1 and animate,0
2004-10-18 04:36:42 +00:00
Glenn Maynard
e48459c7ae
remove dupe effect timer code
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fix movie bugs
2004-10-18 04:20:44 +00:00
Glenn Maynard
a99debf223
call DecodeSeconds
2004-10-16 02:48:59 +00:00
Glenn Maynard
12b777c12a
Sprites now follow the effect clock; you can sync an animated sprite
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to the beat. This can be used to implement things like the receptor
row in .sprites. (This is minor; it's actually just a tangent of another
change which I havn't committed yet ...)
2004-10-16 02:15:18 +00:00
Chris Danford
1ec8cbb208
simplify: only accept RectF
2004-09-22 02:20:50 +00:00
Steve Checkoway
c0c98557c0
Fix warnings.
2004-09-08 08:33:38 +00:00
Glenn Maynard
8c284daa36
fix TexCoordArrayFromRect crash
2004-09-08 00:21:25 +00:00
Glenn Maynard
0169f9fcf6
32bpp song banners; don't dither
2004-08-28 08:17:35 +00:00
Chris Danford
1d376f5795
add support for texture coordinate animation in AnimatedTexture
2004-08-09 00:46:42 +00:00
Chris Danford
0aae5eef32
fix artifact if Sprite fade extends outside of the texture image area
2004-08-08 06:18:21 +00:00
Glenn Maynard
dd4bc636f4
cleanups
2004-06-13 20:03:18 +00:00
Glenn Maynard
211f9b852a
use Dialog
2004-06-10 22:47:51 +00:00
Glenn Maynard
aea0a41a68
clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
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be depending on GameState
2004-06-08 22:27:37 +00:00
Glenn Maynard
f482a18a37
reenable dithering for song backgrounds
2004-06-08 20:59:28 +00:00
Glenn Maynard
8b737d3378
license update
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don't include RageUtil.h
2004-06-08 00:47:17 +00:00
Geoff Benson
e34c02fbe3
Initial Techno Motion support - SINGLE8 and VERSUS8
2004-06-07 20:54:21 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Glenn Maynard
2f6c0d08a7
auto-hide "_blank"; gameplay hold note test case 44->50FPS since
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unused hold tails are hidden
2004-04-16 05:41:47 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
d5098c84ce
move texture load policy into RageTextureID, so it can be set to volatile consistently
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for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard
f353bd3206
Sprite::SongBGTexture, Sprite::SongBannerTexture (replacing Banner::BannerTex)
2004-03-26 07:50:33 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
96ee7b6028
improve output
2004-03-19 02:44:04 +00:00
Glenn Maynard
330ba5ab27
make scale(RageColor) available
2004-03-06 07:20:21 +00:00
Glenn Maynard
a5770950e3
enable Sprite::EarlyAbortDraw; fixes white CDTitle when it should be hidden
2004-02-15 03:05:21 +00:00
Steve Checkoway
a45f925485
fix warning
2004-02-15 03:04:30 +00:00
Chris Danford
10a4580c12
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:38:34 +00:00
Chris Danford
bf36e8b561
turn invalid state index assert into a MessageBox
2004-02-13 07:45:57 +00:00