Commit Graph
11930 Commits
Author SHA1 Message Date
Glenn Maynard c88ddccc73 Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen.  We also can avoid reloading textures on mode change in
many cases.  (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00
Glenn Maynard 8a0df6bb27 fix warnings 2004-09-21 08:41:17 +00:00
Glenn Maynard ea6dec5673 update (already applied to 3.9) 2004-09-21 08:39:08 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford f97eaed01d fix linux compile 2004-09-21 06:19:00 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Steve Checkoway 18f720cda6 cleanup, make macros more robust, fix warning. 2004-09-20 17:02:37 +00:00
Glenn Maynard 886dc05a55 WITHOUT_NETWORKING fixes 2004-09-20 07:20:19 +00:00
Glenn Maynard 9829681a61 oops, old update 2004-09-20 06:52:05 +00:00
Glenn Maynard 477a9ac080 don't touch TLS on linuxthreads 2004-09-20 06:13:39 +00:00
Charles Lohr 86de3757ee Added to programmer credits. 2004-09-20 05:53:31 +00:00
Josh Allen 55bd88124b Added to programming credits. 2004-09-20 05:39:47 +00:00
Glenn Maynard 1fd8e8dd1e try to avoid ClearZBuffer() 2004-09-20 02:43:04 +00:00
Glenn Maynard 3dc77f6493 win32 icon helpers 2004-09-20 01:14:26 +00:00
Glenn Maynard 6b305bba8b Oops, did this a long time ago (for a23) and forgot to commit it ... 2004-09-20 00:12:59 +00:00
Glenn Maynard 207a02dd08 ACP conversion. (This and hr_ and werr_ssprintf don't really belong in here,
I'll clean it up eventually ...)
2004-09-20 00:03:09 +00:00
Glenn Maynard 9bf052492f cleanup 2004-09-19 23:00:46 +00:00
Glenn Maynard 12018cc58a fix joystick mapping regression 2004-09-19 22:54:34 +00:00
Glenn Maynard be433d50d2 don't add the song BG as a BGA if it's already there 2004-09-19 06:27:44 +00:00
Josh Allen 5561f6a39d Improved handling of new clients. 2004-09-19 03:36:28 +00:00
Glenn Maynard 7573856a99 If the first TryVideoMode fails, log the error, since if one of the fallbacks
works, we'll never see the error.
2004-09-19 01:47:59 +00:00
Glenn Maynard f056fedae2 fix crashes when fullscreen d3d window loses focus 2004-09-19 01:38:12 +00:00
Glenn Maynard 3dff054839 cleanup 2004-09-18 19:44:43 +00:00
Glenn Maynard 6029dcd0f5 add defaults 2004-09-18 19:42:28 +00:00
Glenn Maynard a9934d4fd0 unused 2004-09-18 07:35:24 +00:00
Josh Allen 17cfefe2de Fix memory leak on playersPtr. 2004-09-18 06:42:39 +00:00
Josh Allen a62c82e4db Fix memory leak with Clients. 2004-09-18 05:48:40 +00:00
Glenn Maynard a0220f60d1 cleanup 2004-09-18 05:22:16 +00:00
Glenn Maynard b0f608da07 fix refresh rates in d3d 2004-09-18 05:18:14 +00:00
Glenn Maynard f146f1ceeb remove old comment and unused code 2004-09-18 05:17:03 +00:00
Glenn Maynard aa66c6e7de remove old code 2004-09-18 04:40:59 +00:00
Glenn Maynard b9dbe62818 Fix pixels being freed when not owned. I don't know why D3D worked
at all with this bug.  (It doesn't actually impact anything else.)
2004-09-18 04:39:34 +00:00
Glenn Maynard d9da94f4f2 fix ModelManager::SetPrefs forcing texture reload 2004-09-18 03:54:25 +00:00
Charles Lohr 3ee5aa4071 Fix: Difficulty issues, and rainbow issues. 2004-09-17 22:53:17 +00:00
Josh Allen d12fc08abc Fixed SortStats 2004-09-17 22:22:39 +00:00
Josh Allen 0e03b5cfed Fix /force_start and fixed missing TIMING string in the evaluations options display. 2004-09-17 18:54:29 +00:00
Charles Lohr 7318d47e4c Fix: Autoreapeat works. 2004-09-17 18:20:33 +00:00
Glenn Maynard 6037c8b49b fix grade calc using percentage scoring weights 2004-09-17 09:36:57 +00:00
Glenn Maynard 77cd6e7efe cleanup 2004-09-17 05:46:43 +00:00
Glenn Maynard b89e424951 cleanup 2004-09-17 05:38:56 +00:00
Glenn Maynard db24082238 we don't use InputHandler_SDL in Windows 2004-09-17 05:32:13 +00:00
Glenn Maynard ae789543df we don't use LoadingWindow_SDL in Windows 2004-09-17 05:30:59 +00:00
Glenn Maynard 75ab801f8a this is in SDLx-0.02 now 2004-09-17 05:23:52 +00:00
Glenn Maynard 5823cd06a1 debug 2004-09-17 04:07:33 +00:00
Glenn Maynard 00b2d18a8e show thread names in the VC debugger 2004-09-17 02:36:04 +00:00
Glenn Maynard fcfaa2a303 set up g_ThreadSlots[slot].id before calling MakeThisThread so it can
use RageThread::GetCurThreadName()
2004-09-17 02:34:34 +00:00
Glenn Maynard 575727fd46 minor fix 2004-09-17 01:52:17 +00:00
Glenn Maynard 971279f1af Fix (more) character model rendering artifacts when a freeze segment
lies on beat 0: m_pTempGeometry was not being set up
2004-09-17 01:32:57 +00:00
Charles Lohr 928a3d42f8 Cleanup -- it doesn't really matter. 2004-09-17 00:28:38 +00:00
Glenn Maynard 3fdb5a7b9c fix comment 2004-09-16 22:53:40 +00:00