Commit Graph

101 Commits

Author SHA1 Message Date
Glenn Maynard 265ecccbca remove MaxStages and LifeDifficulty; allow doing them with lua instead 2005-06-25 02:37:18 +00:00
Chris Danford acc77eff06 increase max coins per credit 2005-06-21 17:59:21 +00:00
Chris Danford 386de4e74c use enum for attract sound frequency 2005-06-11 10:53:16 +00:00
Charles Lohr 3dd72a3609 Fix: Remove non-existant fail type 2005-05-22 07:51:49 +00:00
Chris Danford 548729fad4 fix VC7 warning about unused function 2005-05-21 10:18:41 +00:00
Chris Danford 50717c6ee9 COIN_ -> COIN_MODE_ 2005-05-20 17:45:44 +00:00
Chris Danford 6d49da50ee doubles -> double
add Lua Premium constants
2005-05-20 08:03:01 +00:00
Chris Danford b6af8a9816 fix bad cast causes bogus value, assert 2005-05-20 06:49:21 +00:00
Chris Danford dd98a6bc7e move more of autoplay into debugOverlay 2005-05-18 07:15:56 +00:00
Chris Danford 0ad77eb5cc fix vc7 warnings 2005-05-16 19:45:03 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Glenn Maynard ce77b8bbab fix options saving 2005-05-10 04:30:51 +00:00
Glenn Maynard 0d635628ce remove 6- and 7-stages/round options. it's annoying to have to create
graphics for "stage 6" and "stage 7" and test it, and if you want that,
you probably want event mode instead.
2005-05-09 04:34:06 +00:00
Chris Danford 820fb0b361 broadcast on Preference changes 2005-05-06 20:41:05 +00:00
Ben Anderson abbfc6ad7b You don't know that enumerations and integers are the same size; don't assume so. (Fixes assert failure on entering appearance options) 2005-05-04 23:43:22 +00:00
Chris Danford 0938d9d9a7 conver more to use Preference 2005-04-28 08:27:40 +00:00
Chris Danford 3117e1bd3d cleanup: use Preference 2005-04-27 07:50:38 +00:00
Chris Danford 6889c8be3f Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford 218be32879 separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players. 2005-04-05 08:30:57 +00:00
Chris Danford 7a4c7df1ed remove hard-coded line breaks and unnecessary character replacement logic 2005-03-20 23:15:09 +00:00
Glenn Maynard 155a7bacbc rename NumArcadeStages pref to SongsPerPlay, to match the options menu
(that name is more consistent); duplicate a bit less info
2005-02-24 06:41:50 +00:00
Glenn Maynard 37b4f67c9f simplify 2005-02-24 06:30:56 +00:00
Glenn Maynard 37fdbdede3 move MovePref; rename Caution -> ShowCaution and simplify 2005-02-24 06:28:15 +00:00
Glenn Maynard 61d94e97d8 convert prefs to Preference 2005-02-22 04:00:14 +00:00
Glenn Maynard f913346852 MoveMap for IPreference* 2005-02-20 04:20:46 +00:00
Glenn Maynard 014a3d65b1 bring back old merged SongsPerPlayOrEvent conf option 2005-02-19 09:16:16 +00:00
Charles Lohr e274d0f569 Fix: Marvelous timing in menus. Note: We didn't notice this bug because if we don't edit it, it will remain at 2. 2005-02-13 07:27:25 +00:00
Glenn Maynard 02b6b82b53 fix stupid VC 2005-01-30 01:45:26 +00:00
Glenn Maynard 36795241c2 cleanup 2005-01-30 01:39:42 +00:00
Glenn Maynard 25f50a20b7 m_bShowCaution and m_bEventMode to Preference 2005-01-30 01:36:20 +00:00
Glenn Maynard 7b43001220 "aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/ 2005-01-16 22:57:11 +00:00
Chris Danford 57e02f2b75 change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford 9b457eb241 add aspect ratio pref 2004-12-23 06:50:19 +00:00
Glenn Maynard 8d0bf6039c simpler mechanism: doesn't require a separate function for each preference;
requires only one line in ScreenOptionsMasterPrefs, not two (still needs
appropriate metrics); doesn't require that the metric is in PrefsManager
2004-12-07 10:05:14 +00:00
Glenn Maynard 823eac2631 make g_ConfOptions a vector 2004-12-07 09:49:03 +00:00
Glenn Maynard dbb52c70d7 real fix for options 2004-12-07 09:22:38 +00:00
Glenn Maynard ed097b0a5d cleanups (working on cleaner ConfOption/Preference integration) 2004-12-07 02:47:21 +00:00
Chris Danford 005a7f5efa convert more prefs to use Preference 2004-12-04 10:35:50 +00:00
Chris Danford d46bfd460d convert some prefs to use Preference 2004-12-04 08:21:54 +00:00
Chris Danford 2b9d990e71 prefs name cleanup 2004-12-04 06:09:30 +00:00
Glenn Maynard abc76e28ed apply graphic settings on texture color depth change 2004-09-05 22:10:58 +00:00
Glenn Maynard 20dcf02ad1 "0%" -> "SILENT"; remove extra "10%" 2004-09-05 06:00:25 +00:00
Glenn Maynard ffbe769356 allow both 1280x960 (for CRTs) and 1280x1024 (for LCDs) 2004-09-05 05:50:23 +00:00
Chris Danford 0215714561 add LifeDifficulty text to ScreenTitleMenu 2004-08-21 03:39:28 +00:00
Glenn Maynard 0c4f092fd3 fix ambiguous ?: types 2004-08-06 21:01:28 +00:00
Chris Danford 9cf222284f add conf line DefaultFailTypeNoOff 2004-07-31 21:40:47 +00:00
Chris Danford 35869118d9 add FAIL_COMBO_OF_30_MISSES 2004-07-31 19:14:53 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Chris Danford 059dfb6ae2 remove html saving options (because the html writer is gone) 2004-07-11 02:24:32 +00:00