Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
4f8e77befc
shorten log (less lines = easier to read)
2002-12-16 07:44:29 +00:00
Chris Danford
04e2c0b68c
More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
2002-11-28 20:48:00 +00:00
Chris Danford
4e4c143223
RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
2002-11-26 01:17:43 +00:00
Glenn Maynard
29c726053c
pass prefs down to RageBitmapTexture
2002-11-20 01:24:36 +00:00
Glenn Maynard
23254cdd4a
more cleanups (lint lint lint)
2002-11-16 09:12:55 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Glenn Maynard
58dbd9bdb3
Add InvalidateTextures; change reload behavior. (breaks reloading
...
until I get the rest committed in a moment)
2002-11-12 09:21:44 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Glenn Maynard
d98b95d63c
Remove unnecessary cast.
2002-10-19 19:21:21 +00:00
Glenn Maynard
b3f4d37071
If UTDSeconds is 0, unload unused textures immediately; this makes
...
sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Glenn Maynard
7783b51900
map iterators aren't invalidated when you delete a different one
2002-10-19 18:56:48 +00:00
Glenn Maynard
4f5377b202
quiet spurious warning
2002-10-12 01:15:39 +00:00
Chris Danford
f39456599e
time delay texture unload, Spig's MAX2 changes
2002-09-21 16:29:14 +00:00
Chris Danford
3ff582f533
added UnloadTexture pref
2002-09-18 20:42:33 +00:00
Glenn Maynard
9ff8336b7c
move a function out of the header
2002-09-07 20:32:50 +00:00
Glenn Maynard
2e3cde821b
Switch remaining CMaps to std::map.
2002-09-07 08:20:10 +00:00
Glenn Maynard
6121298ddf
no, scoping in here (what the heck did I just commit to editmenu? stupid gui)
2002-08-23 08:41:06 +00:00
Chris Danford
4c3c43abcc
Broke noteskin colors into " Tap.colors" and " Hold.colors"
2002-08-03 18:40:09 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
9ade2f771e
re-wrote score/statistics tracking
2002-07-29 03:06:55 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
374eb8c6d7
3.0 is close!
2002-07-02 00:27:58 +00:00
Chris Danford
a44b557d1b
no message
2002-06-29 11:59:09 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
2f8cd4feb4
Messed a lot with BMS reading. See changelog.txt.
2002-01-24 08:01:24 +00:00
Chris Danford
40df826636
CHANGE: cleaned up debug messages
2002-01-20 07:51:09 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00