shorten log (less lines = easier to read)
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@@ -88,7 +88,7 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, RageTextureP
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else
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pTexture = new RageBitmapTexture( sTexturePath, prefs );
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LOG->Trace( "RageTextureManager: Finished loading '%s'.", sTexturePath.GetString() );
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LOG->Trace( "RageTextureManager: Loaded '%s'.", sTexturePath.GetString() );
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m_mapPathToTexture[sTexturePath] = pTexture;
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}
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