Commit Graph

40 Commits

Author SHA1 Message Date
Kyzentun c7ffbb3453 Lead in time before recording starts in edit mode is now a preference. 2015-01-31 14:03:30 -07:00
Kyzentun 0a4a81d5e8 Added a bunch of preferences to service options menu. 2014-12-20 19:39:38 -07:00
Kyzentun 9d41282242 Merge pull request #380 from kyzentun/pref_hide_note
Preference and mod for hiding notes that are hit
2014-12-01 16:14:51 -07:00
Jason Felds 3451b2f2d5 Use operator overloading best practices.
Not all files covered.

Refer to StackOverflow for details: http://stackoverflow.com/a/4421719
2014-11-26 14:51:21 -05:00
Kyzentun 040c0de509 Added MinTNSToHideNotes preference. 2014-11-19 15:59:21 -07:00
Kyzentun 9b847caa45 DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
2014-11-15 17:18:42 -07:00
Kyzentun 455431d8c3 Removed DefaultFail GamePref and reinstated DefaultFailType real preference. Should fix default fail related problems. 2014-09-15 00:04:41 -06:00
Colby Klein d4c7e4e781 Merge pull request #285 from kyzentun/ClearZPref
Added FastNoteRendering preference.
2014-08-31 18:15:25 -07:00
Kyzentun 71ed1df5e6 Added FastNoteRendering preference. 2014-08-31 17:17:48 -06:00
freem 4cf4e30bb9 Change LifeDifficulty to match StepMania 3.9's again (4=1.0) 2014-08-29 21:37:18 -05:00
Kyzentun 9b2c59de46 Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen. 2014-08-16 03:37:24 -06:00
kyzentun 9a0219c6b6 Merge pull request #231 from kyzentun/ChangeGame
SetGame
2014-07-30 23:01:59 -06:00
Kyzentun 32e5d7e90c Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. 2014-07-25 14:33:15 -06:00
Kyzentun c3fb210291 Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function. 2014-07-20 20:59:12 -06:00
Kyzentun 421a9be57b Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place. 2014-05-01 23:23:20 -06:00
Devin J. Pohly 57a142b76f fix logic/crash in CoinModeNoHome option
This option was returning -1 for an index and triggering an assert, and
the logic in the other direction was typoed.
2014-02-08 21:39:26 -05:00
Ben "root" Anderson d654bd0142 Time to reopen this big 'ol bag of worms. 2014-02-02 12:53:26 -06:00
Devin J. Pohly 38ae55f302 Remove Pay mode from Arcade Options menu 2013-06-08 16:16:47 -04:00
Devin J. Pohly bf20306d07 Revert "Missed more of these darned spots."
This reverts commit bbb57b1600.
2013-06-04 23:46:11 -04:00
Jason Felds bbb57b1600 Missed more of these darned spots.
Gah, losing my touch.
2013-04-18 22:56:57 -04:00
Colby Klein 3f32d9114f Revert "CoinMode_Pay->CoinMode_Free, step 1."
This reverts commit 15b3ee1a9a.
2013-02-11 12:11:54 -08:00
Flameshadowxeroshin 15b3ee1a9a CoinMode_Pay->CoinMode_Free, step 1.
CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
2013-02-07 09:12:28 -06:00
Jason Felds 1fc16698ba War on -Werror, part 12: explicit bool usage.
It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
AJ Kelly a564f0c696 [PrefsManager] Add StretchBackgrounds preference. 2012-06-02 23:03:47 -05:00
AJ Kelly a476e34619 [ScreenOptionsMasterPrefs] Allow for FastLoadAdditionalSongs preference to be called via the "conf" command. 2012-05-16 13:14:13 -05:00
Jason Felds 2698ef8967 Don't be mean with asserts here. 2011-07-06 16:35:43 -04:00
AJ Kelly b8c3910bd1 revert changes here to prevent the random theme bug 2011-05-15 17:43:35 -05:00
Jason Felds 750b688de4 Consistent insensitive string comparisons.
This seems to reduce the need for a #define,
but I need someone on the Windows side to check.
2011-05-11 16:48:51 -04:00
Jason Felds 4e8b475377 [sm130futures] Remove constructor hiding warning.
We had a struct called "Theme" that was throwing things off.
2011-05-04 17:24:03 -04:00
Jason Felds 7597c5d867 [sm130score] Remove the ScoringType pref. 2011-04-10 22:22:25 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly 032de83636 Life Difficulty 4 is now as difficult as Life 6 was.
Change name of the life difficulty options:

old: 1,   2,   3,   4,   5,   6,    7
new: 1.2, 1.0, 0.8, 0.6, 0.4, 0.33, 0.25
2011-02-13 15:22:02 -06:00
Jonathan Payne 087c239882 + Oldschool behavior for BPMSegment loading ( Just In Case )
+ WIP Preference for DefaultFailType
2011-02-13 11:38:30 -08:00
AJ Kelly b4598ae645 add comments about Life/Judge difficulty scales; we are currently using the StepMania 3.9/4.0 values, as opposed to StepMania 5's... 2011-01-18 13:26:30 -06:00
AJ Kelly 302cc6800c make -1 visual delay actually be -1 instead of +1 2011-01-15 17:31:30 -06:00
AJ Kelly 597a782be9 prefs update part 2 2010-08-15 15:56:06 -05:00
AJ Kelly d0b2a6940d [GameCommand] Remove pushscreen
[ScreenOptionsMasterPrefs] Reset Judge and Life values to the ones in SM4
[ScreenNetEvaluation] add Score, Grade, PlayerOptions params to UpdateNetEvalStats message
[PlayerState] add GetHealthState Lua binding
small cleanup in statsman
2010-08-15 15:26:27 -05:00
AJ Kelly 642f4b107c the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00