[GameCommand] Remove pushscreen
[ScreenOptionsMasterPrefs] Reset Judge and Life values to the ones in SM4 [ScreenNetEvaluation] add Score, Grade, PlayerOptions params to UpdateNetEvalStats message [PlayerState] add GetHealthState Lua binding small cleanup in statsman
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+3
-14
@@ -59,7 +59,6 @@ void GameCommand::Init()
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m_sProfileID = "";
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m_sUrl = "";
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m_bUrlExits = true;
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m_bPushScreen = false;
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m_bInsertCredit = false;
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m_bClearCredits = false;
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@@ -242,7 +241,6 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "screen" )
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{
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m_sScreen = sValue;
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m_bPushScreen = false;
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}
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else if( sName == "song" )
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@@ -412,12 +410,6 @@ void GameCommand::LoadOne( const Command& cmd )
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}
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}
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else if( sName == "pushscreen" )
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{
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m_sScreen = sValue;
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m_bPushScreen = true;
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}
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else if( sName == "fademusic" )
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{
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// todo: parse things correctly. -aj
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@@ -573,7 +565,7 @@ bool GameCommand::IsPlayable( RString *why ) const
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}
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}
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if( !m_sScreen.CompareNoCase("ScreenEditCoursesMenu") && !m_bPushScreen )
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if( !m_sScreen.CompareNoCase("ScreenEditCoursesMenu") )
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{
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vector<Course*> vCourses;
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SONGMAN->GetAllCourses( vCourses, false );
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@@ -588,8 +580,7 @@ bool GameCommand::IsPlayable( RString *why ) const
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if( (!m_sScreen.CompareNoCase("ScreenJukeboxMenu") ||
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!m_sScreen.CompareNoCase("ScreenEditMenu") ||
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!m_sScreen.CompareNoCase("ScreenEditCoursesMenu")) &&
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!m_bPushScreen)
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!m_sScreen.CompareNoCase("ScreenEditCoursesMenu")) )
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{
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if( SONGMAN->GetNumSongs() == 0 )
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{
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@@ -727,10 +718,8 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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}
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LUA->Release(L);
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}
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if( m_sScreen != "" && m_bApplyCommitsScreens && !m_bPushScreen )
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if( m_sScreen != "" && m_bApplyCommitsScreens )
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SCREENMAN->SetNewScreen( m_sScreen );
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if( m_sScreen != "" && m_bApplyCommitsScreens && m_bPushScreen )
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SCREENMAN->AddNewScreenToTop( m_sScreen );
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if( m_pSong )
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{
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GAMESTATE->m_pCurSong.Set( m_pSong );
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@@ -80,7 +80,6 @@ public:
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RString m_sUrl;
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// sm-ssc adds:
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bool m_bUrlExits; // for making stepmania not exit on url
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bool m_bPushScreen; // for pushing a screen on top instead of as next
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bool m_bInsertCredit;
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bool m_bClearCredits;
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@@ -246,6 +246,7 @@ public:
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LuaHelpers::CreateTableFromArray<RString>( s, L );
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return 1;
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}
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DEFINE_METHOD( GetHealthState, m_HealthState );
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LunaPlayerState()
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{
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@@ -254,6 +255,7 @@ public:
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ADD_METHOD( SetPlayerOptions );
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ADD_METHOD( GetPlayerOptions );
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ADD_METHOD( GetPlayerOptionsArray );
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ADD_METHOD( GetHealthState );
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}
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};
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@@ -219,6 +219,9 @@ void ScreenNetEvaluation::UpdateStats()
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Message msg("UpdateNetEvalStats");
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msg.SetParam( "ActivePlayerIndex", m_pActivePlayer );
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msg.SetParam( "Difficulty", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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msg.SetParam( "Score", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score );
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msg.SetParam( "Grade", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
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msg.SetParam( "PlayerOptions", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
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if( pSteps )
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msg.SetParam( "Steps", pSteps );
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MESSAGEMAN->Broadcast(msg);
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@@ -38,6 +38,7 @@ static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions
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PREFSMAN->m_sDefaultModifiers.Set( join(", ",as) );
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}
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/* Ugly: the input values may be a different type than the mapping. For example,
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* the mapping may be an enum, and value an int. This is because we don't
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* have FromString/ToString for every enum type. Assume that the distance between
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@@ -156,6 +157,8 @@ static void MoveNop( int &iSel, bool bToSel, const ConfOption *pConfOption )
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iSel = 0;
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}
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// TODO: Write GenerateValueList() function that can use ints and floats. -aj
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static void GameChoices( vector<RString> &out )
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{
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vector<const Game*> aGames;
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@@ -184,12 +187,11 @@ static void GameSel( int &sel, bool ToSel, const ConfOption *pConfOption )
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vector<const Game*> aGames;
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GAMEMAN->GetEnabledGames( aGames );
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StepMania::ChangeCurrentGame( aGames[sel] );
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/* XXX: reload metrics to force a refresh of
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* CommonMetrics::DIFFICULTIES_TO_SHOW, mainly if we're not switching
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* themes. I'm not sure if this was the case going from theme to theme,
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* but if it was, it should be fixed now. There should probably be a
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* better way than this, but I'm not sure what it'd be. -aj
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*/
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/* Reload metrics to force a refresh of CommonMetrics::DIFFICULTIES_TO_SHOW,
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* mainly if we're not switching themes. I'm not sure if this was the
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* case going from theme to theme, but if it was, it should be fixed
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* now. There's probably be a better way to do it, but I'm not sure
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* what it'd be. -aj */
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THEME->ReloadMetrics();
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}
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}
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@@ -431,13 +433,15 @@ static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pCo
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// Machine options
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static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 2.0f,1.66f,1.33f,1.00f,0.75f,0.50f,0.25f };
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//const float mapping[] = { 2.0f,1.66f,1.33f,1.00f,0.75f,0.50f,0.25f };
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const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 2.0f,1.50f,1.00f,0.66f,0.33f };
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//const float mapping[] = { 2.0f,1.50f,1.00f,0.66f,0.33f };
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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@@ -202,11 +202,9 @@ XNode* MakeRecentScoreNode( const StageStats &ss, Trail *pTrail, const PlayerSta
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void StatsManager::CommitStatsToProfiles( const StageStats *pSS )
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{
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//
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// Add step totals. Use radarActual, since the player might have failed part way
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// through the song, in which case we don't want to give credit for the rest of the
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// song.
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//
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FOREACH_HumanPlayer( pn )
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{
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int iNumTapsAndHolds = (int) pSS->m_player[pn].m_radarActual[RadarCategory_TapsAndHolds];
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