Jason Felds
c40cb428f5
Whoops: merge comment too soon.
...
Let's try this again.
2011-01-16 13:24:49 -05:00
Jason Felds
c69bc65f34
Merge header back to normal.
2011-01-16 13:23:21 -05:00
Jason Felds
df590c92c5
Use two ScreenTextEntry's for the job.
2011-01-16 13:22:55 -05:00
Jason Felds
35ce4ec589
Set up the header for TimeSignatureSegments.
...
I know there is a magic number in here,
but if anyone needs 64 in the bottom,
either it's insane or a strange mission.
Probably both.
2011-01-16 13:18:22 -05:00
AJ Kelly
597977ca68
preparing for new song graphics to make nearly any game's SSMusic possible (DanceManiaX is still going to be very tricky)
2011-01-16 11:20:46 -06:00
Jason Felds
42ce530a8c
Work on allowing TimeSignatures to be edited.
...
It is safe to compile and run this,
but the option in question is a no-op for now.
2011-01-16 12:03:16 -05:00
Jason Felds
73b5ad3d9f
Oops, I did it again.
...
...next time, come up with a better song title.
2011-01-16 02:14:28 -05:00
Jason Felds
9af53ebd0e
Minor style cleanup.
2011-01-16 02:13:06 -05:00
AJ Kelly
68e87b3efb
update changelog to reflect that
2011-01-15 17:32:13 -06:00
AJ Kelly
302cc6800c
make -1 visual delay actually be -1 instead of +1
2011-01-15 17:31:30 -06:00
AJ Kelly
2278169f60
*throws chairs across the repository*
2011-01-15 17:10:53 -06:00
AJ Kelly
ff9eb24770
[MusicWheel] add RouletteColor, RandomColor, and PortalColor metrics
2011-01-15 17:06:28 -06:00
AJ Kelly
28299ae5fe
attempt to make reloading fonts work again
2011-01-15 16:46:18 -06:00
Jason Felds
4165a2a205
More consistency with operators.
...
Unsure about <= and >= here: don't know if "this" is enough.
2011-01-15 16:18:33 -05:00
Jason Felds
b0036aeabc
Add MenuTimer HurryUp transition metric.
2011-01-15 16:01:51 -05:00
Jason Felds
a3b1cd0ac2
TEXT, not TEST.
2011-01-15 15:50:43 -05:00
Jason Felds
56d1f3cc04
Another TODO done. Sorry, ??? != xxx.
2011-01-15 15:36:07 -05:00
Jason Felds
4e4d91aba7
Take care of one of AJ's TODOs.
2011-01-15 15:00:13 -05:00
Jason Felds
c76a13f3b9
Add 2nd attack metric, rename 1st one.
2011-01-15 14:43:05 -05:00
Jason Felds
aaf9c33dab
Add attack run time metric for Player.
2011-01-15 14:25:35 -05:00
Jason Felds
bec941520a
Add metric for Combo Stopped message flexibility.
2011-01-15 14:17:52 -05:00
Jason Felds
0e8e48b1a9
Wave modifications possible.
2011-01-15 13:52:07 -05:00
Jason Felds
a7c033a987
Add more flexible modifier modifications.
2011-01-15 13:28:56 -05:00
Jason Felds
5104c7e086
Err...hope I don't fail on the merge.
2011-01-15 13:06:13 -05:00
Jason Felds
2013fff457
Add metric for changing blink mod frequency.
...
Done as a partial request for WinDEU...
whether he realizes it or not. ;)
2011-01-15 13:00:00 -05:00
Jason Felds
fde91aef8e
Merge touches to .hgignore. This was painless.
2011-01-14 21:39:02 -05:00
Jason Felds
16d6eaea48
Add some extra files to ignore.
2011-01-14 21:35:15 -05:00
Alberto Ramos
de540e0481
pump receptors code tweak
...
ignore crashinfo
adding new simile format idea
2011-01-14 19:31:08 -07:00
Jason Felds
8b66c7cf4c
Fix simple errors.
...
TeruFSX, I may need you to verify the ones at the bottom.
2011-01-14 14:58:45 -05:00
Jason Felds
c6741f06fe
Put operators on the other Segments.
2011-01-14 10:33:12 -05:00
Jason Felds
602cfa6910
Handle all ops consistently for StopSegments.
...
If there is a reason why not all operators were implemented,
I haven't seen one. Blame the Java experience within me.
2011-01-14 10:16:26 -05:00
Jason Felds
5e32606caa
Revert. Intended 64-bit doesn't work with Luna.
2011-01-13 23:27:43 -05:00
Jason Felds
59bc23ea99
Abstract common functionality.
...
There may be a better way to rewrite these still.
2011-01-13 21:27:19 -05:00
Jason Felds
1be52bf71f
Converting most of DDR Extreme scoring to lua.
...
There is a bit more to do...refactoring may be worth looking into.
2011-01-13 21:08:01 -05:00
Flameshadowxeroshin
44e0cd8ff9
add the ability to disable scoring modes
2011-01-13 19:45:13 -06:00
Flameshadowxeroshin
f0a370a79b
64-bit scoring
2011-01-13 18:23:22 -06:00
Flameshadowxeroshin
a4c27f0c39
put it all together
2011-01-12 21:53:51 -06:00
Flameshadowxeroshin
80fd35115a
horrendous stuff
2011-01-12 21:52:31 -06:00
Alberto Ramos
3fc25efc33
fixing things...
2011-01-12 20:27:03 -07:00
Alberto Ramos
70ed1bbb6f
eh
2011-01-12 20:26:33 -07:00
AJ Kelly
05bf14b55f
ScreenTextEntry docs update
2011-01-12 13:30:53 -06:00
AJ Kelly
6ac706b089
ignore Program/StepMania*.lib
2011-01-12 13:30:44 -06:00
AJ Kelly
17e557c396
[ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
...
TextEntrySettings is implemented similar to the Attributes in BitmapText.
example settings and explanation:
local teSettings = {
SendOnPop = "", -- ScreenMessage to send on pop (optional, "SM_None" if omitted)
Question = "", -- The question to display
InitialAnswer = "", -- Initial answer text
MaxInputLength = 0, -- Maximum amount of characters
Password = false, -- Mask character input (optional)
Validate = nil, -- Validation function; function(answer, errorOut), must return boolean, string.
OnOK = nil, -- On OK; function(answer)
OnCancel = nil, -- On Cancel; function()
ValidateAppend = nil, -- Validate appending a character; function(answer,append), must return boolean
FormatAnswerForDisplay = nil, -- Format answer for display; function(answer), must return string
};
2011-01-12 13:11:41 -06:00
AJ Kelly
7827af4b2a
forgot this one
2011-01-12 13:11:05 -06:00
AJ Kelly
ba68b6b8ca
work in progress stuff
2011-01-12 13:05:16 -06:00
AJ Kelly
8943c2a325
Added CloseConnection() Lua binding.
2011-01-12 13:05:07 -06:00
AJ Kelly
655558844b
add work in progress .ssc/.msd5 format
2011-01-11 22:24:51 -06:00
AJ Kelly
c630eea400
simplify textglowmode check
2011-01-11 14:12:39 -06:00
AJ Kelly
f615c39879
[ScreenManager] Added ReloadOverlayScreens() Lua binding.
2011-01-11 00:48:38 -06:00
AJ Kelly
1a630d42e2
merge with the death star
2011-01-11 00:00:19 -06:00