Commit Graph

28967 Commits

Author SHA1 Message Date
Jason Felds c40cb428f5 Whoops: merge comment too soon.
Let's try this again.
2011-01-16 13:24:49 -05:00
Jason Felds c69bc65f34 Merge header back to normal. 2011-01-16 13:23:21 -05:00
Jason Felds df590c92c5 Use two ScreenTextEntry's for the job. 2011-01-16 13:22:55 -05:00
Jason Felds 35ce4ec589 Set up the header for TimeSignatureSegments.
I know there is a magic number in here,
but if anyone needs 64 in the bottom,
either it's insane or a strange mission.
Probably both.
2011-01-16 13:18:22 -05:00
AJ Kelly 597977ca68 preparing for new song graphics to make nearly any game's SSMusic possible (DanceManiaX is still going to be very tricky) 2011-01-16 11:20:46 -06:00
Jason Felds 42ce530a8c Work on allowing TimeSignatures to be edited.
It is safe to compile and run this,
but the option in question is a no-op for now.
2011-01-16 12:03:16 -05:00
Jason Felds 73b5ad3d9f Oops, I did it again.
...next time, come up with a better song title.
2011-01-16 02:14:28 -05:00
Jason Felds 9af53ebd0e Minor style cleanup. 2011-01-16 02:13:06 -05:00
AJ Kelly 68e87b3efb update changelog to reflect that 2011-01-15 17:32:13 -06:00
AJ Kelly 302cc6800c make -1 visual delay actually be -1 instead of +1 2011-01-15 17:31:30 -06:00
AJ Kelly 2278169f60 *throws chairs across the repository* 2011-01-15 17:10:53 -06:00
AJ Kelly ff9eb24770 [MusicWheel] add RouletteColor, RandomColor, and PortalColor metrics 2011-01-15 17:06:28 -06:00
AJ Kelly 28299ae5fe attempt to make reloading fonts work again 2011-01-15 16:46:18 -06:00
Jason Felds 4165a2a205 More consistency with operators.
Unsure about <= and >= here: don't know if "this" is enough.
2011-01-15 16:18:33 -05:00
Jason Felds b0036aeabc Add MenuTimer HurryUp transition metric. 2011-01-15 16:01:51 -05:00
Jason Felds a3b1cd0ac2 TEXT, not TEST. 2011-01-15 15:50:43 -05:00
Jason Felds 56d1f3cc04 Another TODO done. Sorry, ??? != xxx. 2011-01-15 15:36:07 -05:00
Jason Felds 4e4d91aba7 Take care of one of AJ's TODOs. 2011-01-15 15:00:13 -05:00
Jason Felds c76a13f3b9 Add 2nd attack metric, rename 1st one. 2011-01-15 14:43:05 -05:00
Jason Felds aaf9c33dab Add attack run time metric for Player. 2011-01-15 14:25:35 -05:00
Jason Felds bec941520a Add metric for Combo Stopped message flexibility. 2011-01-15 14:17:52 -05:00
Jason Felds 0e8e48b1a9 Wave modifications possible. 2011-01-15 13:52:07 -05:00
Jason Felds a7c033a987 Add more flexible modifier modifications. 2011-01-15 13:28:56 -05:00
Jason Felds 5104c7e086 Err...hope I don't fail on the merge. 2011-01-15 13:06:13 -05:00
Jason Felds 2013fff457 Add metric for changing blink mod frequency.
Done as a partial request for WinDEU...
whether he realizes it or not. ;)
2011-01-15 13:00:00 -05:00
Jason Felds fde91aef8e Merge touches to .hgignore. This was painless. 2011-01-14 21:39:02 -05:00
Jason Felds 16d6eaea48 Add some extra files to ignore. 2011-01-14 21:35:15 -05:00
Alberto Ramos de540e0481 pump receptors code tweak
ignore crashinfo
adding new simile format idea
2011-01-14 19:31:08 -07:00
Jason Felds 8b66c7cf4c Fix simple errors.
TeruFSX, I may need you to verify the ones at the bottom.
2011-01-14 14:58:45 -05:00
Jason Felds c6741f06fe Put operators on the other Segments. 2011-01-14 10:33:12 -05:00
Jason Felds 602cfa6910 Handle all ops consistently for StopSegments.
If there is a reason why not all operators were implemented,
I haven't seen one. Blame the Java experience within me.
2011-01-14 10:16:26 -05:00
Jason Felds 5e32606caa Revert. Intended 64-bit doesn't work with Luna. 2011-01-13 23:27:43 -05:00
Jason Felds 59bc23ea99 Abstract common functionality.
There may be a better way to rewrite these still.
2011-01-13 21:27:19 -05:00
Jason Felds 1be52bf71f Converting most of DDR Extreme scoring to lua.
There is a bit more to do...refactoring may be worth looking into.
2011-01-13 21:08:01 -05:00
Flameshadowxeroshin 44e0cd8ff9 add the ability to disable scoring modes 2011-01-13 19:45:13 -06:00
Flameshadowxeroshin f0a370a79b 64-bit scoring 2011-01-13 18:23:22 -06:00
Flameshadowxeroshin a4c27f0c39 put it all together 2011-01-12 21:53:51 -06:00
Flameshadowxeroshin 80fd35115a horrendous stuff 2011-01-12 21:52:31 -06:00
Alberto Ramos 3fc25efc33 fixing things... 2011-01-12 20:27:03 -07:00
Alberto Ramos 70ed1bbb6f eh 2011-01-12 20:26:33 -07:00
AJ Kelly 05bf14b55f ScreenTextEntry docs update 2011-01-12 13:30:53 -06:00
AJ Kelly 6ac706b089 ignore Program/StepMania*.lib 2011-01-12 13:30:44 -06:00
AJ Kelly 17e557c396 [ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
TextEntrySettings is implemented similar to the Attributes in BitmapText.

example settings and explanation:
local teSettings = {
	SendOnPop = "",					-- ScreenMessage to send on pop (optional, "SM_None" if omitted)
	Question = "",					-- The question to display
	InitialAnswer = "",				-- Initial answer text
	MaxInputLength = 0,				-- Maximum amount of characters
	Password = false,				-- Mask character input (optional)
	Validate = nil,					-- Validation function; function(answer, errorOut), must return boolean, string.
	OnOK = nil,						-- On OK; function(answer)
	OnCancel = nil,					-- On Cancel; function()
	ValidateAppend = nil,			-- Validate appending a character; function(answer,append), must return boolean
	FormatAnswerForDisplay = nil,	-- Format answer for display; function(answer), must return string
};
2011-01-12 13:11:41 -06:00
AJ Kelly 7827af4b2a forgot this one 2011-01-12 13:11:05 -06:00
AJ Kelly ba68b6b8ca work in progress stuff 2011-01-12 13:05:16 -06:00
AJ Kelly 8943c2a325 Added CloseConnection() Lua binding. 2011-01-12 13:05:07 -06:00
AJ Kelly 655558844b add work in progress .ssc/.msd5 format 2011-01-11 22:24:51 -06:00
AJ Kelly c630eea400 simplify textglowmode check 2011-01-11 14:12:39 -06:00
AJ Kelly f615c39879 [ScreenManager] Added ReloadOverlayScreens() Lua binding. 2011-01-11 00:48:38 -06:00
AJ Kelly 1a630d42e2 merge with the death star 2011-01-11 00:00:19 -06:00