Use two ScreenTextEntry's for the job.
This commit is contained in:
@@ -1192,6 +1192,8 @@ Do you want to save changes before exiting?=Do you want to save changes before e
|
||||
Enter a new BPM value.=Enter a new BPM value.
|
||||
Enter a new Stop value.=Enter a new Stop value.
|
||||
Enter a new Delay value.=Enter a new Delay value.
|
||||
Enter a new Time Signature numerator value.=Enter the number of beats per measure.
|
||||
Enter a new Time Signature denominator value.=Enter the note value that represents one beat.
|
||||
Enter a new artist transliteration.=Enter a new artist transliteration.
|
||||
Enter a new artist.=Enter a new artist.
|
||||
Enter a new genre.=Enter a new genre.
|
||||
|
||||
+35
-1
@@ -74,6 +74,8 @@ AutoScreenMessage( SM_DoRevertFromDisk );
|
||||
AutoScreenMessage( SM_BackFromBPMChange );
|
||||
AutoScreenMessage( SM_BackFromStopChange );
|
||||
AutoScreenMessage( SM_BackFromDelayChange );
|
||||
AutoScreenMessage( SM_BackFromTimeSignatureNumeratorChange );
|
||||
AutoScreenMessage( SM_BackFromTimeSignatureDenominatorChange );
|
||||
AutoScreenMessage( SM_DoSaveAndExit );
|
||||
AutoScreenMessage( SM_DoExit );
|
||||
AutoScreenMessage( SM_SaveSuccessful );
|
||||
@@ -2573,6 +2575,24 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
m_pSong->m_Timing.SetStopAtBeat( GAMESTATE->m_fSongBeat, fDelay, true );
|
||||
SetDirty( true );
|
||||
}
|
||||
else if( SM == SM_BackFromTimeSignatureNumeratorChange )
|
||||
{
|
||||
int iNum = atoi( ScreenTextEntry::s_sLastAnswer );
|
||||
if( iNum > 0 )
|
||||
{
|
||||
|
||||
}
|
||||
SetDirty( true );
|
||||
}
|
||||
else if ( SM == SM_BackFromTimeSignatureDenominatorChange )
|
||||
{
|
||||
int iDen = atoi( ScreenTextEntry::s_sLastAnswer );
|
||||
if( iDen > 0)
|
||||
{
|
||||
|
||||
}
|
||||
SetDirty( true );
|
||||
}
|
||||
else if( SM == SM_BackFromBGChange )
|
||||
{
|
||||
HandleBGChangeChoice( (BGChangeChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
|
||||
@@ -2882,6 +2902,9 @@ static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want
|
||||
static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
|
||||
static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
|
||||
static LocalizedString ENTER_DELAY_VALUE ( "ScreenEdit", "Enter a new Delay value." );
|
||||
static LocalizedString ENTER_TIME_SIGNATURE_NUMERATOR_VALUE ( "ScreenEdit", "Enter a new Time Signature numerator value." );
|
||||
static LocalizedString ENTER_TIME_SIGNATURE_DENOMINATOR_VALUE ( "ScreenEdit", "Enter a new Time Signature denominator value." );
|
||||
|
||||
void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
|
||||
{
|
||||
switch( c )
|
||||
@@ -3095,7 +3118,18 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
|
||||
);
|
||||
break;
|
||||
case edit_time_signature:
|
||||
// TODO: Actually implement this.
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromTimeSignatureNumeratorChange,
|
||||
ENTER_TIME_SIGNATURE_NUMERATOR_VALUE,
|
||||
ssprintf( "%d", m_pSong->m_Timing.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iNumerator ),
|
||||
3
|
||||
);
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromTimeSignatureDenominatorChange,
|
||||
ENTER_TIME_SIGNATURE_DENOMINATOR_VALUE,
|
||||
ssprintf( "%d", m_pSong->m_Timing.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iDenominator ),
|
||||
3
|
||||
);
|
||||
break;
|
||||
case play_preview_music:
|
||||
PlayPreviewMusic();
|
||||
|
||||
Reference in New Issue
Block a user