fixing things...
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local Noteskin = ... or {}
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Noteskin.PartsToRotate = {
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--["elemenu"] = true|false;
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["Roll Head Active"] = false;
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["Roll Head Inactive"] = false;
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--
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["Tap Note"] = false;
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}
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return Noteskin
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[Global]
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FallbackNoteSkin=cmd
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[UpLeft]
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StartDrawingHoldBodyOffsetFromHead=-22
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[UpRight]
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StartDrawingHoldBodyOffsetFromHead=-22
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_blank
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[Center]
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TapNoteAnimationLength=0.3
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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Frames = {
|
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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};
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@@ -0,0 +1 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{};
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local Noteskin = {}
|
||||
|
||||
--bBlanks:
|
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Noteskin.bBlanks = {
|
||||
--["element"] = true|false;
|
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["Hold Tail Active"] = true;
|
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["Hold Tail Active"] = true;
|
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["Roll Tail Inactive"] = true;
|
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["Roll Tail Inactive"] = true;
|
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}
|
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Noteskin.PartsToRotate = {
|
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--["elemenu"] = true|false;
|
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["Roll Head Active"] = false;
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["Roll Head Inactive"] = false;
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}
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Noteskin.ElementRedirs = {
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--["element"] = "redirected_element";
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["Hold Head Active"] = "Tap Note";
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["Hold Head Inactive"] = "Tap Note";
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["Roll Head Active"] = "Roll Head Active";
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["Roll Head Inactive"] = "Roll Head Active";
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["Tap Fake"] = "Tap Note";
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--
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["Hold Topcap Inactive"] = "Hold Topcap Active";
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["Hold Body Inactive"] = "Hold Body Active";
|
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["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Hold Tail Inactive"] = "Hold Tail Active";
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--
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["Roll Topcap Active"] = "Hold Topcap Active";
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["Roll Body Active"] = "Hold Body Active";
|
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["Roll Bottomcap Active"] = "Hold Bottomcap Active";
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["Roll Tail Active"] = "Hold Tail Active";
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--
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["Roll Topcap Inactive"] = "Hold Topcap Active";
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["Roll Body Inactive"] = "Hold Body Active";
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["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Roll Tail Inactive"] = "Hold Tail Active";
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}
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-- explicit, n/w
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--[[Noteskin.ButtonRedirs = {
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Center = "Center";
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UpLeft = "UpLeft";
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UpRight = "UpRight";
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DownLeft = "DownLeft";
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DownRight = "DownRight";
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}]]
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Noteskin.BaseRotX = {
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||||
Center = 0;
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UpLeft = 0;
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UpRight = 0;
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DownLeft = 0;
|
||||
DownRight = 0;
|
||||
}
|
||||
Noteskin.BaseRotY = {
|
||||
Center = 0;
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||||
UpLeft = 0;
|
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UpRight = 180;
|
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DownLeft = 0;
|
||||
DownRight = 180;
|
||||
}
|
||||
Noteskin.BaseRotZ = {
|
||||
Center = 0;
|
||||
UpLeft = 0;
|
||||
UpRight = 0;
|
||||
DownLeft = 0;
|
||||
DownRight = 0;
|
||||
}
|
||||
|
||||
--[[--------------------------------------------------------------------------
|
||||
DONT EDIT THE FUNCTION, DON'T COPY AND PASTE THE WHOLE NOTESKIN.LUA
|
||||
JUST MAKE A NEW ONE AND GRAB WHATEVER IS USEFUL FOR YOUR NOTESKIN.
|
||||
phew~
|
||||
|
||||
See cmd-routine-p* noteskin.lua for a simple and clear example on
|
||||
how to do this properly, notice how the rest of the noteskins just
|
||||
have graphics and at least a metrics.ini with few things
|
||||
--]]--------------------------------------------------------------------------
|
||||
local function func()
|
||||
local sButton = Var "Button"
|
||||
local sElement = Var "Element"
|
||||
|
||||
if Noteskin.bBlanks[sElement] then
|
||||
local t = Def.Actor {};
|
||||
if Var "SpriteOnly" then
|
||||
t = LoadActor( "_blank" );
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
|
||||
local ElementToLoad = Noteskin.ElementRedirs[sElement]
|
||||
if not ElementToLoad then
|
||||
ElementToLoad = sElement
|
||||
end
|
||||
|
||||
if sElement == "Explosion"
|
||||
or sElement == "Tap Lift"
|
||||
or sElement == "Tap Mine"
|
||||
or sElement == "Receptor"
|
||||
then
|
||||
sButton = "UpLeft"
|
||||
end
|
||||
local path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
||||
if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") )
|
||||
and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") )
|
||||
then
|
||||
path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
||||
end
|
||||
|
||||
local t = LoadActor(path)
|
||||
|
||||
local bRotate = Noteskin.PartsToRotate[ElementToLoad]
|
||||
--rotate by default
|
||||
if bRotate == nil then bRotate = true end
|
||||
if bRotate then
|
||||
t.BaseRotationX=Noteskin.BaseRotX[sButton]
|
||||
t.BaseRotationY=Noteskin.BaseRotY[sButton]
|
||||
t.BaseRotationZ=Noteskin.BaseRotZ[sButton]
|
||||
end
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
Noteskin.Load = func
|
||||
Noteskin.CommonLoad = func
|
||||
|
||||
return Noteskin
|
||||
@@ -0,0 +1,44 @@
|
||||
return Def.ActorFrame {
|
||||
--note graphic
|
||||
NOTESKIN:LoadActor(Var "Button", "Tap Note") .. {
|
||||
InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
|
||||
W1Command=cmd(playcommand,"Glow");
|
||||
W2Command=cmd(playcommand,"Glow");
|
||||
W3Command=cmd(playcommand,"Glow");
|
||||
W4Command=cmd();
|
||||
W5Command=cmd();
|
||||
|
||||
HitMineCommand=cmd(playcommand,"Glow");
|
||||
GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3);
|
||||
HeldCommand=cmd(playcommand,"Glow");
|
||||
};
|
||||
--tap
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Tap";
|
||||
Frames = { { Frame = 2 } };
|
||||
TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
|
||||
|
||||
InitCommand=cmd(playcommand,"Tap");
|
||||
HeldCommand=cmd(playcommand,"Tap");
|
||||
ColumnJudgmentMessageCommand=cmd(playcommand,"Tap");
|
||||
--TapNoneCommand=cmd(playcommand,"Tap");
|
||||
};
|
||||
--explosion
|
||||
LoadActor("_flash")..{
|
||||
InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
|
||||
W1Command=cmd(playcommand,"Glow");
|
||||
W2Command=cmd(playcommand,"Glow");
|
||||
W3Command=cmd(playcommand,"Glow");
|
||||
W4Command=cmd();
|
||||
W5Command=cmd();
|
||||
--HoldingOnCommand=cmd(playcommand,"Glow");
|
||||
HitMineCommand=cmd(playcommand,"Glow");
|
||||
HeldCommand=cmd(playcommand,"Glow");
|
||||
GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
|
||||
};
|
||||
--thing...
|
||||
Def.Quad {
|
||||
InitCommand=cmd(zoomto,50,5000;diffusealpha,0);
|
||||
HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
|
||||
};
|
||||
}
|
||||
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After Width: | Height: | Size: 11 KiB |