fixing things...

This commit is contained in:
Alberto Ramos
2011-01-12 20:27:03 -07:00
parent 70ed1bbb6f
commit 3fc25efc33
166 changed files with 308 additions and 0 deletions
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@@ -0,0 +1,11 @@
local Noteskin = ... or {}
Noteskin.PartsToRotate = {
--["elemenu"] = true|false;
["Roll Head Active"] = false;
["Roll Head Inactive"] = false;
--
["Tap Note"] = false;
}
return Noteskin
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@@ -0,0 +1,2 @@
[Global]
FallbackNoteSkin=cmd
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+5
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[UpLeft]
StartDrawingHoldBodyOffsetFromHead=-22
[UpRight]
StartDrawingHoldBodyOffsetFromHead=-22
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@@ -0,0 +1 @@
_blank
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+2
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[Center]
TapNoteAnimationLength=0.3
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@@ -0,0 +1,7 @@
return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
Frames = {
{ Frame = 0 };
{ Frame = 1 };
{ Frame = 2 };
};
};
@@ -0,0 +1 @@
return NOTESKIN:LoadActor("DownLeft","Tap Note")..{};
+127
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local Noteskin = {}
--bBlanks:
Noteskin.bBlanks = {
--["element"] = true|false;
["Hold Tail Active"] = true;
["Hold Tail Active"] = true;
["Roll Tail Inactive"] = true;
["Roll Tail Inactive"] = true;
}
Noteskin.PartsToRotate = {
--["elemenu"] = true|false;
["Roll Head Active"] = false;
["Roll Head Inactive"] = false;
}
Noteskin.ElementRedirs = {
--["element"] = "redirected_element";
["Hold Head Active"] = "Tap Note";
["Hold Head Inactive"] = "Tap Note";
["Roll Head Active"] = "Roll Head Active";
["Roll Head Inactive"] = "Roll Head Active";
["Tap Fake"] = "Tap Note";
--
["Hold Topcap Inactive"] = "Hold Topcap Active";
["Hold Body Inactive"] = "Hold Body Active";
["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
["Hold Tail Inactive"] = "Hold Tail Active";
--
["Roll Topcap Active"] = "Hold Topcap Active";
["Roll Body Active"] = "Hold Body Active";
["Roll Bottomcap Active"] = "Hold Bottomcap Active";
["Roll Tail Active"] = "Hold Tail Active";
--
["Roll Topcap Inactive"] = "Hold Topcap Active";
["Roll Body Inactive"] = "Hold Body Active";
["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
["Roll Tail Inactive"] = "Hold Tail Active";
}
-- explicit, n/w
--[[Noteskin.ButtonRedirs = {
Center = "Center";
UpLeft = "UpLeft";
UpRight = "UpRight";
DownLeft = "DownLeft";
DownRight = "DownRight";
}]]
Noteskin.BaseRotX = {
Center = 0;
UpLeft = 0;
UpRight = 0;
DownLeft = 0;
DownRight = 0;
}
Noteskin.BaseRotY = {
Center = 0;
UpLeft = 0;
UpRight = 180;
DownLeft = 0;
DownRight = 180;
}
Noteskin.BaseRotZ = {
Center = 0;
UpLeft = 0;
UpRight = 0;
DownLeft = 0;
DownRight = 0;
}
--[[--------------------------------------------------------------------------
DONT EDIT THE FUNCTION, DON'T COPY AND PASTE THE WHOLE NOTESKIN.LUA
JUST MAKE A NEW ONE AND GRAB WHATEVER IS USEFUL FOR YOUR NOTESKIN.
phew~
See cmd-routine-p* noteskin.lua for a simple and clear example on
how to do this properly, notice how the rest of the noteskins just
have graphics and at least a metrics.ini with few things
--]]--------------------------------------------------------------------------
local function func()
local sButton = Var "Button"
local sElement = Var "Element"
if Noteskin.bBlanks[sElement] then
local t = Def.Actor {};
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
end
return t
end
--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
local ElementToLoad = Noteskin.ElementRedirs[sElement]
if not ElementToLoad then
ElementToLoad = sElement
end
if sElement == "Explosion"
or sElement == "Tap Lift"
or sElement == "Tap Mine"
or sElement == "Receptor"
then
sButton = "UpLeft"
end
local path = NOTESKIN:GetPath(sButton,ElementToLoad)
if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") )
and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") )
then
path = NOTESKIN:GetPath(sButton,ElementToLoad)
end
local t = LoadActor(path)
local bRotate = Noteskin.PartsToRotate[ElementToLoad]
--rotate by default
if bRotate == nil then bRotate = true end
if bRotate then
t.BaseRotationX=Noteskin.BaseRotX[sButton]
t.BaseRotationY=Noteskin.BaseRotY[sButton]
t.BaseRotationZ=Noteskin.BaseRotZ[sButton]
end
return t
end
Noteskin.Load = func
Noteskin.CommonLoad = func
return Noteskin
@@ -0,0 +1,44 @@
return Def.ActorFrame {
--note graphic
NOTESKIN:LoadActor(Var "Button", "Tap Note") .. {
InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
W1Command=cmd(playcommand,"Glow");
W2Command=cmd(playcommand,"Glow");
W3Command=cmd(playcommand,"Glow");
W4Command=cmd();
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3);
HeldCommand=cmd(playcommand,"Glow");
};
--tap
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Tap";
Frames = { { Frame = 2 } };
TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
InitCommand=cmd(playcommand,"Tap");
HeldCommand=cmd(playcommand,"Tap");
ColumnJudgmentMessageCommand=cmd(playcommand,"Tap");
--TapNoneCommand=cmd(playcommand,"Tap");
};
--explosion
LoadActor("_flash")..{
InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
W1Command=cmd(playcommand,"Glow");
W2Command=cmd(playcommand,"Glow");
W3Command=cmd(playcommand,"Glow");
W4Command=cmd();
W5Command=cmd();
--HoldingOnCommand=cmd(playcommand,"Glow");
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(playcommand,"Glow");
GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
};
--thing...
Def.Quad {
InitCommand=cmd(zoomto,50,5000;diffusealpha,0);
HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
};
}
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