Commit Graph

14277 Commits

Author SHA1 Message Date
Glenn Maynard c3ad1345ef load row sound in advance 2005-03-15 22:52:01 +00:00
Sean Burke 6abf475686 No, it wasn't misplaced, my logic was just flawed and my counting was off 2005-03-15 22:51:47 +00:00
Sean Burke 7ded8cf56e A few minor commits that are probably temporary; also a fix for a shifted KEY_ESC entry in the table that was causing the escape key not to work 2005-03-15 22:36:00 +00:00
Charles Lohr 31e2930ff7 I guess we should be checking to see if we're on linux && we're not on darwin. 2005-03-15 20:57:14 +00:00
Charles Lohr a86e74b606 We need to know what platform we are running on, otherwise stepmania starts pressing buttons without consulting me. 2005-03-15 16:57:30 +00:00
Glenn Maynard f6a50ff651 fix give up timer triggering after STATE_OUTRO 2005-03-15 08:44:35 +00:00
Glenn Maynard dd478559ad ignore give up/back out for inactive players 2005-03-15 08:37:18 +00:00
Glenn Maynard 52aba90c8a reduce 'give up' timer slightly 2005-03-15 08:30:43 +00:00
Glenn Maynard 50168320d4 reset combo in jukebox/demo 2005-03-15 07:01:56 +00:00
Sean Burke 8de9688b29 A much more elegant solution for input handling in X11; can still probably do with some improvement 2005-03-15 01:32:24 +00:00
Ben Anderson e0e23c7b99 Blah... dumb little screwups revolving around X11 and SDL. 2005-03-15 00:41:05 +00:00
Ben Anderson 3b65e3f438 Remove useless Linux_tty input driver from the build as per Sean's suggestion; he's right, there's no point in having it if it requires SDL. 2005-03-15 00:36:01 +00:00
Ben Anderson 54d6689657 Commit them last two files (the two most important ones) in that commit. I have no clue what happened there. 2005-03-15 00:33:15 +00:00
Ben Anderson 167e5aebc0 Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. (note: I apparently don't know much about CVS, it appears that some files might not make it into the repository; hang tight, I'm trying to find a solution.) 2005-03-15 00:30:26 +00:00
Ben Anderson 8362e44d72 Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. 2005-03-15 00:23:31 +00:00
Ben Anderson 566d2b9d35 Set current parameters after a successful video mode try. 2005-03-14 23:51:58 +00:00
Charles Lohr b36f6a6f04 VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators. 2005-03-14 20:26:50 +00:00
Chris Danford 81290aa995 fix "100%" not stripped if there's a leading speed 2005-03-14 20:16:39 +00:00
Chris Danford b0822896b9 fix all Uppercase mods don't get themed 2005-03-14 19:04:36 +00:00
Chris Danford dbbdfc14ce move SM_NotesEnded into ScreenGameplay.h so that it can be shared 2005-03-14 13:29:19 +00:00
Ben Anderson bd331e4d0b Apparently a semicolon is supposed to be there (odd, it compiled on GCC 3.4 without one...) 2005-03-14 12:18:28 +00:00
Chris Danford 920c7367f9 show RandomMovies in subdirectories 2005-03-14 12:11:28 +00:00
Chris Danford 5991ee650b fix tween overflow in editor playback 2005-03-14 12:10:35 +00:00
Sean Burke 185855ca87 InputHandler_X11 should now properly register input 2005-03-14 10:14:04 +00:00
Chris Danford 3a86d9bbb7 optimize to fix skips 2005-03-14 09:38:41 +00:00
Ben Anderson 0db665d4d6 Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory. 2005-03-14 06:44:38 +00:00
Glenn Maynard eaaace1f30 missed commit 2005-03-14 05:42:07 +00:00
Glenn Maynard f11197bd00 adjust save flow; uncommit and don't exit if the save fails 2005-03-14 04:43:25 +00:00
Charles Lohr d90e526018 VC6 .GetValue() addition. 2005-03-14 03:16:43 +00:00
Glenn Maynard 8e2a323479 logic change 2005-03-14 02:56:01 +00:00
Glenn Maynard f2e24ff9ed move code 2005-03-14 02:48:48 +00:00
Chris Danford 75c2199395 GetMetricsThatBeginWith: fix iterating past the end of the set 2005-03-14 00:38:51 +00:00
Charles Lohr 755277cef5 Update: for room selection code 2005-03-14 00:27:13 +00:00
Ben Anderson bee0a762d2 Remap the window when remodeling to work around possible buggy WMs and/or X servers; remove useless trace; random cleanups, formatting adjustments, etc 2005-03-14 00:26:14 +00:00
Charles Lohr 1e4fb95215 Added .GetValue() for VC6/7 compile. Maybe we should figure out a way around this for VC6/7 so it doesn't look so bad in code? 2005-03-14 00:18:07 +00:00
Charles Lohr e8729a82d0 VC6 doesn't seem to want to accept default parameter value for templated functions like this. Poor solution: just put in the default in the actual function call. 2005-03-14 00:07:56 +00:00
Ben Anderson a95cb42339 Reserve a whole 1k for that error message. They're more descriptive (read: long) than I thought 2005-03-14 00:00:29 +00:00
Ben Anderson c58fefcfff Catch and log X11 protocol errors; they might be useful in debugging. 2005-03-13 23:50:12 +00:00
Sean Burke 27851ff9e6 Add new X11 windows to Makefile; does not run at the moment 2005-03-13 23:21:08 +00:00
Sean Burke 2f60572cb2 Define presence of X11 in configure 2005-03-13 23:06:07 +00:00
Ben Anderson 6df8be39ec Play nice with RageDisplay_OGL GLX hacks 2005-03-13 22:54:50 +00:00
Ben Anderson 907bfa03eb I'm such an idiot, I forgot to map the window! Also, slight reordering to make things theoretically more efficient. 2005-03-13 22:40:41 +00:00
Ben Anderson 634e0a5b28 I should've done this a little differently (intuitively). Good catch, Glenn. 2005-03-13 22:08:55 +00:00
Ben Anderson e6d5c509f3 Why was that being included there? 2005-03-13 21:56:36 +00:00
Ben Anderson c551a686ac But we might be compiling without SDL! 2005-03-13 21:54:29 +00:00
Ben Anderson 34a45fb089 Whose bright idea was it to use SDL routines in the ALSA code? 2005-03-13 21:51:51 +00:00
Ben Anderson de3c510f73 Make hackish assumption for now, we can fix that properly later. 2005-03-13 21:23:58 +00:00
Ben Anderson 68799a8820 Use iterators, etc. properly. It's painfully obvious I don't code C++ much. 2005-03-13 21:08:52 +00:00
Ben Anderson 2a7290ce16 Numerous fixes, now compiles on GCC 3.4 and should on most other compilers 2005-03-13 20:44:43 +00:00
Chris Danford ade579667b load all commands from metrics when the On command is played. This fixes skips when playing the Off command. 2005-03-13 20:44:26 +00:00