Glenn Maynard
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c3ad1345ef
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load row sound in advance
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2005-03-15 22:52:01 +00:00 |
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Sean Burke
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6abf475686
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No, it wasn't misplaced, my logic was just flawed and my counting was off
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2005-03-15 22:51:47 +00:00 |
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Sean Burke
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7ded8cf56e
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A few minor commits that are probably temporary; also a fix for a shifted KEY_ESC entry in the table that was causing the escape key not to work
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2005-03-15 22:36:00 +00:00 |
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Charles Lohr
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31e2930ff7
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I guess we should be checking to see if we're on linux && we're not on darwin.
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2005-03-15 20:57:14 +00:00 |
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Charles Lohr
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a86e74b606
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We need to know what platform we are running on, otherwise stepmania starts pressing buttons without consulting me.
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2005-03-15 16:57:30 +00:00 |
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Glenn Maynard
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f6a50ff651
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fix give up timer triggering after STATE_OUTRO
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2005-03-15 08:44:35 +00:00 |
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Glenn Maynard
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dd478559ad
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ignore give up/back out for inactive players
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2005-03-15 08:37:18 +00:00 |
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Glenn Maynard
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52aba90c8a
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reduce 'give up' timer slightly
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2005-03-15 08:30:43 +00:00 |
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Glenn Maynard
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50168320d4
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reset combo in jukebox/demo
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2005-03-15 07:01:56 +00:00 |
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Sean Burke
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8de9688b29
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A much more elegant solution for input handling in X11; can still probably do with some improvement
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2005-03-15 01:32:24 +00:00 |
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Ben Anderson
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e0e23c7b99
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Blah... dumb little screwups revolving around X11 and SDL.
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2005-03-15 00:41:05 +00:00 |
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Ben Anderson
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3b65e3f438
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Remove useless Linux_tty input driver from the build as per Sean's suggestion; he's right, there's no point in having it if it requires SDL.
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2005-03-15 00:36:01 +00:00 |
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Ben Anderson
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54d6689657
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Commit them last two files (the two most important ones) in that commit. I have no clue what happened there.
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2005-03-15 00:33:15 +00:00 |
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Ben Anderson
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167e5aebc0
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Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. (note: I apparently don't know much about CVS, it appears that some files might not make it into the repository; hang tight, I'm trying to find a solution.)
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2005-03-15 00:30:26 +00:00 |
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Ben Anderson
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8362e44d72
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Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups.
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2005-03-15 00:23:31 +00:00 |
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Ben Anderson
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566d2b9d35
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Set current parameters after a successful video mode try.
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2005-03-14 23:51:58 +00:00 |
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Charles Lohr
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b36f6a6f04
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VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators.
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2005-03-14 20:26:50 +00:00 |
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Chris Danford
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81290aa995
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fix "100%" not stripped if there's a leading speed
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2005-03-14 20:16:39 +00:00 |
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Chris Danford
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b0822896b9
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fix all Uppercase mods don't get themed
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2005-03-14 19:04:36 +00:00 |
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Chris Danford
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dbbdfc14ce
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move SM_NotesEnded into ScreenGameplay.h so that it can be shared
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2005-03-14 13:29:19 +00:00 |
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Ben Anderson
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bd331e4d0b
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Apparently a semicolon is supposed to be there (odd, it compiled on GCC 3.4 without one...)
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2005-03-14 12:18:28 +00:00 |
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Chris Danford
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920c7367f9
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show RandomMovies in subdirectories
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2005-03-14 12:11:28 +00:00 |
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Chris Danford
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5991ee650b
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fix tween overflow in editor playback
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2005-03-14 12:10:35 +00:00 |
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Sean Burke
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185855ca87
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InputHandler_X11 should now properly register input
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2005-03-14 10:14:04 +00:00 |
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Chris Danford
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3a86d9bbb7
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optimize to fix skips
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2005-03-14 09:38:41 +00:00 |
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Ben Anderson
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0db665d4d6
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Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
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2005-03-14 06:44:38 +00:00 |
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Glenn Maynard
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eaaace1f30
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missed commit
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2005-03-14 05:42:07 +00:00 |
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Glenn Maynard
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f11197bd00
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adjust save flow; uncommit and don't exit if the save fails
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2005-03-14 04:43:25 +00:00 |
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Charles Lohr
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d90e526018
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VC6 .GetValue() addition.
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2005-03-14 03:16:43 +00:00 |
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Glenn Maynard
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8e2a323479
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logic change
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2005-03-14 02:56:01 +00:00 |
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Glenn Maynard
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f2e24ff9ed
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move code
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2005-03-14 02:48:48 +00:00 |
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Chris Danford
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75c2199395
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GetMetricsThatBeginWith: fix iterating past the end of the set
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2005-03-14 00:38:51 +00:00 |
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Charles Lohr
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755277cef5
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Update: for room selection code
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2005-03-14 00:27:13 +00:00 |
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Ben Anderson
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bee0a762d2
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Remap the window when remodeling to work around possible buggy WMs and/or X servers; remove useless trace; random cleanups, formatting adjustments, etc
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2005-03-14 00:26:14 +00:00 |
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Charles Lohr
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1e4fb95215
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Added .GetValue() for VC6/7 compile. Maybe we should figure out a way around this for VC6/7 so it doesn't look so bad in code?
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2005-03-14 00:18:07 +00:00 |
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Charles Lohr
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e8729a82d0
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VC6 doesn't seem to want to accept default parameter value for templated functions like this. Poor solution: just put in the default in the actual function call.
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2005-03-14 00:07:56 +00:00 |
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Ben Anderson
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a95cb42339
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Reserve a whole 1k for that error message. They're more descriptive (read: long) than I thought
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2005-03-14 00:00:29 +00:00 |
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Ben Anderson
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c58fefcfff
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Catch and log X11 protocol errors; they might be useful in debugging.
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2005-03-13 23:50:12 +00:00 |
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Sean Burke
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27851ff9e6
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Add new X11 windows to Makefile; does not run at the moment
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2005-03-13 23:21:08 +00:00 |
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Sean Burke
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2f60572cb2
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Define presence of X11 in configure
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2005-03-13 23:06:07 +00:00 |
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Ben Anderson
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6df8be39ec
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Play nice with RageDisplay_OGL GLX hacks
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2005-03-13 22:54:50 +00:00 |
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Ben Anderson
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907bfa03eb
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I'm such an idiot, I forgot to map the window! Also, slight reordering to make things theoretically more efficient.
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2005-03-13 22:40:41 +00:00 |
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Ben Anderson
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634e0a5b28
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I should've done this a little differently (intuitively). Good catch, Glenn.
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2005-03-13 22:08:55 +00:00 |
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Ben Anderson
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e6d5c509f3
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Why was that being included there?
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2005-03-13 21:56:36 +00:00 |
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Ben Anderson
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c551a686ac
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But we might be compiling without SDL!
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2005-03-13 21:54:29 +00:00 |
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Ben Anderson
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34a45fb089
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Whose bright idea was it to use SDL routines in the ALSA code?
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2005-03-13 21:51:51 +00:00 |
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Ben Anderson
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de3c510f73
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Make hackish assumption for now, we can fix that properly later.
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2005-03-13 21:23:58 +00:00 |
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Ben Anderson
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68799a8820
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Use iterators, etc. properly. It's painfully obvious I don't code C++ much.
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2005-03-13 21:08:52 +00:00 |
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Ben Anderson
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2a7290ce16
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Numerous fixes, now compiles on GCC 3.4 and should on most other compilers
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2005-03-13 20:44:43 +00:00 |
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Chris Danford
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ade579667b
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load all commands from metrics when the On command is played. This fixes skips when playing the Off command.
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2005-03-13 20:44:26 +00:00 |
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