Remap the window when remodeling to work around possible buggy WMs and/or X servers; remove useless trace; random cleanups, formatting adjustments, etc
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@@ -17,9 +17,11 @@ extern Display *g_X11Display;
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LowLevelWindow_X11::LowLevelWindow_X11()
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{
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g_X11Display = NULL;
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if(!X11Helper::Go() ) { RageException::Throw("Failed to establish a connection with the X server."); }
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if(!X11Helper::Go() )
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{
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RageException::Throw("Failed to establish a connection with the X server.");
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}
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g_X11Display = X11Helper::Dpy();
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LOG->Trace("LowLevelWindow_X11 init");
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}
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LowLevelWindow_X11::~LowLevelWindow_X11()
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@@ -51,6 +53,8 @@ CString LowLevelWindow_X11::TryVideoMode(RageDisplay::VideoModeParams p, bool &b
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hints.min_width = hints.max_width = hints.base_width = p.width;
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hints.min_height = hints.max_height = hints.base_height = p.height;
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X11Helper::OpenMask(StructureNotifyMask);
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if(!windowIsOpen || p.bpp != CurrentParams.bpp)
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{
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// Different depth, or we didn't make a window before. New context.
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@@ -71,45 +75,61 @@ CString LowLevelWindow_X11::TryVideoMode(RageDisplay::VideoModeParams p, bool &b
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xvi = glXChooseVisual(X11Helper::Dpy(),
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DefaultScreen(X11Helper::Dpy() ), visAttribs);
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if(!xvi) { return "No visual available for that depth."; }
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X11Helper::OpenMask(StructureNotifyMask);
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if(!xvi)
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{
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return "No visual available for that depth.";
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}
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if(!X11Helper::MakeWindow(xvi->screen, xvi->depth, xvi->visual,
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p.width, p.height) )
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{ return "Failed to create the window."; }
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{
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return "Failed to create the window.";
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}
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windowIsOpen = true;
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ctxt = glXCreateContext(X11Helper::Dpy(), xvi, NULL, True);
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glXMakeCurrent(X11Helper::Dpy(), X11Helper::Win(), ctxt);
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XMapWindow(X11Helper::Dpy(), X11Helper::Win() );
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// HACK: Wait for the MapNotify event, without spinning and
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// eating CPU unnecessarily, and without smothering other
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// events. Do this by grabbing all events, remembering
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// uninteresting events, and putting them back on the queue
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// after MapNotify arrives.
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while(true)
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{
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XNextEvent(X11Helper::Dpy(), &ev);
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if(ev.type == MapNotify) { break; }
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else
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{ otherEvs.push(ev); }
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}
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while(!otherEvs.empty() )
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{
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XPutBackEvent(X11Helper::Dpy(), &otherEvs.top() );
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otherEvs.pop();
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}
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X11Helper::CloseMask(StructureNotifyMask);
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windowIsOpen = true;
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} else { bNewDeviceOut = false; }
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}
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else
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{
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// We're remodeling the existing window, and not touching the
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// context.
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bNewDeviceOut = false;
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// Remap the window to work around possible buggy WMs and/or X servers
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XUnmapWindow(X11Helper::Dpy(), X11Helper::Win() );
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}
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XSetWMNormalHints(X11Helper::Dpy(), X11Helper::Win(), &hints);
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XMapWindow(X11Helper::Dpy(), X11Helper::Win() );
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// HACK: Wait for the MapNotify event, without spinning and
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// eating CPU unnecessarily, and without smothering other
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// events. Do this by grabbing all events, remembering
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// uninteresting events, and putting them back on the queue
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// after MapNotify arrives.
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while(true)
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{
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XNextEvent(X11Helper::Dpy(), &ev);
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if(ev.type == MapNotify)
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{
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break;
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}
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else
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{
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otherEvs.push(ev);
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}
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}
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while(!otherEvs.empty() )
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{
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XPutBackEvent(X11Helper::Dpy(), &otherEvs.top() );
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otherEvs.pop();
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}
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X11Helper::CloseMask(StructureNotifyMask);
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return ""; // Success
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}
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@@ -118,12 +138,6 @@ void LowLevelWindow_X11::SwapBuffers()
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glXSwapBuffers(X11Helper::Dpy(), X11Helper::Win() );
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}
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void LowLevelWindow_X11::Update(float fDeltaTime)
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{
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// XXX: Handle close events, connection lost events, etc.
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return;
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}
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/*
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* (c) 2005 Ben Anderson
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* All rights reserved.
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@@ -19,7 +19,6 @@ public:
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void *GetProcAddress(CString s);
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CString TryVideoMode(RageDisplay::VideoModeParams p, bool &bNewDeviceOut);
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void SwapBuffers();
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void Update(float fDeltaTime);
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RageDisplay::VideoModeParams GetVideoModeParams() const { return CurrentParams; }
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};
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