Glenn Maynard
c24adab2b3
s/fVertTexCoordOffset/fAddToTexCoord/
...
invert
2007-01-07 08:45:56 +00:00
Glenn Maynard
85867cb8e6
remove DrawHoldHeadTail
2007-01-07 02:47:28 +00:00
Glenn Maynard
57ab69e202
use DrawActor
2007-01-07 02:43:32 +00:00
Glenn Maynard
1906ed14de
DrawActor, DrawHoldHeadTail equivalent
2007-01-07 02:40:10 +00:00
Glenn Maynard
a4b3ab04e0
DrawActor usable for non-wavy hold parts
2007-01-07 02:36:51 +00:00
Glenn Maynard
aea580e525
more consistent param order
2007-01-07 02:17:55 +00:00
Glenn Maynard
b85f6f2169
pass fYOffset to DrawHoldHeadTail, so it acts more like DrawActor
2007-01-07 02:01:16 +00:00
Glenn Maynard
af80f6b912
pass fYOffset to DrawHoldHeadTail, so it acts more like DrawActor
2007-01-07 01:59:21 +00:00
Glenn Maynard
b51ea6f96a
swap offsets too
2007-01-07 01:55:48 +00:00
Glenn Maynard
9b346ca86e
cleanup
2007-01-07 01:49:44 +00:00
Glenn Maynard
a0f221cb28
revert; causes glitches
2007-01-07 01:45:33 +00:00
Glenn Maynard
21c9ad516e
fix very small hold note rendering
2007-01-07 00:15:15 +00:00
Glenn Maynard
7c838c69f7
simplify
2007-01-06 23:07:20 +00:00
Glenn Maynard
3bfe0faca9
simplify
2007-01-06 23:04:46 +00:00
Glenn Maynard
23a70e943d
fix body scrolling
2007-01-06 22:23:43 +00:00
Glenn Maynard
7201dd2c34
fix wrapping
2007-01-06 22:19:26 +00:00
Glenn Maynard
2ab500aa75
remove param
2007-01-06 21:28:55 +00:00
Glenn Maynard
b67091b396
Splitting the glow and diffuse passes may have been a
...
win with the note skins ~4 years ago, where the hold
note parts were all in one texture. Now, they're split
into several parts, and we're changing the texture for
each part, which is a bigger state change than changing
the glow mode. Simplify this a bit and push DrawHoldHeadTail
and DrawActor together..
2007-01-06 21:27:05 +00:00
Glenn Maynard
5de93444f1
simplify
2007-01-06 21:23:07 +00:00
Glenn Maynard
94dac3e867
simplify
2007-01-06 21:18:19 +00:00
Glenn Maynard
9a56285da9
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:02:44 +00:00
Glenn Maynard
4a5a5ace4a
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:02:27 +00:00
Glenn Maynard
1f68f86a2f
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:02:13 +00:00
Glenn Maynard
2582037cca
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:01:13 +00:00
Glenn Maynard
ef3d02e02d
bFlipHeadAndTailWhenReverse flips the head and tail, and flips
...
the hold body. Flip the caps, too.
2007-01-06 08:33:08 +00:00
Glenn Maynard
db7bb23676
don't offset non-wrapped parts
2007-01-06 08:30:50 +00:00
Glenn Maynard
05e69b4b83
simplify
2007-01-06 08:28:53 +00:00
Glenn Maynard
331dbeb997
merge more hold rendering code
2007-01-06 07:22:48 +00:00
Glenn Maynard
fcd215f61b
merge hold note wavy part rendering
2007-01-06 06:12:40 +00:00
Glenn Maynard
c620505da8
flip this around, to look like the same expression in the other two wavy hold part renderers
2007-01-06 05:35:06 +00:00
Glenn Maynard
4ee0024579
cosmetic to bring these wavy parts closer together
2007-01-04 05:58:19 +00:00
Glenn Maynard
946573142a
cosmetic to bring these wavy parts closer together
2007-01-04 04:06:35 +00:00
Glenn Maynard
eaebdb368c
fix up add layer
2007-01-04 04:03:31 +00:00
Glenn Maynard
0b462d207b
cosmetic to bring these wavy parts closer together
2007-01-04 03:58:08 +00:00
Glenn Maynard
eb1cd3d2f1
simplify
2007-01-04 03:51:15 +00:00
Glenn Maynard
8fb0ca4e8f
cleanup
2007-01-04 03:18:37 +00:00
Glenn Maynard
0ed3ce836c
fix nt
2007-01-04 02:23:44 +00:00
Glenn Maynard
30a4e9374c
DrawActor, DrawHoldHeadTail zoom handling
2007-01-04 02:21:58 +00:00
Glenn Maynard
3406e5d4c3
row -> beat for consistency
2007-01-04 02:14:03 +00:00
Glenn Maynard
8672e0eadb
remove fLife--always 1
2007-01-04 01:33:36 +00:00
Glenn Maynard
6bfa6a6fb1
merge DrawHoldTail and DrawHoldHead
2007-01-04 01:29:14 +00:00
Glenn Maynard
885a245c0e
move param
2007-01-04 01:24:51 +00:00
Glenn Maynard
3811d3d51c
Rewrite attack handling. (This isn't intended to be fast or scalable--the
...
old code wasn't, either--I just want to get rid of the extra DrawActor
code path. This feature should probably just be removed.)
2007-01-04 01:03:36 +00:00
Glenn Maynard
644eaec3a3
pass tn to tap rendering, like hold rendering
...
simplify
2007-01-04 00:45:47 +00:00
Glenn Maynard
b4aeab5403
remove unused fDrawDistanceBeforeTargetsPixels2
2007-01-04 00:38:19 +00:00
Glenn Maynard
e6ffc5d3a8
push DrawHoldTail, DrawHoldHead together
2007-01-04 00:22:20 +00:00
Glenn Maynard
53d6bb6e36
push DrawHoldTail, DrawHoldHead together
2007-01-04 00:16:24 +00:00
Glenn Maynard
e0acdf0c80
simplify
2007-01-04 00:09:06 +00:00
Glenn Maynard
cec4803949
5bb79cd "when using dizzy, hold heads get stuck in rotated position"
...
apply to tails too
2007-01-04 00:07:21 +00:00
Chris Danford
09e8c0bc34
Make addition a texture coord shift instead of a separate element. This means fewer texture swaps when drawing, fewer graphics to maintain, and lets non-tap elements have addition coloring
2006-12-15 22:27:00 +00:00